Clone of PhatAC @ https://github.com/floaterxk/PhatAC

LandBlock.cpp 9.7KB

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  1. #include "StdAfx.h"
  2. #include "World.h"
  3. /*
  4. FAQ:
  5. Why track players and entities separatedly?
  6. Because players received network messages.
  7. */
  8. CLandBlock::CLandBlock(CWorld *pWorld, WORD wHeader)
  9. {
  10. m_pWorld = pWorld;
  11. m_wHeader = wHeader;
  12. m_bThinking = FALSE;
  13. m_fDeathTime = 0;
  14. }
  15. CLandBlock::~CLandBlock()
  16. {
  17. EntityVector::iterator eit = m_vSpawnEnts.begin();
  18. EntityVector::iterator eend = m_vSpawnEnts.end();
  19. while (eit != eend)
  20. {
  21. CPhysicsObj *pEntity = *eit;
  22. if (pEntity)
  23. {
  24. if (this == pEntity->GetBlock())
  25. {
  26. pEntity->Save();
  27. DELETE_ENTITY(pEntity);
  28. }
  29. }
  30. eit++;
  31. }
  32. eit = m_vLiveEnts.begin();
  33. eend = m_vLiveEnts.end();
  34. while (eit != eend)
  35. {
  36. CPhysicsObj *pEntity = *eit;
  37. if (pEntity)
  38. {
  39. if (this == pEntity->GetBlock())
  40. {
  41. pEntity->Save();
  42. DELETE_ENTITY(pEntity);
  43. }
  44. }
  45. eit++;
  46. }
  47. eit = m_vDormantEnts.begin();
  48. eend = m_vDormantEnts.end();
  49. while (eit != eend)
  50. {
  51. CPhysicsObj *pEntity = *eit;
  52. if (pEntity)
  53. {
  54. if (this == pEntity->GetBlock())
  55. {
  56. pEntity->Save();
  57. DELETE_ENTITY(pEntity);
  58. }
  59. }
  60. eit++;
  61. }
  62. m_mPlayers.clear();
  63. m_mEntities.clear();
  64. m_vPlayers.clear();
  65. m_vSpawnEnts.clear();
  66. m_vLiveEnts.clear();
  67. m_vDormantEnts.clear();
  68. }
  69. WORD CLandBlock::GetHeader()
  70. {
  71. return m_wHeader;
  72. }
  73. void CLandBlock::Insert(CPhysicsObj *pEntity, WORD wOld, BOOL bNew)
  74. {
  75. DWORD dwGUID = pEntity->m_dwGUID;
  76. if (pEntity->IsPlayer())
  77. {
  78. m_mPlayers.insert(std::pair<DWORD, CBasePlayer *>(dwGUID, (CBasePlayer *)pEntity));
  79. m_vPlayers.push_back((CBasePlayer *)pEntity);
  80. }
  81. m_mEntities.insert(std::pair<DWORD, CPhysicsObj *>(dwGUID, pEntity));
  82. m_vSpawnEnts.push_back(pEntity);
  83. pEntity->Attach(this);
  84. if (bNew)
  85. pEntity->RemovePreviousInstance();
  86. ExchangePVS(pEntity, wOld);
  87. }
  88. CPhysicsObj *CLandBlock::FindEntity(DWORD dwGUID)
  89. {
  90. EntityMap::iterator eit = m_mEntities.find(dwGUID);
  91. if (eit == m_mEntities.end())
  92. return NULL;
  93. return eit->second;
  94. }
  95. CBasePlayer *CLandBlock::FindPlayer(DWORD dwGUID)
  96. {
  97. PlayerMap::iterator pit = m_mPlayers.find(dwGUID);
  98. if (pit == m_mPlayers.end())
  99. return NULL;
  100. return pit->second;
