#include "StdAfx.h" #include "Client.h" #include "ClientEvents.h" #include "ClientCommands.h" #include "PhysicsObj.h" #include "Monster.h" #include "Player.h" #include "Door.h" #include "Item.h" #include "Network.h" #include "World.h" #include "ChatMsgs.h" #include "Portal.h" #include "Database2.h" #include "GameMode.h" #include "Lifestone.h" // Most of these commands are just for experimenting and never meant to be used in a real game // TODO: Add flags to these commands so they are only accessible under certain modes such as a sandbox mode CommandMap CommandBase::m_mCommands; void CommandBase::Create(const char* szName, const char* szArguments, const char* szHelp, pfnCommandCallback pCallback, int iAccessLevel, bool bSource) { CommandEntry i = { szName, szArguments, szHelp, pCallback, iAccessLevel, bSource }; m_mCommands[std::string(szName)] = i; } bool g_bSilence = false; bool SpawningEnabled(CBasePlayer *pPlayer) { if (g_bSilence) { if (pPlayer->GetClient()->GetAccessLevel() < ADMIN_ACCESS) { return false; } } return true; } CLIENT_COMMAND(myloc, "", "Info on your current location.", BASIC_ACCESS) { const char* szResponse = csprintf("%08X %.2f %.2f %.2f %.2f %.2f %.2f %.2f", pPlayer->m_Origin.landcell, pPlayer->m_Origin.x, pPlayer->m_Origin.y, pPlayer->m_Origin.z, pPlayer->m_Angles.w, pPlayer->m_Angles.x, pPlayer->m_Angles.y, pPlayer->m_Angles.z); pPlayer->SendText(szResponse, 1); return false; } CLIENT_COMMAND(startgame, "[gameid]", "Spawns something by name (right now works for monsters, NPCs, players.)", ADMIN_ACCESS) { if (argc < 1) return true; int game = atoi(argv[0]); switch (game) { case 0: g_pWorld->SetNewGameMode(NULL); break; case 1: g_pWorld->SetNewGameMode(new CGameMode_Tag()); break; } return false; } CLIENT_COMMAND(spawnportal, "", "Spawns a dysfunctional portal near you.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CPortal *pPortal = new CPortal(); pPortal->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pPortal->m_Origin = pPlayer->m_Origin; pPortal->m_Origin.x += 20.0f; pPortal->m_Angles = pPlayer->m_Angles; g_pWorld->CreateEntity(pPortal); return false; } CLIENT_COMMAND(spawndoor, "", "Spawns a door at your location.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CPhysicsObj *pDoor = new CBaseDoor(); pDoor->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pDoor->m_Origin = pPlayer->m_Origin; pDoor->m_Angles = pPlayer->m_Angles; g_pWorld->CreateEntity(pDoor); return false; } CLIENT_COMMAND(global, " [color=1]", "Displays text globally.", ADMIN_ACCESS) { if (argc < 1) { return true; } if (g_bSilence) { return false; } const char* szText = argv[0]; long lColor = (argc >= 2) ? atoi(argv[1]) : 1; g_pWorld->BroadcastGlobal(ServerText(szText, lColor), PRIVATE_MSG); return false; } CLIENT_COMMAND(animationall, " [speed]", "Performs an animation for everyone.", ADMIN_ACCESS) { if (argc < 1) { return true; } WORD wIndex = atoi(argv[0]); float fSpeed = (argc >= 2) ? (float)atof(argv[1]) : 1.0f; float fDelay = 0.5f; PlayerMap *pPlayers = g_pWorld->GetPlayers(); for (PlayerMap::iterator i = pPlayers->begin(); i != pPlayers->end(); i++) { i->second->Animation_PlayPrimary(wIndex, fSpeed, fDelay); } return false; } CLIENT_COMMAND(freezeall, "", "Freezes or unfreezes everyone.", ADMIN_ACCESS) { if (argc < 1) { return true; } PlayerMap *pPlayers = g_pWorld->GetPlayers(); for (PlayerMap::iterator i = pPlayers->begin(); i != pPlayers->end(); i++) { i->second->ChangeVIS(i->second->m_PhysicsState ^ (DWORD)(FROZEN_PS)); } return false; } CLIENT_COMMAND(lineall, "", "Moves everyone.", ADMIN_ACCESS) { loc_t loc = pPlayer->m_Origin; heading_t angles = pPlayer->m_Angles; PlayerMap *pPlayers = g_pWorld->GetPlayers(); for (PlayerMap::iterator i = pPlayers->begin(); i != pPlayers->end(); i++) { if (i->second != pPlayer) { loc.x += 1.5f; i->second->SendText("Teleporting you...", 1); i->second->Movement_Teleport(loc, angles); } } return false; } CLIENT_COMMAND(effect, " [scale=1]", "Emits a particle effect.", BASIC_ACCESS) { if (argc < 1) return true; DWORD dwIndex; float flScale; dwIndex = atol(argv[0]); if (argc >= 2) flScale = (float)atof(argv[1]); else flScale = (float)1.0f; pPlayer->EmitEffect(dwIndex, flScale); return false; } CLIENT_COMMAND(sound, " [speed?=1]", "Emits a sound effect.", BASIC_ACCESS) { if (argc < 1) return true; DWORD dwIndex = atol(argv[0]); float flSpeed = (float)((argc >= 2) ? atof(argv[1]) : 1.0f); pPlayer->EmitSound(dwIndex, flSpeed); return false; } CLIENT_COMMAND(arwic, "", "Teleports you to Arwic.", BASIC_ACCESS) { loc_t origin(0xC6A90023, 102.4f, 70.1f, 44.0f); heading_t angles(0.70710677f, 0, 0, 0.70710677f); pPlayer->SendText("Teleporting you to Arwic..", 1); pPlayer->Movement_Teleport(origin, angles); return false; } CLIENT_COMMAND(removethis, "", "Removes an object.", BASIC_ACCESS) { std::string itemRemoved = pPlayer->RemoveLastAssessed(); if (itemRemoved != "") { pPlayer->SendText(std::string("Removed object: ").append(itemRemoved).c_str(),1); } else { pPlayer->SendText(std::string("Please assess a valid object you wish to clear!").append(itemRemoved).c_str(), 1); return true; } return false; } CLIENT_COMMAND(tele, "", "Teleports you to a player.", BASIC_ACCESS) { if (argc < 1) return true; CBasePlayer *Target = g_pWorld->FindPlayer(argv[0]); if (Target) { pPlayer->SendText(csprintf("Teleporting to %s ..", argv[0]), 1); pPlayer->Movement_Teleport(Target->m_Origin, Target->m_Angles); } else pPlayer->SendText(csprintf("Couldn't find player \"%s\" ?", argv[0]), 1); return false; } CLIENT_COMMAND(teleall, "", "Teleports