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- #include "StdAfx.h"
- #include "PhysicsObj.h"
- #include "Lifestone.h"
- CBaseLifestone::CBaseLifestone()
- {
- m_wTypeID = 0x1FD;
- m_wIcon = 0x1355;
- m_ItemType = TYPE_LIFESTONE;
- m_strName = "Life Stone";
- m_WeenieBitfield |= BF_LIFESTONE;
- m_dwModel = 0x020002EE;
- m_dwSoundSet = 0x20000014;
- m_dwAnimationSet = 0x09000026;
- m_fScale = 1.0f;
- m_PhysicsState = PhysicsState::GRAVITY_PS | PhysicsState::IGNORE_COLLISIONS_PS;
- m_Usability = USEABLE_REMOTE;
- m_UseDistance = LIFESTONE_MAX_BIND_DISTANCE;
- m_RadarVis = ShowAlways_RadarEnum;
- m_BlipColor = 1;
- }
- CBaseLifestone::~CBaseLifestone()
- {
- }
- void CBaseLifestone::Precache()
- {
- // Load entity settings (location, and dynamic properties.)
- }
- void CBaseLifestone::Use(CPhysicsObj *pOther)
- {
- // should check approach distance in a parent toggle class
- if (Animation_IsActive())
- return;
- if (pOther->IsPlayer())
- {
- if ((Vector(pOther->m_Origin) - Vector(m_Origin)).Length() < m_UseDistance)
- {
- pOther->Animation_PlaySimpleAnimation(87, 1.0f, 5.0f, ANIM_BINDLIFESTONE, m_dwGUID);
- }
- }
- }
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