Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id пре 5 година
WindowLib f2793add0b Got everything compiling again under VS2015 пре 8 година
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
.gitignore d9d9af2e82 output to bin directory пре 5 година
AC2DTest.cpp 92b819be4a warn if no command line arguments provided пре 5 година
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... пре 10 година
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build пре 5 година
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
LICENSE 6ce63cce4f Initial commit пре 10 година
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cCharInfo.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() пре 5 година
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 пре 5 година
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server пре 5 година
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 10 година
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id пре 5 година
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server пре 5 година
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 пре 8 година
cObjectDB.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cPacket.cpp b3c5073a5d login to character select now working with ACE пре 5 година
cPacket.h b3c5073a5d login to character select now working with ACE пре 5 година
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cPortal.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cWObject.cpp de25256046 don't call fclose on a NULL pointer пре 5 година
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 10 година
stdafx.h f2793add0b Got everything compiling again under VS2015 пре 8 година