all players target. If no target specified, teleports to you.", ADMIN_ACCESS) { CBasePlayer* target; if (argc < 1) target = pPlayer; else { target = g_pWorld->FindPlayer(argv[0]); if (target == NULL) { pPlayer->SendText("Invalid target!",1); return true; } } PlayerMap* map = g_pWorld->GetPlayers(); PlayerMap::iterator pit = map->begin(); PlayerMap::iterator pend = map->end(); //This is probably really bad.. bool teleportedOne = false; while (pit != pend) { CBasePlayer *them = pit->second; if (them != target) { teleportedOne = true; pPlayer->SendText(std::string("Teleported: ").append(them->GetName()).c_str(), 1); them->Movement_Teleport(target->m_Origin, target->m_Angles); them->SendText(std::string("Teleported by: ").append(pPlayer->GetName()).c_str(), 1); } pit++; } if (teleportedOne) return false; else { pPlayer->SendText("Didn't teleport anyone! Nobody on server?",1); } return true; } CLIENT_COMMAND(teletown, "", "Teleports you to a town.", BASIC_ACCESS) { if (argc == 0) { pPlayer->SendText("Your teleporting choices are:", 1); pPlayer->SendText(g_pWorld->GetTeleportList().c_str(), 1); return true; } std::string cmdString = argv[0]; for (int i = 1; i < argc; i++) { cmdString.append(" "); cmdString.append(argv[i]); } TeleTownList_s var = g_pWorld->GetTeleportLocation(cmdString); if (var.m_teleString != "") { pPlayer->SendText(std::string("Portaling To: ").append(var.m_teleString).c_str(), 1); pPlayer->Movement_Teleport(var.loc, var.heading); return false; } else pPlayer->SendText("Town Not Found! Try again...", 1); return true; } CLIENT_COMMAND(teleto, "", "Teleports you to coordinates.", BASIC_ACCESS) { if (argc < 2) return true; float NS = NorthSouth(argv[0]); float EW = EastWest(argv[1]); char cNS = ' '; char cEW = ' '; if (NS < 0) cNS = 'S'; else if (NS > 0) cNS = 'N'; if (EW < 0) cEW = 'W'; else if (EW > 0) cEW = 'E'; loc_t origin = GetLocation(NS, EW); heading_t angles; if (!origin.landcell) { pPlayer->SendText("Bad coordinate location!", 1); } else if (IsWaterBlock(origin.landcell)) { pPlayer->SendText("Bad location! That's a water block, dummy!", 1); } else { char* szTP = csprintf("Teleporting to %0.1f%c %0.1f%c (Cell: %08X Z: %.1f)", fabs(NS), cNS, fabs(EW), cEW, origin.landcell, origin.z); pPlayer->SendText(szTP, 1); pPlayer->Movement_Teleport(origin, angles); } return false; } CLIENT_COMMAND(spawnbox, "", "Spawns a box.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CPhysicsObj *pTurbineBox = new CPhysicsObj(); pTurbineBox->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pTurbineBox->m_Origin.landcell = pPlayer->GetLandcell(); pTurbineBox->m_Origin.x = pPlayer->m_Origin.x + 1.0f; pTurbineBox->m_Origin.y = pPlayer->m_Origin.y; pTurbineBox->m_Origin.z = pPlayer->m_Origin.z + 4.0f; g_pWorld->CreateEntity(pTurbineBox); return 0; } CLIENT_COMMAND(spawnboxes, "", "Spawns 50 boxes. For load testing.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } for (int i = 0; i < 50; i++) { CPhysicsObj *pTurbineBox = new CPhysicsObj(); pTurbineBox->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pTurbineBox->m_Origin.landcell = pPlayer->GetLandcell(); pTurbineBox->m_Origin.x = pPlayer->m_Origin.x + RandomFloat(0, 30); pTurbineBox->m_Origin.y = pPlayer->m_Origin.y + RandomFloat(0, 30); pTurbineBox->m_Origin.z = 0; g_pWorld->CreateEntity(pTurbineBox); } return 0; } CLIENT_COMMAND(spawndoors, "", "Spawns doors at holtburg west.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CPhysicsObj *pDoor1 = new CBaseDoor(); pDoor1->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); CPhysicsObj *pDoor2 = new CBaseDoor(); pDoor2->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); CPhysicsObj *pDoor3 = new CBaseDoor(); pDoor3->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); CPhysicsObj *pDoor4 = new CBaseDoor(); pDoor4->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); CPhysicsObj *pDoor5 = new CBaseDoor(); pDoor5->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pDoor1->SetLocation(0xA5B4003C, 174.3589935f, 77.19989777f, 46.08199692f); pDoor1->SetAngles(1.0f, 0.0f, 0.0f, 0.0f); pDoor2->SetLocation(0xA9B0000F, 36.34f, 150.33f, 58.081997f); pDoor2->SetAngles(1.0f, 0.0f, 0.0f, 0.0f); pDoor3->SetLocation(0xA9B0000F, 29.780001f, 158.07001f, 58.081997f); pDoor3->SetAngles(0.70339513f, 0.0f, 0.0f, -0.7107991f); pDoor4->SetLocation(0xA9B0010D, 37.759998f, 107.05f, 64.082001f); pDoor4->SetAngles(-0.70710677f, 0.0f, 0.0f, -0.70710677f); pDoor5->SetLocation(0xA9B00007, 12.7549f, 150.343f, 58.081997f); pDoor5->SetAngles(-0.70710677f, 0.0f, 0.0f, -0.70710677f); g_pWorld->CreateEntity(pDoor1); g_pWorld->CreateEntity(pDoor2); g_pWorld->CreateEntity(pDoor3); g_pWorld->CreateEntity(pDoor4); g_pWorld->CreateEntity(pDoor5); return 0; } CLIENT_COMMAND(vismode, "", "Changes your physics state.", BASIC_ACCESS) { if (argc < 1) return true; pPlayer->ChangeVIS(strtoul(argv[0], NULL, 16)); return false; } CLIENT_COMMAND(spawnbael, "", "Spawns Bael'Zharon.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CBaelZharon *pBael = new CBaelZharon(); pBael->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pBael->m_Origin.landcell = pPlayer->GetLandcell(); pBael->m_Origin.x = pPlayer->m_Origin.x; pBael->m_Origin.y = pPlayer->m_Origin.y; pBael->m_Origin.z = pPlayer->m_Origin.z + 10; g_pWorld->CreateEntity(pBael); return false; } extern double g_TimeAdjustment; CLIENT_COMMAND(timeadjust, "", "Time adjustment Careful.", ADMIN_ACCESS) { if (argc < 1) return true; g_TimeAdjustment = atof(argv[0]); return false; } CLIENT_COMMAND(squelchall, "", "Squelch all.", ADMIN_ACCESS) { if (argc < 1) return true; g_bSilence = atoi(argv[0]) ? true : false; if (g_bSilence) pPlayer->SendText("Silenced all players and spawning.", 1); else pPlayer->SendText("Unsilenced all players and spawning.", 1); return false; } CLIENT_COMMAND(spawnrabbit, "", "Spawns a rabbit.