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- #pragma once
- #include "BinaryReader.h"
- class CBasePlayer;
- const float sidestep_factor = 0.5f;
- const float backwards_factor = 0.64999998f;
- const float run_turn_factor = 1.5f;
- const float run_anim_speed = 4.0f;
- const float walk_anim_speed = 3.1199999f;
- const float sidestep_anim_speed = 1.25f;
- const float max_sidestep_anim_rate = 3.0f;
- // Client/World interaction
- class CClientEvents
- {
- public:
- CClientEvents(CClient *);
- ~CClientEvents();
- void Think();
- void DetachPlayer();
- DWORD GetPlayerID();
- CBasePlayer* GetPlayer();
- void LoginError(int iError);
- void LoginCharacter(DWORD dwGUID, const char *szAccount);
- void BeginLogout();
- void ExitWorld();
- void ActionComplete();
- void SendText(const char *szText, long lColor);
- void UpdateBurdenUI();
- // Network events
- void ActionText(char* szText);
- void Attack(DWORD dwTarget, DWORD dwHeight, float flPower);
- void ChangeCombatStance(DWORD dwStance);
- void ChannelText(DWORD dwChannel, const char* szText);
- void ClientText(char* szText);
- void DropItem(DWORD dwGUID);
- void EmoteText(char* szText);
- void EquipItem(DWORD dwItemID, DWORD dwCoverage);
- void ExitPortal();
- void Identify(DWORD dwObjectID);
- void LifestoneRecall();
- void MarketplaceRecall();
- void Ping();
- void RequestHealthUpdate(DWORD dwGUID);
- void SendTellByGUID(const char* szText, DWORD dwGUID);
- void SendTellByName(const char* szText, const char* szName);
- void SpendAttributeXP(DWORD dwAttribute, DWORD dwXP);
- void SpendVitalXP(DWORD dwVital, DWORD dwXP);
- void SpendSkillXP(DWORD dwSkill, DWORD dwXP);
- void StoreItem(DWORD dwItemID, DWORD dwContainer, char cSlot);
- void UseItemEx(DWORD dwSourceID, DWORD dwDestID);
- void UseObject(DWORD dwEID);
- void ProcessEvent(BinaryReader *);
- private:
- CClient *m_pClient;
- CBasePlayer *m_pPlayer;
- double m_fLogout;
- };
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