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- #include "StdAfx.h"
- #include "vitals.h"
- #include "TurbineXPTable.h"
- #include "Rules.h"
- const char *GetVitalName(eVital index)
- {
- switch (index)
- {
- case eHealth: return "Health";
- case eStamina: return "Stamina";
- case eMana: return "Mana";
- default: return "";
- }
- }
- DWORD GetVitalMaxXP()
- {
- XPTABLE* pXPTable = g_pGameRules->GetXPTable();
- if (pXPTable)
- return pXPTable->GetVitalMaxXP();
- else
- return 0;
- }
- DWORD GetVitalXP(DWORD Level)
- {
- XPTABLE* pXPTable = g_pGameRules->GetXPTable();
- if (pXPTable)
- return pXPTable->GetVitalXP(Level);
- else
- return 0;
- }
- DWORD GetVitalLevel(DWORD XP)
- {
- XPTABLE* pXPTable = g_pGameRules->GetXPTable();
- if (pXPTable)
- return pXPTable->GetVitalLevel(XP);
- else
- return 0;
- }
- float GetVitalPercent(VITAL *pVital, float fVitae)
- {
- DWORD dwMin = GetVitalMin(pVital, fVitae);
- DWORD dwMax = GetVitalMax(pVital, fVitae);
- DWORD dwCurrent = GetVitalCurrent(pVital, fVitae);
- DWORD dwRange = dwMax - dwMin;
- if (!dwRange)
- return 0;
- float flFraction = (dwCurrent - dwMin) / (float)dwRange;
- return flFraction;
- }
- DWORD GetVitalCurrent(VITAL *pVital, float fVitae)
- {
- return pVital->data.current;
- }
- DWORD GetVitalMin(VITAL *pVital, float fVitae)
- {
- return 0;
- }
- DWORD GetVitalMax(VITAL *pVital, float fVitae)
- {
- return (pVital->data.raises);
- }
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