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CBaseMonster *pRabbit = new CBaseMonster(); pRabbit->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pRabbit->m_Origin = pPlayer->m_Origin; pRabbit->m_Origin.z += 20.0; pRabbit->m_dwAnimationSet = 0x09000062; pRabbit->m_dwSoundSet = 0x2000003D; pRabbit->m_dwEffectSet = 0x3400002D; pRabbit->m_dwModel = 0x0200047B; pRabbit->m_fScale = 7.0f; pRabbit->m_strName = "Big White Rabbit"; pRabbit->m_miBaseModel.SetBasePalette(0x01B4); pRabbit->m_miBaseModel.ReplacePalette(0x09AA, 0x00, 0x00); g_pWorld->CreateEntity(pRabbit); return false; } CLIENT_COMMAND(targetdrudge, "", "Spawns a Target Drudge.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CTargetDrudge *pDrudge = new CTargetDrudge(); pDrudge->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pDrudge->m_Origin.landcell = pPlayer->GetLandcell(); pDrudge->m_Origin.x = pPlayer->m_Origin.x; pDrudge->m_Origin.y = pPlayer->m_Origin.y; pDrudge->m_Origin.z = pPlayer->m_Origin.z + 10; g_pWorld->CreateEntity(pDrudge); return false; } CLIENT_COMMAND(spawnwand, "", "Spawns a wand.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CBaseWand* pWand = new CBaseWand(); pWand->m_dwGUID = g_pWorld->GenerateGUID(eItemGUID); pWand->m_Origin.landcell = pPlayer->GetLandcell(); pWand->m_Origin.x = pPlayer->m_Origin.x; pWand->m_Origin.y = pPlayer->m_Origin.y; pWand->m_Origin.z = pPlayer->m_Origin.z; g_pWorld->CreateEntity(pWand); return false; } CLIENT_COMMAND(teleloc, " [x=0] [y=0] [z=0]", "Teleports to a specific location.", BASIC_ACCESS) { if (argc < 1) return false; loc_t origin; heading_t angles = pPlayer->m_Angles; origin.landcell = strtoul(argv[0], NULL, 16); origin.x = (float)((argc >= 2) ? atof(argv[1]) : 0); origin.y = (float)((argc >= 3) ? atof(argv[2]) : 0); origin.z = (float)((argc >= 4) ? atof(argv[3]) : 0); //angles.w = 1.0f; //angles.x = 0; //angles.y = 0; //angles.z = 0; pPlayer->Movement_Teleport(origin, angles); return false; } CLIENT_COMMAND(spawnmodel, " [scale=1] [name=*]", "Spawns a model.", BASIC_ACCESS) { if (argc < 1) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } DWORD dwModel = strtoul(argv[0], NULL, 16); if (!(dwModel & 0xFF000000)) dwModel |= 0x02000000; float flScale = (float)((argc >= 2) ? atof(argv[1]) : 1.0f); const char* szName = (argc >= 3) ? argv[2] : csprintf("Model #%08X", dwModel); CPhysicsObj *pSpawn = new CPhysicsObj(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_dwModel = dwModel; pSpawn->m_ItemType = TYPE_GEM; pSpawn->m_fScale = flScale; pSpawn->m_strName = szName; pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x; pSpawn->m_Origin.y = pPlayer->m_Origin.y; pSpawn->m_Origin.z = pPlayer->m_Origin.z; g_pWorld->CreateEntity(pSpawn); pSpawn->SetDescription(csprintf("This model was spawned by %s.\nModel #: %08X\nScale: %f\n", pPlayer->GetName(), dwModel, flScale)); return false; } CLIENT_COMMAND(spawnmodels, " ", "Spawns a range of models.", BASIC_ACCESS) { if (argc < 2) { return true; } DWORD dwModelStart = strtoul(argv[0], NULL, 16); if (!(dwModelStart & 0xFF000000)) dwModelStart |= 0x02000000; DWORD dwModelEnd = strtoul(argv[1], NULL, 16); if (!(dwModelEnd & 0xFF000000)) dwModelEnd |= 0x02000000; if (dwModelStart > dwModelEnd && dwModelStart != 0) { return true; } DWORD dwCount = (dwModelEnd - dwModelStart) + 1; DWORD dwWidth = (int)sqrt((double)dwCount); if ((dwModelEnd - dwModelStart) >= 50) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } int x = 0; int y = 0; for (DWORD i = dwModelStart; i <= dwModelEnd; i++) { CPhysicsObj *pSpawn = new CPhysicsObj(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_dwModel = i; pSpawn->m_ItemType = TYPE_GEM; pSpawn->m_fScale = 1.0f; pSpawn->m_strName = csprintf("Model #%08X", i);; pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x + (x * 10.0f); pSpawn->m_Origin.y = pPlayer->m_Origin.y + (y * 10.0f); pSpawn->m_Origin.z = pPlayer->m_Origin.z; pSpawn->SetDescription(csprintf("This model was spawned by %s.\nModel #: %08X", pPlayer->GetName(), i)); g_pWorld->CreateEntity(pSpawn); if (x == dwWidth) { x = 0; y += 1; } else x++; } return false; } CLIENT_COMMAND(spawnmonster2, " ", "Spawns a monster.", BASIC_ACCESS) { if (argc < 3) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } DWORD dwModel = strtoul(argv[0], NULL, 16); if (!(dwModel & 0xFF000000)) dwModel |= 0x02000000; DWORD dwPalette1 = strtoul(argv[1], NULL, 16); DWORD dwPalette2 = strtoul(argv[2], NULL, 16); dwPalette1 &= 0xFFFFF; dwPalette2 &= 0xFFFFF; CBaseMonster *pSpawn = new CBaseMonster(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_dwModel = dwModel; pSpawn->m_fScale = 1.0f; pSpawn->m_strName = csprintf("0x%X 0x%X 0x%X", dwModel, dwPalette1, dwPalette2); pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x; pSpawn->m_Origin.y = pPlayer->m_Origin.y; pSpawn->m_Origin.z = pPlayer->m_Origin.z; pSpawn->m_miBaseModel.dwBasePalette = dwPalette1; pSpawn->m_miBaseModel.lPalettes.push_back(PaletteRpl(dwPalette2, 0, 0)); g_pWorld->CreateEntity(pSpawn); pSpawn->SetDescription(csprintf("This monster was spawned by %s.\nModel #: %08X\nPalette #: %08X %08X\n", pPlayer->GetName(), dwModel, dwPalette1, dwPalette2)); pSpawn->PostSpawn(); return false; } CLIENT_COMMAND(spawnmonster, " [scale=1] [name=*] [dotcolor]", "Spawns a monster.", BASIC_ACCESS) { if (argc < 1) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } DWORD dwModel = strtoul(argv[0], NULL, 16); if (!