  101. }
  102. /*
  103. ExchangeData --
  104. Makes all entities mutually aware of the source.
  105. */
  106. void CLandBlock::ExchangeData(CPhysicsObj *pSource)
  107. {
  108. EntityVector::iterator eit = m_vSpawnEnts.begin();
  109. EntityVector::iterator eend = m_vSpawnEnts.end();
  110. while (eit != eend)
  111. {
  112. CPhysicsObj *pEntity = (*eit);
  113. if (pEntity)
  114. {
  115. if (pEntity != pSource)
  116. {
  117. pEntity->MakeAware(pSource);
  118. pSource->MakeAware(pEntity);
  119. }
  120. //else
  121. // pEntity->MakeAware(pSource);
  122. eit++;
  123. continue;
  124. }
  125. eit = m_vSpawnEnts.erase(eit);
  126. eend = m_vSpawnEnts.end();
  127. }
  128. eit = m_vLiveEnts.begin();
  129. eend = m_vLiveEnts.end();
  130. while (eit != eend)
  131. {
  132. CPhysicsObj *pEntity = (*eit);
  133. if (pEntity)
  134. {
  135. if (pEntity != pSource)
  136. {
  137. pEntity->MakeAware(pSource);
  138. pSource->MakeAware(pEntity);
  139. }
  140. //else
  141. // pEntity->MakeAware(pSource);
  142. eit++;
  143. continue;
  144. }
  145. eit = m_vLiveEnts.erase(eit);
  146. eend = m_vLiveEnts.end();
  147. }
  148. eit = m_vDormantEnts.begin();
  149. eend = m_vDormantEnts.end();
  150. while (eit != eend)
  151. {
  152. CPhysicsObj *pEntity = (*eit);
  153. if (pEntity)
  154. {
  155. if (pEntity != pSource)
  156. {
  157. pEntity->MakeAware(pSource);
  158. pSource->MakeAware(pEntity);
  159. }
  160. //else
  161. // pEntity->MakeAware(pSource);
  162. eit++;
  163. continue;
  164. }
  165. eit = m_vDormantEnts.erase(eit);
  166. eend = m_vDormantEnts.end();
  167. }
  168. }
  169. void CLandBlock::ExchangePVS(CPhysicsObj *pSource, WORD wOld)
  170. {
  171. if (!pSource)
  172. return;
  173. BYTE xold, xstart, xend;
  174. BYTE yold, ystart, yend;
  175. xold = (wOld >> 8);
  176. xstart = (m_wHeader >> 8) - 1; if (xstart == (BYTE)-1) xstart = 0;
  177. xend = (m_wHeader >> 8) + 1; if (xend == (BYTE)0) xend = 0xFF;
  178. yold = (wOld & 0xFF);
  179. ystart = (m_wHeader & 0xFF) - 1; if (ystart == (BYTE)-1) ystart = 0;
  180. yend = (m_wHeader & 0xFF) + 1; if (yend == (BYTE)0) yend = 0xFF;
  181. for (WORD xit = xstart; xit <= xend; xit++)
  182. {
  183. for (WORD yit = ystart; yit <= yend; yit++)
  184. {
  185. if (wOld)
  186. {
  187. if ((xold >= (xit - 1)) && (xold <= (xit + 1)))
  188. {
  189. if ((yold >= (yit - 1)) && (yold <= (yit + 1)))
  190. continue;
  191. }
  192. }
  193. WORD wHeader = ((WORD)xit << 8) | yit;
  194. CLandBlock *pBlock = m_pWorld->GetLandblock(wHeader);
  195. if (pBlock)
  196. pBlock->ExchangeData(pSource);
  197. }
  198. }
  199. }
  200. void CLandBlock::Broadcast(void *_data, DWORD _len, WORD _group, DWORD ignore_ent, BOOL _game_event)
  201. {
  202. PlayerVector::iterator pit = m_vPlayers.begin();
  203. PlayerVector::iterator pend = m_vPlayers.end();
  204. while (pit != pend)
  205. {
  206. CBasePlayer *pPlayer = (*pit);
  207. if (pPlayer)
  208. {
  209. if (!ignore_ent || (ignore_ent != pPlayer->m_dwGUID))
  210. {
  211. pPlayer->SendNetMessage(_data, _len, _group, _game_event);
  212. }
  213. pit++;
  214. continue;
  215. }
  216. //remove NULL entries.
