/* * Bael'Zharon's Respite * Copyright (C) 2014 Daniel Skorupski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef BZR_GRAPHICS_MODELRENDERER_H #define BZR_GRAPHICS_MODELRENDERER_H #include "graphics/Program.h" #include "Noncopyable.h" #include "Resource.h" struct Model; struct Setup; class ModelRenderer : Noncopyable { public: struct DepthSortedModel { const Model* model; glm::mat4 worldMat; glm::vec3 worldPos; }; ModelRenderer(); ~ModelRenderer(); void render(const glm::mat4& projectionMat, const glm::mat4& viewMat); private: void renderOne(const ResourcePtr& resource, const glm::mat4& projectionMat, const glm::mat4& viewMat, const glm::mat4& worldMat); void renderSetup(const Setup& setup, const glm::mat4& projectionMat, const glm::mat4& viewMat, const glm::mat4& worldMat); void renderModel(const Model& model, const glm::mat4& projectionMat, const glm::mat4& viewMat, const glm::mat4& worldMat, bool firstPass); Program program_; vector depthSortList_; }; #endif