(dwModel & 0xFF000000)) dwModel |= 0x02000000; float flScale = (float)((argc >= 2) ? atof(argv[1]) : 1.0f); const char* szName = (argc >= 3) ? argv[2] : csprintf("Model #%08X", dwModel); int dotColor = (int)((argc >= 4) ? atoi(argv[3]) : 0); CBaseMonster *pSpawn = new CBaseMonster(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_dwModel = dwModel; pSpawn->m_fScale = flScale; pSpawn->m_strName = szName; pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x; pSpawn->m_Origin.y = pPlayer->m_Origin.y; pSpawn->m_Origin.z = pPlayer->m_Origin.z; pSpawn->m_BlipColor = dotColor; g_pWorld->CreateEntity(pSpawn); pSpawn->SetDescription(csprintf("This monster was spawned by %s.\nModel #: %08X\nScale: %f\n", pPlayer->GetName(), dwModel, flScale)); pSpawn->PostSpawn(); return false; } CLIENT_COMMAND(spawnitem, " [scale=1] [name=*]", "Spawns an item.", BASIC_ACCESS) { if (argc < 1) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } DWORD dwModel = strtoul(argv[0], NULL, 16); if (!(dwModel & 0xFF000000)) dwModel |= 0x02000000; float flScale = (float)((argc >= 2) ? atof(argv[1]) : 1.0f); const char* szName = (argc >= 3) ? argv[2] : csprintf("Model #%08X", dwModel); CBaseItem *pSpawn = new CBaseItem(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_dwModel = dwModel; pSpawn->m_fScale = flScale; pSpawn->m_strName = szName; pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x; pSpawn->m_Origin.y = pPlayer->m_Origin.y; pSpawn->m_Origin.z = pPlayer->m_Origin.z; g_pWorld->CreateEntity(pSpawn); pSpawn->SetDescription(csprintf("This item was spawned by %s.\nModel #: %08X\nScale: %f\n", pPlayer->GetName(), dwModel, flScale)); return false; } CLIENT_COMMAND(spawnlifestone, "", "Spawns a lifestone.", BASIC_ACCESS) { CBaseLifestone *pSpawn = new CBaseLifestone(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = pPlayer->GetLandcell(); pSpawn->m_Origin.x = pPlayer->m_Origin.x; pSpawn->m_Origin.y = pPlayer->m_Origin.y; pSpawn->m_Origin.z = pPlayer->m_Origin.z; g_pWorld->CreateEntity(pSpawn); pSpawn->SetDescription(csprintf("Life Stone spawned by %s.", pPlayer->GetName())); return false; } CLIENT_COMMAND(clearspawns, "", "Clears the spawns in your current landblock", BASIC_ACCESS) { CLandBlock *pBlock = pPlayer->GetBlock(); if (pBlock) pBlock->ClearSpawns(); pPlayer->SendText("Clearing spawns in your landblock.", 1); return false; } CLIENT_COMMAND(clearallspawns, "", "Clears all spawns in all landblocks (slow.)", ADMIN_ACCESS) { g_pWorld->ClearAllSpawns(); pPlayer->SendText("Clearing spawns in all landblocks.", 1); return false; } SERVER_COMMAND(kick, "", "Kicks the specified player.", ADMIN_ACCESS) { if (argc < 1) return true; if (pPlayer) { LOG(Command, Normal, "\"%s\" is using the kick command.\n", pPlayer->GetName()); } else { LOG(Command, Normal, "Server is using the kick command.\n"); } CBasePlayer *pTarget = g_pWorld->FindPlayer(argv[0]); if (pTarget) g_pNetwork->KickClient(pTarget->GetClient()); else pPlayer->SendText("Couldn't find target player.", 1); return false; } /* CLIENT_COMMAND(AddSpellByID, "id", "Adds a spell by ID", ADMIN_ACCESS) { if (argc < 1) return true; int id = atoi(argv[0]); pPlayer->AddSpellByID(id); return false; } */ CLIENT_COMMAND(test, "", "Performs the specified test.", BASIC_ACCESS) { if (argc < 1) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } DWORD dwCell = pPlayer->GetLandcell(); float x = pPlayer->m_Origin.x; float y = pPlayer->m_Origin.y; float z = pPlayer->m_Origin.z; switch (atoi(argv[0])) { case 1: { float goodZ = CalcSurfaceZ(dwCell, x, y); const char* text = csprintf("CalcZ: %f PlayerZ: %f", goodZ, z); pPlayer->SendText(text, 1); break; } case 2: { CBaseItem *pSpawn = new CAcademyCoat(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = dwCell; pSpawn->m_Origin.x = x; pSpawn->m_Origin.y = y; pSpawn->m_Origin.z = z; g_pWorld->CreateEntity(pSpawn); BinaryWriter* co = pSpawn->CreateMessage(); //OutputConsoleBytes(co->GetData(), co->GetSize()); delete co; break; } case 3: { CBaseItem *pSpawn = new CBoboHelm(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = dwCell; pSpawn->m_Origin.x = x; pSpawn->m_Origin.y = y; pSpawn->m_Origin.z = z; g_pWorld->CreateEntity(pSpawn); BinaryWriter* co = pSpawn->CreateMessage(); //OutputConsoleBytes(co->GetData(), co->GetSize()); delete co; break; } case 4: { CBaseItem *pSpawn = new CPhatRobe(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = dwCell; pSpawn->m_Origin.x = x; pSpawn->m_Origin.y = y; pSpawn->m_Origin.z = z; g_pWorld->CreateEntity(pSpawn); BinaryWriter* co = pSpawn->CreateMessage(); //OutputConsoleBytes(co->GetData(), co->GetSize()); delete co; break; } case 5: { CBaseItem *pSpawn = new CEnvoyShield(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = dwCell; pSpawn->m_Origin.x = x; pSpawn->m_Origin.y = y; pSpawn->m_Origin.z = z; g_pWorld->CreateEntity(pSpawn); BinaryWriter* co = pSpawn->CreateMessage(); //OutputConsoleBytes(co->GetData(), co->GetSize()); delete co; break; } case 6: { if (argc < 3) break; DWORD start = strtoul(argv[1], 0, 16); DWORD end = strtoul(argv[2], 0, 16); if (start < 0) start = 0; if (start > 0xFF) start = 0xFF; if (end < start) end = start; if (end > 0xFF) end = 0xFF; CBaseArmor *pSpawn = new CPhatRobe(); pSpawn->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pSpawn->m_Origin.landcell = dwCell; pSpawn->m_Origin.x = x; pSpawn->m_Origin.y = y; pSpawn->m_Origin.z = z; pSpawn->m_miWornModel.lPalettes.clear(); pSpawn->m_miWornModel.lPalettes.push_back(PaletteRpl(0x137F, (BYTE)start, (BYTE)(end - start))); g_pWorld->CreateEntity(pSpawn); BinaryWriter* co = pSpawn->CreateMessage(); //OutputConsoleBytes(co->GetData(), co->GetSize()); delete co; break; } case 7: { if (argc < 3) break; DWORD start = strtoul(argv[1], 0, 16); DWORD end = strtoul(argv[2], 0, 16); if (start < 0) start = 0; if (start > 0xFF) start = 0xFF; if (end < start) end = start; if (end > 0xFF) end = 0xFF; CPhysicsObj *pTarget = g_pWorld->FindWithinPVS(pPlayer, pPlayer->m_LastAssessed); if (pTarget) { pTarget->m_miBaseModel.lPalettes.clear(); pTarget->m_miBaseModel.lPalettes.push_back(PaletteRpl(0x137F, (BYTE)start, (BYTE)(end - start))); pTarget->UpdateModel(); } break; } } return false; } CLIENT_COMMAND(spelltest, "", "Performs a spell test.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } //E0 and E1 are cool spellcasting animations //136 = moooooo //const char* text; //text = csprintf("Running spelltest.."); //SendText(text, 1); if (pPlayer->m_wStance != 0x49) return false; pPlayer->SpawnCows(); return false; } CLIENT_COMMAND(animation, " [speed=1]", "Plays a primary animation.", BASIC_ACCESS) { if (argc < 1) return true; WORD wIndex = atoi(argv[0]); float fSpeed = (argc >= 2) ? (float)atof(argv[1]) : 1.0f; float fDelay = 0.5f; pPlayer->Animation_PlayPrimary(wIndex, fSpeed, fDelay); ANIMATIONSET* pPlayerSet = g_pPortal->GetAnimationSet(0x09000001); if (pPlayerSet) { //AnimationEntry* pEntry = pPlayerSet->LookupAnimation(pPlayer->m_wStance, wIndex); //if (!pEntry) // pPlayer->SendText("Animation index unknown to server.", 1); //else // pPlayer->SendText(csprintf("AnimationID: %08X", pEntry->m_dwAnimID), 1); } return false; } /* CLIENT_COMMAND(setmodel, "", "Allows you to set your model", BASIC_ACCESS) { if (argc < 1) return true; WORD wIndex = atoi(argv[0]); pPlayer->m_dwModel = 0x02000000 + wIndex; pPlayer->UpdateModel(); return false; } */ CLIENT_COMMAND(setmodel, "[monster]", "Changes your model to a monster.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } if (argc < 1) { return true; } CCapturedWorldObjectInfo *pMonsterInfo = g_pGameDatabase->GetCapturedMonsterData(argv[0]); if (!pMonsterInfo) { pPlayer->SendText("Couldn't find that monster!", 1); return false; } float fScale = 1.0f; if (argc >= 2) { fScale = (float)atof(argv[1]); if (fScale < 0.01) fScale = 0.01f; if (fScale > 1000.0) fScale = 1000; } pPlayer->m_miBaseModel = pMonsterInfo->appearance; pPlayer->m_dwModel = pMonsterInfo->physics.setup_id; pPlayer->m_dwAnimationSet = pMonsterInfo->physics.mtable_id; pPlayer->m_dwSoundSet = pMonsterInfo->physics.stable_id; pPlayer->m_dwEffectSet = pMonsterInfo->physics.phstable_id; pPlayer->m_fScale = pMonsterInfo->physics.object_scale * fScale; pPlayer->UpdateEntity(pPlayer); return false; } CLIENT_COMMAND(invisible, "", "Go Invisible", BASIC_ACCESS) { float fSpeed = (argc >= 2) ? (float)atof(argv[1]) : 1.0f; pPlayer->Animation_PlayPrimary(160, fSpeed, 0.5f); return false; } CLIENT_COMMAND(visible, "", "Go Visible", BASIC_ACCESS) { float fSpeed = (argc >= 2) ? (float)atof(argv[1]) : 1.0f; pPlayer->Animation_PlayPrimary(161, fSpeed, 0.5f); return false; } CLIENT_COMMAND(motion, " [speed=1]", "Plays a sequenced animation.", BASIC_ACCESS) { if (argc < 1) return true; WORD wIndex = atoi(argv[0]); float fSpeed = (argc >= 2) ? (float)atof(argv[1]) : 1.0f; pPlayer->Animation_PlaySimpleAnimation(wIndex, fSpeed); return false; } void SendDungeonInfo(CBasePlayer* pPlayer, DungeonDesc_t* pInfo) { pPlayer->SendText(csprintf("Information for ID %04X:", pInfo->wBlockID), 1); pPlayer->SendText(csprintf("Name: %s\nAuthor: %s\nDescription: %s", pInfo->szDungeonName, pInfo->szAuthor, pInfo->szDescription), 1); } void SendDungeonInfo(CBasePlayer* pPlayer, WORD wBlockID) { DungeonDesc_t* pInfo = g_pWorld->GetDungeonDesc(wBlockID); if (!pInfo) { if (!g_pWorld->DungeonExists(wBlockID)) pPlayer->SendText("Whatchoo' talk bout willis? (That's not a dungeon.)", 1); else pPlayer->SendText("That dungeon has not been described.", 1); } else SendDungeonInfo(pPlayer, pInfo); } CLIENT_COMMAND(dungeon, "", "Dungeon commands.", BASIC_ACCESS) { if (argc < 1) return true; if (!stricmp(argv[0], "help")) { if (argc < 2) { pPlayer->SendText("Dungeon commands:", 1); pPlayer->SendText("@dungeon help [command]\n@dungeon info [block/name]\n@dungeon list\n@dungeon random\n@dungeon search \n@dungeon set \n@dungeon tele \n@dungeon unknown", 1); return false; } if (!stricmp(argv[1], "info")) { pPlayer->SendText("@dungeon info - Retrieves information about your current dungeon.", 1); pPlayer->SendText("@dungeon info [block] - Retrieves dungeon information using a hex BlockID.", 1); pPlayer->SendText("@dungeon info [name] - Retrieves dungeon information by name.", 1); } else if (!stricmp(argv[1], "list")) pPlayer->SendText("@dungeon list - Displays a list of named dungeons.", 1); else if (!stricmp(argv[1], "set")) pPlayer->SendText("@dungeon set - Sets your current dungeon's name, and its drop point.", 1); else if (!stricmp(argv[1], "tele")) { pPlayer->SendText("@dungeon tele - Teleports to a dungeon by BlockID.", 1); pPlayer->SendText("@dungeon tele - Teleports to a dungeon by name.", 1); } else if (!stricmp(argv[1], "unknown")) pPlayer->SendText("@dungeon unknown - List of unnamed dungeon BlockIDs.", 1); else if (!stricmp(argv[1], "random")) pPlayer->SendText("@dungeon random - Teleports you to a random dungeon.", 1); else if (!stricmp(argv[1], "search")) pPlayer->SendText("@dungeon search - Searchs for dungeon names that contain the substring.", 1); else pPlayer->SendText("Unknown @dungeon command. Type @dungeon help for a list of valid choices.", 1); return false; } else if (!stricmp(argv[0], "unknown")) { LocationMap* pDungeons = g_pWorld->GetDungeons(); LocationMap::iterator i = pDungeons->begin(); LocationMap::iterator e = pDungeons->end(); DWORD dwCount = 0; std::string UnkList = "Unknown Dungeons:\n"; while (i != e) { //DWORD dwCell = i->first; WORD wBlockID = BLOCK_WORD(i->first); if (!g_pWorld->GetDungeonDesc(wBlockID)) { UnkList += csprintf("%04X, ", wBlockID); dwCount++; } i++; } UnkList += csprintf("\nEnd of Unknown Dungeons (%lu unknown)", dwCount); pPlayer->SendText(UnkList.c_str(), 1); } else if (!stricmp(argv[0], "tele")) { if (argc < 2) return true; if (strlen(argv[1]) < 6) { //by ID WORD wBlockID = (WORD)strtoul(argv[1], NULL, 16); bool forceFindDrop = false; if (argc >= 3) { forceFindDrop = atoi(argv[2]) ? true : false; } if (!wBlockID) { pPlayer->SendText("Bad block ID. Please use a valid hex value.", 1); return false; } DungeonDesc_t* pInfo = g_pWorld->GetDungeonDesc(wBlockID); if (!pInfo || forceFindDrop) { if (!g_pWorld->DungeonExists(wBlockID)) pPlayer->SendText("That dungeon doesn't exist!", 1); else { loc_t result = g_pWorld->FindDungeonDrop(wBlockID); if (!result.landcell) pPlayer->SendText("Couldn't find a drop zone there.", 1); else { pPlayer->SendText(csprintf("Teleporting you to BlockID %04X ..", wBlockID), 1); pPlayer->Movement_Teleport(result, pPlayer->m_Angles); } } } else { pPlayer->SendText(csprintf("Teleporting you to %s (%04X) ..", pInfo->szDungeonName, pInfo->wBlockID), 1); pPlayer->Movement_Teleport(pInfo->origin, pInfo->angles); } } else { //by name const char* szName = argv[1]; DungeonDesc_t* pInfo = g_pWorld->GetDungeonDesc(szName); if (pInfo) { pPlayer->SendText(csprintf("Teleporting you to %s (%04X) ..", pInfo->szDungeonName, pInfo->wBlockID), 1); pPlayer->Movement_Teleport(pInfo->origin, pInfo->angles); } else pPlayer->SendText("There is no dungeon by that name. Use @dungeon list for named dungeons. Remember to use quotes.", 1); } } else if (!stricmp(argv[0], "set")) { if (argc < 2) return true; DWORD dwCell = pPlayer->GetLandcell(); if (CELL_WORD(dwCell) < 0xFF) { pPlayer->SendText("Go inside first, silly!", 1); return false; } if (strlen(argv[1]) < 6) { pPlayer->SendText("Please enter a name of at least 6 characters in length.", 1); return false; } if (strlen(argv[1]) > 80) { pPlayer->SendText("Please enter a shorter name.", 1); return false; } time_t ltime = time(NULL); tm* tptr = localtime(<ime); char* szTime; if (tptr) { szTime = asctime(tptr); szTime[strlen(szTime) - 1] = 0; //Remove \n } else szTime = "???"; WORD wBlockID = BLOCK_WORD(dwCell); const char* szName = argv[1]; const char* szAuthor = pPlayer->GetName(); const char* szDescription = csprintf("Recorded %s", szTime); g_pWorld->SetDungeonDesc(wBlockID, szName, szAuthor, szDescription, pPlayer->m_Origin, pPlayer->m_Angles); pPlayer->SendText(csprintf("Dungeon information set. (%04X = \"%s\")", wBlockID, szName), 1); } else if (!stricmp(argv[0], "info")) { if (argc < 2) { DWORD dwCell = pPlayer->GetLandcell(); if (CELL_WORD(dwCell) < 0xFF) { pPlayer->SendText("Go inside first, silly!", 1); return false; } SendDungeonInfo(pPlayer, BLOCK_WORD(dwCell)); return false; } if (strlen(argv[1]) < 6) { //by ID WORD wBlockID = (WORD)strtoul(argv[1], NULL, 16); if (!wBlockID) { pPlayer->SendText("Bad block ID. Please use a valid hex value. Remember to use quotes around names!", 1); return false; } SendDungeonInfo(pPlayer, wBlockID); } else { //by name const char* szName = argv[1]; DungeonDesc_t* pInfo = g_pWorld->GetDungeonDesc(szName); if (pInfo) SendDungeonInfo(pPlayer, pInfo); else pPlayer->SendText("There is no dungeon by that name. Use @dungeon list for named dungeons. Use quotes around names.", 1); } } else if (!stricmp(argv[0], "list")) { DungeonDescMap* pDDs = g_pWorld->GetDungeonDescs(); DungeonDescMap::iterator i = pDDs->begin(); DungeonDescMap::iterator e = pDDs->end(); std::string DL = "Dungeon List:"; while (i != e) { DL += csprintf("\n%04X - %s", i->second.wBlockID, i->second.szDungeonName); i++; } DL += csprintf("\nEnd of Dungeon List (%lu named dungeons)", (DWORD)pDDs->size()); pPlayer->SendText(DL.c_str(), 1); } else if (!stricmp(argv[0], "search")) { if ((argc < 2) || (strlen(argv[1]) <= 0)) { pPlayer->SendText("You must enter a search string.", 1); return 0; } DungeonDescMap* pDDs = g_pWorld->GetDungeonDescs(); DungeonDescMap::iterator i = pDDs->begin(); DungeonDescMap::iterator e = pDDs->end(); DWORD dwCount = 0; std::string DL = "Dungeon Matches:"; while (i != e) { static char szDungeonName[100]; strncpy(szDungeonName, i->second.szDungeonName, 100); if (strstr(strlwr(szDungeonName), strlwr(argv[1]))) { DL += csprintf("\n%04X - %s", i->second.wBlockID, i->second.szDungeonName); dwCount++; } i++; } DL += csprintf("\nEnd of List (%lu matches)", dwCount); pPlayer->SendText(DL.c_str(), 1); } else if (!stricmp(argv[0], "random")) { loc_t result = g_pWorld->FindDungeonDrop(); heading_t angles = pPlayer->m_Angles; if (!result.landcell) { pPlayer->SendText("No dungeons to teleport to.", 1); } else { WORD wBlockID = BLOCK_WORD(result.landcell); DungeonDesc_t* pDD; if (pDD = g_pWorld->GetDungeonDesc(wBlockID)) { pPlayer->SendText(csprintf("Teleporting you to %s ..", pDD->szDungeonName), 1); result = pDD->origin; angles = pDD->angles; } else pPlayer->SendText("Teleporting you to a random dungeon..", 1); pPlayer->Movement_Teleport(result, angles); } } else