Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

Model.h 1.3KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_MODEL_H
  19. #define BZR_MODEL_H
  20. #include "Destructable.h"
  21. #include "Resource.h"
  22. #include "Vertex.h"
  23. #include "TriangleFan.h"
  24. class BSPNode;
  25. // AC: CGfxObj
  26. struct Model : public ResourceImpl<ResourceType::kModel>
  27. {
  28. Model(uint32_t id, const void* data, size_t size);
  29. ~Model();
  30. vector<ResourcePtr> surfaces;
  31. vector<Vertex> vertices;
  32. vector<TriangleFan> triangleFans;
  33. vector<TriangleFan> hitTriangleFans;
  34. unique_ptr<BSPNode> hitTree;
  35. bool needsDepthSort;
  36. mutable unique_ptr<Destructable> renderData;
  37. };
  38. #endif