38 Achegas (master)

Autor SHA1 Mensaxe Data
  Dan Skorupski bf3ea061db Fix build under VS2015. %!s(int64=9) %!d(string=hai) anos
  Dan Skorupski e9d7f1a910 Setup travis ci. %!s(int64=9) %!d(string=hai) anos
  Dan Skorupski 7625b15114 SessionManager and Session basics. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 89b989b92e Add Socket. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski ef390eaaf2 Add UNUSED macro, NDEBUG to release build. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 99ab2181b6 Define builddir so ninja puts .ninja* files there. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 826c35a948 Use brace-init where applicable. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski e447316a9d Fix oculusvr build. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski b838aeb44e Fix up HEADLESS compilation. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski fa94f12438 Convert NIH math code to glm. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 01ce6ae945 Move Image out of graphics/. Make --headless work again. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski c8b93894c3 Build fixes for gcc. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 7fa97917ec Add support for OVR on Mac. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski ff0de3bb2d Use pkg-config for jansson. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 65fb37ae42 Fix compilation errors with gcc. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 85d3ade943 Configuration with jansson. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 5b8a582b55 Fix building with jansson. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 972e05d8dd Add jannson to build. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski baad47477f Initial bits of Oculus Rift support. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski c2c11d6108 Enable and fix warnings under MSVC. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 087997450f Remove .glsl from generated header filenames. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski a94feb782a Don't include basic.h in c builds. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 466be01e13 Do dependency detection on shader files. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 5e21318f40 Try using the updated gcc. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 30e2e64b5b Fix generation of build.ninja on Windows. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 22980ddbac Various changes. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 711c13f66d Fix release build on OS X. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 8f39afa524 Directory restructuring and such. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski a5f33de46d Compile without console in release non-headless mode only. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 5cd003e78a Fix VS2013 compilation. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski f6ad9c04e1 Attempt to use clang to compile. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski ca6529391a Add OpenGL32 here makes more sense. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski df96ad0734 clflags is a more appropriate name. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 953c51df9c Windows compilation. Sup! %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 84a191273e Remove CHECK_GL, -flto for release builds, add Texture class stub. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski f53bef361c Add headless option, make loop actually loop. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 72ddf5e3af Many changes. %!s(int64=10) %!d(string=hai) anos
  Dan Skorupski 6023cf70a2 Rename generate_ninja_build.py. %!s(int64=10) %!d(string=hai) anos