Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

PhysicsScript.h 1.3KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_PHYSICSSCRIPT_H
  19. #define BZR_PHYSICSSCRIPT_H
  20. #include "Resource.h"
  21. struct AnimationHook;
  22. // AC: PhysicsScriptData
  23. struct PhysicsScriptData
  24. {
  25. PhysicsScriptData();
  26. PhysicsScriptData(PhysicsScriptData&&);
  27. double startTime;
  28. unique_ptr<AnimationHook> hook;
  29. };
  30. // AC: PhysicsScript
  31. struct PhysicsScript : public ResourceImpl<ResourceType::kPhysicsScript>
  32. {
  33. PhysicsScript(uint32_t id, const void* data, size_t size);
  34. ~PhysicsScript();
  35. vector<PhysicsScriptData> hooks;
  36. };
  37. #endif