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- /*
- * Bael'Zharon's Respite
- * Copyright (C) 2014 Daniel Skorupski
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #version 410 core
- layout(location = 0) in vec3 vertexPosition;
- layout(location = 1) in vec2 terrainTexCoord;
- layout(location = 2) in vec4 terrainInfo1;
- layout(location = 3) in vec4 terrainInfo2;
- layout(location = 4) in vec4 terrainInfo3;
- layout(location = 5) in vec4 terrainInfo4;
- layout(location = 6) in vec4 terrainInfo5;
- out FragmentData
- {
- vec3 position;
- vec2 normalTexCoord;
- vec2 terrainTexCoord;
- vec4 terrainInfo1;
- vec4 terrainInfo2;
- vec4 terrainInfo3;
- vec4 terrainInfo4;
- vec4 terrainInfo5;
- } fragData;
- #include "graphics/shaders/LandCommon.glsl"
- const float WORLD_RADIUS = 10000.0;
- void main()
- {
- vec4 modelPos = vec4(vertexPosition, 1.0);
- vec4 worldPos = worldMatrix * modelPos;
- float angle = atan(distance(worldPos.xy, cameraPosition.xy) / WORLD_RADIUS);
- worldPos.z = worldPos.z - WORLD_RADIUS * (1.0 - cos(angle));
- gl_Position = projectionMatrix * viewMatrix * worldPos;
- fragData.position = (viewMatrix * worldPos).xyz;
- fragData.normalTexCoord = modelPos.xy / 192.0;
- fragData.terrainTexCoord = terrainTexCoord;
- fragData.terrainInfo1 = terrainInfo1;
- fragData.terrainInfo2 = terrainInfo2;
- fragData.terrainInfo3 = terrainInfo3;
- fragData.terrainInfo4 = terrainInfo4;
- fragData.terrainInfo5 = terrainInfo5;
- }
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