Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

Region.h 1.4KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_REGION_H
  19. #define BZR_REGION_H
  20. #include "Resource.h"
  21. #include <array>
  22. class BinReader;
  23. // AC: CRegionDesc
  24. struct Region : public ResourceImpl<ResourceType::kRegion>
  25. {
  26. // AC: CSceneType
  27. struct SceneType
  28. {
  29. vector<ResourcePtr> scenes;
  30. };
  31. // AC: CTerrainType
  32. struct TerrainType
  33. {
  34. vector<uint32_t> sceneTypes;
  35. };
  36. struct TerrainTex
  37. {
  38. uint32_t resourceId;
  39. };
  40. Region(uint32_t id, const void* data, size_t size);
  41. array<fp_t, 256> landHeights;
  42. vector<SceneType> sceneTypes;
  43. vector<TerrainType> terrainTypes;
  44. vector<TerrainTex> terrainTextures;
  45. };
  46. #endif