/* * Bael'Zharon's Respite * Copyright (C) 2014 Daniel Skorupski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef BZR_SCENE_H #define BZR_SCENE_H #include "Resource.h" // AC: Scene struct Scene : public ResourceImpl { // AC: ObjectDesc struct ObjectDesc { uint32_t resourceId; glm::vec3 position; glm::quat rotation; fp_t frequency; glm::vec2 displace; fp_t minScale; fp_t maxScale; fp_t maxRotation; fp_t minSlope; fp_t maxSlope; bool align; bool orient; bool isWeenieObj; }; Scene(uint32_t id, const void* data, size_t size); vector objects; }; #endif