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- // PacketHeaders.h
- // Declaration of Packet realted structures common to both the client and server
- #pragma once
- #pragma pack(push,1)
- struct EmuHeader
- {
- enum PacketType {
- // Client to Server: login/pass
- Authenticate,
- // Server to Client: assign a session ID
- SetSession,
- // Client to Server: rejoin session on new node
- JoinSession,
- // Both: Terminate nicely
- Disconnect,
- // Both: Game related events
- Payload };
- // Enum PacketType
- BYTE type_,
- // Unknown message flag (priority?)
- message_;
- // Bytes in the payload
- WORD payloadsize_;
- // Session ID
- DWORD session_;
- };
- struct EmuAuthenticate
- {
- char username_[ 20 ],
- password_[ 20 ];
- };
- #pragma pack(pop)
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