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- #pragma once
- #include "attributes.h"
- #include "vitals.h"
- #include "skills.h"
- class CBaseMonster : public CPhysicsObj
- {
- public:
- CBaseMonster();
- ~CBaseMonster();
- void MonsterThink();
- virtual void Precache();
- virtual float GetBurdenPercent();
- virtual void CalculateSpeed();
- virtual BOOL IsMonster() { return TRUE; }
- virtual void PostSpawn();
- virtual DWORD GiveAttributeXP(eAttribute index, DWORD dwXP);
- virtual DWORD GiveVitalXP(eVital index, DWORD dwXP);
- virtual DWORD GiveSkillXP(eSkill index, DWORD dwXP);
- virtual ATTRIBUTE* GetAttributeData(eAttribute index);
- virtual VITAL* GetVitalData(eVital index);
- virtual SKILL* GetSkillData(eSkill index);
- virtual void Animation_Complete(animation_t *data);
- virtual void LaunchSpell(DWORD dwSpellID, DWORD dwTarget);
- virtual void Attack(DWORD dwTarget, DWORD dwHeight, float flPower);
- ATTRIBUTE m_attributes[6];
- VITAL m_vitals[6];
- SKILL m_skills[40];
- };
- class CBaelZharon : public CBaseMonster
- {
- public:
- CBaelZharon();
- BOOL CrazyThink();
- };
- class CTargetDrudge : public CBaseMonster
- {
- public:
- CTargetDrudge();
- };
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