#pragma once #include "cModel.h" class cModelGroup { public: cModelGroup(); ~cModelGroup(); void SetTranslation(cPoint3D Translation); void SetRotation(float Rot1, float Rot2, float Rot3, float Rot4); void SetScale(float fScale); void SetDefaultAnim(DWORD dwAnim); void PlayAnimation(DWORD dwAnim, DWORD dwStartFrame, DWORD dwEndFrame, float fPlaySpeed); void UpdateAnim(float fTime); int Draw(); bool ReadModel(DWORD dwModel, std::vector *vPaletteSwaps = 0, std::vector *vTextureSwaps = 0, std::vector *vModelSwaps = 0); bool ReadDungeon(DWORD dwDungeon, WORD wDungeonPart, std::vector * v_Textures); private: //anims cPortalFile *m_pfAnim; float m_fAnimT; float m_fPlaySpeed; float *m_fKeyData; DWORD m_iNumFrames, m_iNumParts; DWORD m_dwEndFrame; DWORD m_dwCurAnim, m_dwDefaultAnim; std::vector m_vModels; float m_fScale; cPoint3D m_pTranslation; float m_fRotation[4]; };