return true; return false; } CLIENT_COMMAND(player, "", "Player commands.", BASIC_ACCESS) { if (argc < 1) return 1; if (!stricmp(argv[0], "help")) { if (argc < 2) { pPlayer->SendText("Player commands:", 1); pPlayer->SendText("@player help [command]\n@player info \n@player list\n@player tele ", 1); return false; } if (!stricmp(argv[1], "info")) pPlayer->SendText("@player info - Retrieves information on a player, by name.", 1); else if (!stricmp(argv[1], "list")) pPlayer->SendText("@player list - Displays a list of players currently logged in.", 1); else if (!stricmp(argv[1], "tele")) { pPlayer->SendText("@player tele - Teleports to a player by name.", 1); pPlayer->SendText("NOTE: This is the same as the @tele command.", 1); } else pPlayer->SendText("Unknown @player command. Type @player help for a list of valid choices.", 1); return false; } else if (!stricmp(argv[0], "tele")) { pPlayer->SendText("NOTE: Use @tele instead. ;)", 1); tele(pPlayer, &argv[1], argc - 1); } else if (!stricmp(argv[0], "info")) { if (argc < 2) return true; CBasePlayer *pPlayer = g_pWorld->FindPlayer(argv[1]); if (!pPlayer) pPlayer->SendText(csprintf("Couldn't find player \"%s\"", argv[1]), 1); else { const char* info = csprintf( "Player Info:\nGUID: 0x%08X\nName: %s\nLocation: %08X %.1f %.1f %.1f", pPlayer->m_dwGUID, pPlayer->GetName(), pPlayer->GetLandcell(), pPlayer->m_Origin.x, pPlayer->m_Origin.y, pPlayer->m_Origin.z); pPlayer->SendText(info, 1); } } else if (!stricmp(argv[0], "list")) { PlayerMap *pPlayers = g_pWorld->GetPlayers(); std::string strPlayerList = "Player List:"; for (PlayerMap::iterator i = pPlayers->begin(); i != pPlayers->end(); i++) { strPlayerList += "\n"; strPlayerList += i->second->GetName(); } strPlayerList += csprintf("\nEnd of Player List (%lu)", (DWORD)pPlayers->size()); pPlayer->SendText(strPlayerList.c_str(), 1); } else return true; return false; } CLIENT_COMMAND(tabletest, "", "Performs a table test.", BASIC_ACCESS) { if (argc < 1) return true; long value = atol(argv[0]); pPlayer->SendText(csprintf("Level: %lu", GetAttributeXP(value)), 1); return false; } CLIENT_COMMAND(doomshard, "[palette=0xBF7]", "Spawns a doom shard.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } WORD palette = 0xBF7; if (argc >= 1) palette = (unsigned short)strtoul(argv[0], NULL, 16); CBaseMonster *pDoomShard = new CBaseMonster(); pDoomShard->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pDoomShard->m_dwModel = 0x02000700; pDoomShard->m_fScale = 1.6f; pDoomShard->m_strName = "Doom Shard"; pDoomShard->m_Origin = pPlayer->m_Origin; pDoomShard->m_miBaseModel.dwBasePalette = 0xBEF; pDoomShard->m_miBaseModel.lPalettes.push_back(PaletteRpl(palette, 0x00, 0x00)); g_pWorld->CreateEntity(pDoomShard); return false; } CLIENT_COMMAND(spawnaerfalle, "", "Spawn aerfalle for testing if the data is available.", ADMIN_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } g_pGameDatabase->SpawnAerfalle(); return false; } CLIENT_COMMAND(freecam, "", "Allows free camera movement.", BASIC_ACCESS) { pPlayer->ChangeVIS(pPlayer->m_PhysicsState ^ (DWORD)(PARTICLE_EMITTER_PS)); return false; } CLIENT_COMMAND(spawn, "[name] [scale] [animate 0=no 1=yes]", "Spawns something by name (right now works for monsters, NPCs, players.)", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } if (argc < 1) return true; CCapturedWorldObjectInfo *pMonsterInfo = g_pGameDatabase->GetCapturedMonsterData(argv[0]); if (!pMonsterInfo) { pPlayer->SendText("Couldn't find that to spawn!", 1); return false; } float fScale = 1.0f; if (argc >= 2) { fScale = (float) atof(argv[1]); if (fScale < 0.01) fScale = 0.01f; if (fScale > 1000.0) fScale = 1000; } bool bAnimate = true; if (argc >= 3) { bAnimate = atoi(argv[2]) ? true : false; } CPhysicsObj *pMonster = g_pGameDatabase->CreateFromCapturedData(pMonsterInfo); // Modify these pMonster->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pMonster->m_fScale = pMonsterInfo->physics.object_scale * fScale; pMonster->m_Origin = pPlayer->m_Origin; // Add and spawn it g_pWorld->CreateEntity(pMonster); pMonster->PostSpawn(); return false; } CLIENT_COMMAND(spawnitem2, "[name] [scale", "Spawns something by name (works for most items.)", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } if (argc < 1) { return true; } CCapturedWorldObjectInfo *pItemInfo = g_pGameDatabase->GetCapturedItemData(argv[0]); if (!pItemInfo) { pPlayer->SendText("Couldn't find that to spawn!", 1); return false; } float fScale = 1.0f; if (argc >= 2) { fScale = (float)atof(argv[1]); if (fScale < 0.01) fScale = 0.01f; if (fScale > 1000.0) fScale = 1000; } CPhysicsObj *pItem = g_pGameDatabase->CreateFromCapturedData(pItemInfo); pItem->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pItem->m_fScale = pItemInfo->physics.object_scale * fScale; pItem->m_Origin = pPlayer->m_Origin; pItem->m_dwCoverage2 = 0; // Not equipped g_pWorld->CreateEntity(pItem); return false; } CLIENT_COMMAND(spawnarmor, "[name]", "Spawns armor by name.