10 Commits (3451f0d23b057f622d30fbe1d272e2f0a2f1e24f)

Auteur SHA1 Bericht Datum
  Steven T. Snyder d7e0da59a0 unique pdb file name for release build 5 jaren geleden
  Steven T. Snyder 9ea40b940f fixed output path for release binary 5 jaren geleden
  Steven T. Snyder 6324393fea x64 build targets, output to bin instead of absolute path under c drive 5 jaren geleden
  Steven T. Snyder d9d9af2e82 output to bin directory 5 jaren geleden
  Steven T. Snyder 958d6c3166 update to visual studio 2017 5 jaren geleden
  David de Regt 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
  David de Regt f2793add0b Got everything compiling again under VS2015 8 jaren geleden
  David de Regt 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
  David de Regt a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... 9 jaren geleden
  David de Regt 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden