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- #pragma once
- class CGameMode
- {
- public:
- CGameMode();
- virtual ~CGameMode();
- virtual const char *GetName() = 0;
- virtual void Think() = 0;
- virtual void OnRemoveEntity(CPhysicsObj *pEntity) = 0;
- virtual void OnTargetAttacked(CPhysicsObj *pTarget, CPhysicsObj *pSource) = 0;
- };
- class CGameMode_Tag : public CGameMode
- {
- public:
- CGameMode_Tag();
- virtual ~CGameMode_Tag() override;
- virtual const char *GetName();
- virtual void Think() override;
- virtual void OnRemoveEntity(CPhysicsObj *pEntity) override;
- virtual void OnTargetAttacked(CPhysicsObj *pTarget, CPhysicsObj *pSource) override;
- protected:
- void SelectPlayer(CBasePlayer *pPlayer);
- void UnselectPlayer();
- CBasePlayer *m_pSelectedPlayer;
- };
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