Clone of Akilla's acserver @ https://github.com/deregtd/ACServer

StdAfx.h 1.2KB

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  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently, but
  3. // are changed infrequently
  4. //
  5. #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
  6. #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  11. // Windows Header Files:
  12. #include <windows.h>
  13. // C RunTime Header Files
  14. #include <stdlib.h>
  15. #include <malloc.h>
  16. #include <memory.h>
  17. #include <tchar.h>
  18. #include <shellapi.h>
  19. #include <winsock2.h>
  20. #include <time.h>
  21. #include <stdio.h>
  22. #include <map>
  23. #include <list>
  24. #include <stdio.h>
  25. #include <math.h>
  26. #include <vector>
  27. #include <stdio.h>
  28. #include <assert.h>
  29. // Local Header Files
  30. #include "resource.h"
  31. #include "WorldItems.h"
  32. #include "Network.h"
  33. #include "GameParsing.h"
  34. #include "HighLevelFuncs.h"
  35. // TODO: reference additional headers your program requires here
  36. //{{AFX_INSERT_LOCATION}}
  37. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  38. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)