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } if (argc < 1) { return true; } CCapturedWorldObjectInfo *pItemInfo = g_pGameDatabase->GetCapturedArmorData(argv[0]); if (!pItemInfo) { pPlayer->SendText("Couldn't find that to spawn!", 1); return false; } float fScale = 1.0f; bool bAnimate = true; if (argc >= 2) { fScale = (float)atof(argv[1]); if (fScale < 0.01) fScale = 0.01f; if (fScale > 1000.0) fScale = 1000; } if (argc >= 3) { bAnimate = atoi(argv[2]) ? true : false; } CPhysicsObj *pItem = g_pGameDatabase->CreateFromCapturedData(pItemInfo); pItem->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pItem->m_fScale = pItemInfo->physics.object_scale * fScale; pItem->m_dwCoverage2 = 0; pItem->m_Origin = pPlayer->m_Origin; if (!bAnimate) { pItem->m_AnimOverrideData = NULL; pItem->m_AnimOverrideDataLen = 0; pItem->m_AutonomousMovement = 0; } g_pWorld->CreateEntity(pItem); return false; } CLIENT_COMMAND(spawnlist, "[num to list]", "Lists spawnable objects.", BASIC_ACCESS) { int num = 20; if (argc >= 1) { num = atoi(argv[0]); if (num < 0) num = 0; if (num >= 100) num = 100; } while (num > 0) { CCapturedWorldObjectInfo *pMonsterInfo = g_pGameDatabase->GetRandomCapturedMonsterData(); if (!pMonsterInfo) { pPlayer->SendText("Couldn't find anything to spawn!", 1); return false; } pPlayer->SendText(pMonsterInfo->weenie._name.c_str(), 1); num--; } return false; } CLIENT_COMMAND(spawnrandomarmor, "", "Spawns random armor.", BASIC_ACCESS) { if (!SpawningEnabled(pPlayer)) { return false; } CCapturedWorldObjectInfo *pItemInfo = g_pGameDatabase->GetRandomCapturedArmorData(); if (!pItemInfo) { pPlayer->SendText("Couldn't find anything to spawn!", 1); return false; } CPhysicsObj *pItem = g_pGameDatabase->CreateFromCapturedData(pItemInfo); pItem->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pItem->m_dwCoverage2 = 0; pItem->m_Origin = pPlayer->m_Origin; pItem->m_dwEquipSlot = 0; // ??? pItem->m_dwEquipType = 0; // ??? pItem->m_AnimOverrideData = NULL; pItem->m_AnimOverrideDataLen = 0; pItem->m_AutonomousMovement = 0; g_pWorld->CreateEntity(pItem); return false; } CLIENT_COMMAND(spawnrandom, "[num to spawn] [scale]", "Spawns random objects.", BASIC_ACCESS) { if (argc < 1) { return true; } if (!SpawningEnabled(pPlayer)) { return false; } int num = atoi(argv[0]); if (num < 0) num = 0; if (num >= 20) num = 20; float fScale = 1.0f; if (argc >= 2) { fScale = (float) atof(argv[1]); if (fScale < 0.01f) fScale = 0.01f; if (fScale >= 1000.0f) fScale = 1000.0f; } int total = num; while (num > 0) { CCapturedWorldObjectInfo *pMonsterInfo = g_pGameDatabase->GetRandomCapturedMonsterData(); if (!pMonsterInfo) { pPlayer->SendText("Couldn't find anything to spawn!", 1); return false; } CPhysicsObj *pMonster = g_pGameDatabase->CreateFromCapturedData(pMonsterInfo); pMonster->m_dwGUID = g_pWorld->GenerateGUID(eDynamicGUID); pMonster->m_fScale = pMonsterInfo->physics.object_scale * fScale; pMonster->m_dwCoverage2 = 0; pMonster->m_AnimOverrideData = NULL; pMonster->m_AnimOverrideDataLen = 0; pMonster->m_AutonomousMovement = 0; pMonster->m_Origin = pPlayer->m_Origin; pMonster->m_Origin.x += (float)RandomFloat(-2.0f * total, 2.0f * total); pMonster->m_Origin.y += (float)RandomFloat(-2.0f * total, 2.0f * total); g_pWorld->CreateEntity(pMonster); pMonster->PostSpawn(); num--; } return false; } const char* CommandBase::Info(CommandEntry* pCommand) { const char* szName = pCommand->name; const char* szArgs = pCommand->args; const char* szHelp = pCommand->help; if (strlen(szArgs) <= 0) return csprintf("Syntax: @%s - %s", szName, szHelp); else return csprintf("Syntax: @%s %s - %s", szName, szArgs, szHelp); } CommandEntry* CommandBase::FindCommand(const char* szName, int iAccessLevel) { CommandMap::iterator i = m_mCommands.find(szName); if (i == m_mCommands.end()) return NULL; if (iAccessLevel == -1 || iAccessLevel >= i->second.access) return &i->second; else return NULL; } bool CommandBase::Execute(char* szCommand, CBasePlayer *pPlayer, int iAccessLevel) { char* argv[MAX_ARGUMENTS]; int argc = 0; bool inquote = false; char *argstart = szCommand; char *p = szCommand; // Quote-delimited arguments. for (; p[0] != '\0' && argc < MAX_ARGUMENTS; p++) { char feed = p[0]; if (inquote) { if (feed == '\"') { inquote = false; *p = 0; argv[argc++] = argstart; argstart = p + 1; continue; } } else { if (feed == ' ') { if (argstart == p) argstart++; else { *p = 0; argv[argc++] = argstart; argstart = p + 1; } } if (feed == '\"') { inquote = true; argstart = p + 1; } } } if (argstart[0] != 0 && argc < MAX_ARGUMENTS) { argv[argc++] = argstart; } if (argc > 0) { char* szCommandName = argv[0]; if (!stricmp(szCommandName, "help")) { if (!pPlayer) return true; if (argc > 1) { CommandEntry* pCommand = FindCommand(argv[1], iAccessLevel); if (pCommand) { pPlayer->SendText(Info(pCommand), 1); return true; } else pPlayer->SendText("Unknown command. Use !help to receive a list of commands.", 1); } else { // List all commands. std::string strCommandList = "Command List: \n"; for (CommandMap::iterator it = m_mCommands.begin(); it != m_mCommands.end(); it++) { if (it->second.access <= iAccessLevel) { strCommandList += Info(&it->second); strCommandList += "\n"; } } strCommandList += "Use !help to receive command syntax.\n"; pPlayer->SendText(strCommandList.c_str(), 1); return true; } } else { CommandEntry* pCommand = FindCommand(szCommandName, iAccessLevel); if (!pCommand) { if (pPlayer) pPlayer->SendText("Unknown command!", 1); } else { if (!pCommand->source || pPlayer) { // Run the command callback. if ((*pCommand->func)(pPlayer, argv + 1, argc - 1)) { //Error if (pPlayer) pPlayer->SendText(Info(pCommand), 1); } else return true; } } } } return false; } ClientCommand::ClientCommand(const char* szName, const char* szArguments, const char* szHelp, pfnCommandCallback pCallback, int iAccessLevel) { CommandBase::Create(szName, szArguments, szHelp, pCallback, iAccessLevel, true); } ServerCommand::ServerCommand(const char* szName, const char* szArguments, const char* szHelp, pfnCommandCallback pCallback, int iAccessLevel) { CommandBase::Create(szName, szArguments, szHelp, pCallback, iAccessLevel, false); }