/* * Bael'Zharon's Respite * Copyright (C) 2014 Daniel Skorupski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef BZR_MODEL_H #define BZR_MODEL_H #include "Destructable.h" #include "Resource.h" #include "Vertex.h" #include "TriangleFan.h" class BSPNode; // AC: CGfxObj struct Model : public ResourceImpl { Model(uint32_t id, const void* data, size_t size); ~Model(); vector surfaces; vector vertices; vector triangleFans; vector hitTriangleFans; unique_ptr hitTree; bool needsDepthSort; mutable unique_ptr renderData; }; #endif