Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

SkyVertexShader.glsl 1.0KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #version 410 core
  19. layout(location = 0) in vec2 vertexPosition;
  20. out vec3 texCoord;
  21. uniform mat4 rotationMat;
  22. void main()
  23. {
  24. gl_Position = vec4(vertexPosition, 0.5, 1.0);
  25. texCoord = (rotationMat * vec4(vertexPosition.x, vertexPosition.y, -1.0, 1.0)).xyz;
  26. }