  217. pit = m_vPlayers.erase(pit);
  218. pend = m_vPlayers.end();
  219. }
  220. }
  221. void CLandBlock::Release(CPhysicsObj *pEntity)
  222. {
  223. if (pEntity->GetBlock() == this)
  224. pEntity->Detach();
  225. if (pEntity->IsPlayer())
  226. {
  227. m_mPlayers.erase(pEntity->m_dwGUID);
  228. PlayerVector::iterator pit = m_vPlayers.begin();
  229. PlayerVector::iterator pend = m_vPlayers.end();
  230. while (pit != pend)
  231. {
  232. if (pEntity == (*pit))
  233. {
  234. if (!m_bThinking)
  235. {
  236. pit = m_vPlayers.erase(pit);
  237. pend = m_vPlayers.end();
  238. continue;
  239. }
  240. else
  241. *pit = NULL;
  242. }
  243. pit++;
  244. }
  245. }
  246. m_mEntities.erase(pEntity->m_dwGUID);
  247. EntityVector::iterator eit = m_vSpawnEnts.begin();
  248. EntityVector::iterator eend = m_vSpawnEnts.end();
  249. while (eit != eend)
  250. {
  251. if (pEntity == (*eit))
  252. {
  253. if (!m_bThinking)
  254. {
  255. eit = m_vSpawnEnts.erase(eit);
  256. eend = m_vSpawnEnts.end();
  257. continue;
  258. }
  259. else
  260. *eit = NULL;
  261. }
  262. eit++;
  263. }
  264. eit = m_vLiveEnts.begin();
  265. eend = m_vLiveEnts.end();
  266. while (eit != eend)
  267. {
  268. if (pEntity == (*eit))
  269. {
  270. if (!m_bThinking)
  271. {
  272. eit = m_vLiveEnts.erase(eit);
  273. eend = m_vLiveEnts.end();
  274. continue;
  275. }
  276. else
  277. *eit = NULL;
  278. }
  279. eit++;
  280. }
  281. eit = m_vDormantEnts.begin();
  282. eend = m_vDormantEnts.end();
  283. while (eit != eend)
  284. {
  285. if (pEntity == (*eit))
  286. {
  287. if (!m_bThinking)
  288. {
  289. eit = m_vDormantEnts.erase(eit);
  290. eend = m_vDormantEnts.end();
  291. continue;
  292. }
  293. else
  294. *eit = NULL;
  295. }
  296. eit++;
  297. }
  298. }
  299. void CLandBlock::Destroy(CPhysicsObj *pEntity)
  300. {
  301. Release(pEntity);
  302. pEntity->Save();
  303. #if FALSE
  304. DWORD DestroyObject[2];
  305. DestroyObject[0] = 0x0024;
  306. DestroyObject[1] = pEntity->m_dwGUID;
  307. m_pWorld->BroadcastPVS(pEntity->GetLandcell(), DestroyObject, sizeof(DestroyObject), OBJECT_MSG, 0);
  308. #else
  309. DWORD RemoveObject[3];
  310. RemoveObject[0] = 0xF747;
  311. RemoveObject[1] = pEntity->m_dwGUID;
  312. RemoveObject[2] = pEntity->m_wInstance;
  313. m_pWorld->BroadcastPVS(pEntity->GetLandcell(), RemoveObject, sizeof(RemoveObject));
  314. // LOG(Temp, Normal, "Removing entity %08X %04X @ %08X \n", pEntity->m_dwGUID, pEntity->m_wInstance, pEntity->GetLandcell());
  315. #endif
  316. DELETE_ENTITY(pEntity);
  317. }
  318. void CLandBlock::SetEntityLive(CPhysicsObj *pEntity)
  319. {
  320. EntityVector::iterator eit = m_vLiveEnts.begin();
  321. EntityVector::iterator eend = m_vLiveEnts.end();
  322. while (eit != eend)
  323. {
  324. if (pEntity == (*eit))
  325. break;
  326. eit++;
  327. }
  328. if (eit == eend)
  329. {
  330. if (m_bThinking)
  331. OutputDebugString("Entity going live during think phase! AHH!\n");
  332. m_vLiveEnts.push_back(pEntity);
  333. }
  334. eit = m_vDormantEnts.begin();
  335. eend = m_vDormantEnts.end();
  336. while (eit != eend)
  337. {
  338. if (pEntity != (*eit))
  339. {
  340. eit++;
  341. continue;
  342. }
  343. eit = m_vDormantEnts.erase(eit);
  344. eend = m_vDormantEnts.end();
  345. }
  346. }
  347. BOOL CLandBlock::Think()
  348. {
  349. m_bThinking = TRUE;
  350. EntityVector::iterator eit = m_vLiveEnts.begin();
  351. EntityVector::iterator eend = m_vLiveEnts.end();
  352. while (eit != eend)
  353. {
  354. CPhysicsObj *pEntity = (*eit);
  355. if (!pEntity || pEntity->GetBlock() != this)
  356. {
  357. //remove NULL entries.
