/* * Bael'Zharon's Respite * Copyright (C) 2014 Daniel Skorupski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef BZR_PHYSICS_DESC #define BZR_PHYSICS_DESC #include "LandcellId.h" #include "Location.h" #include "Resource.h" struct PhysicsDesc { struct Relation { Relation(); uint32_t objectId; uint32_t slot; }; PhysicsDesc(); uint32_t animFrameId; // ?? LandcellId landcell; Location location; ResourcePtr motionTable; ResourcePtr soundTable; ResourcePtr particleEmitterTable; ResourcePtr setup; Relation parent; vector children; fp_t scale; fp_t friction; fp_t elasticity; fp_t translucency; glm::vec3 velocity; glm::vec3 acceleration; glm::vec3 angularVelocity; ResourcePtr defaultScript; fp_t defaultScriptIntensity; }; void read(BinReader& reader, struct PhysicsDesc& physicsDesc); #endif