Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

Setup.h 1.3KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_SETUP_H
  19. #define BZR_SETUP_H
  20. #include "resource/AnimationFrame.h"
  21. #include "Resource.h"
  22. // AC: CSetup
  23. struct Setup : public ResourceImpl<ResourceType::kSetup>
  24. {
  25. Setup(uint32_t id, const void* data, size_t size);
  26. vector<ResourcePtr> models;
  27. vector<uint32_t> parents;
  28. vector<glm::vec3> scales;
  29. vector<AnimationFrame> placementFrames;
  30. ResourcePtr defaultAnimation;
  31. ResourcePtr defaultPhysScript;
  32. ResourcePtr defaultMotionTable;
  33. ResourcePtr defaultSoundTable;
  34. ResourcePtr defaultPhysScriptTable;
  35. };
  36. #endif