#pragma once class BinaryWriter; class CPhysicsObj; class CBaseMonster; class CBasePlayer; extern BinaryWriter *CreateObject(CPhysicsObj *pEntity); //0x0000F745 extern BinaryWriter *UpdateObject(CPhysicsObj *pEntity); extern BinaryWriter *IdentifyObject(CPhysicsObj *pEntity); //0x000000C9 extern BinaryWriter *LoginCharacter(CBasePlayer *pPlayer); //0x00000013 extern BinaryWriter *HealthUpdate(CBaseMonster *pMonster); //0x000001C0 extern BinaryWriter *InventoryEquip(DWORD dwItemID, DWORD dwCoverage); //0x00000023 extern BinaryWriter *InventoryMove(DWORD dwItemID, DWORD dwContainerID, DWORD dwSlot, DWORD dwType); //0x00000022 extern BinaryWriter *InventoryDrop(DWORD dwItemID); //0x0000019A extern BinaryWriter *MoveUpdate(CPhysicsObj *pEntity); //0x0000F748