#include "StdAfx.h" #include "Rules.h" #include "TurbineXPTable.h" // The base rules class, can implement basic functionality here and override it if we want // This could be used if we want to do some kind of crazy game modes with fun variations CGameRules::CGameRules() { m_pXPTable = g_pPortal ? g_pPortal->GetXPTable(0x0E000018) : NULL; } CGameRules::~CGameRules() { } const char* CGameRules::GetGameTitle() { return "PhatAC"; } XPTABLE* CGameRules::GetXPTable() { return m_pXPTable; }