  358. eit = m_vLiveEnts.erase(eit);
  359. eend = m_vLiveEnts.end();
  360. continue;
  361. }
  362. //This entity *is* under our control
  363. WORD wHeader = BLOCK_WORD(pEntity->GetLandcell());
  364. if (wHeader == m_wHeader && !pEntity->HasOwner())
  365. {
  366. if (!pEntity->Think())
  367. {
  368. //This entity is going dormant.
  369. eit = m_vLiveEnts.erase(eit);
  370. eend = m_vLiveEnts.end();
  371. m_vDormantEnts.push_back(pEntity);
  372. }
  373. else
  374. eit++;
  375. continue;
  376. }
  377. //The entity should shift control.
  378. if (pEntity->IsPlayer())
  379. {
  380. m_mPlayers.erase(pEntity->m_dwGUID);
  381. PlayerVector::iterator pit = m_vPlayers.begin();
  382. PlayerVector::iterator pend = m_vPlayers.end();
  383. while (pit != pend)
  384. {
  385. if (pEntity == (*pit))
  386. {
  387. pit = m_vPlayers.erase(pit);
  388. pend = m_vPlayers.end();
  389. }
  390. else
  391. pit++;
  392. }
  393. }
  394. if (pEntity->GetBlock() == this)
  395. pEntity->Detach();
  396. m_mEntities.erase(pEntity->m_dwGUID);
  397. eit = m_vLiveEnts.erase(eit);
  398. eend = m_vLiveEnts.end();
  399. m_pWorld->JuggleEntity(m_wHeader, pEntity);
  400. }
  401. m_bThinking = FALSE;
  402. std::copy(m_vSpawnEnts.begin(), m_vSpawnEnts.end(), std::back_inserter(m_vLiveEnts));
  403. m_vSpawnEnts.clear();
  404. //This should be changed to be based off the death time.
  405. if (m_vLiveEnts.empty() && m_vDormantEnts.empty())
  406. {
  407. return FALSE;
  408. }
  409. return TRUE;
  410. }
  411. void CLandBlock::ClearSpawns()
  412. {
  413. EntityVector::iterator eit = m_vDormantEnts.begin();
  414. EntityVector::iterator eend = m_vDormantEnts.end();
  415. CPhysicsObj *pEntity;
  416. while (eit != eend)
  417. {
  418. pEntity = *eit;
  419. if (pEntity && !pEntity->m_bDontClear)
  420. {
  421. if (pEntity)
  422. {
  423. Destroy(pEntity);
  424. eit = m_vDormantEnts.begin();
  425. eend = m_vDormantEnts.end();
  426. }
  427. else
  428. {
  429. eit = m_vDormantEnts.erase(eit);
  430. eend = m_vDormantEnts.end();
  431. }
  432. }
  433. else
  434. {
  435. eit++;
  436. }
  437. }
  438. }
  439. void CLandBlock::EnumNearby(CPhysicsObj *pSource, float fRange, std::list<CPhysicsObj *> *pResults)
  440. {
  441. for (EntityMap::iterator i = m_mEntities.begin(); i != m_mEntities.end(); i++)
  442. {
  443. CPhysicsObj *pOther = i->second;
  444. if (pSource == pOther)
  445. continue;
  446. if ((Vector(pSource->m_Origin) - Vector(pOther->m_Origin)).Length() <= fRange)
  447. {
  448. pResults->push_back(pOther);
  449. }
  450. }
  451. }