12345678910111213141516171819202122232425262728293031 |
- /*
- * Bael'Zharon's Respite
- * Copyright (C) 2014 Daniel Skorupski
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #version 410 core
- layout(location = 0) in vec2 vertexPosition;
- out vec3 texCoord;
- uniform mat4 rotationMat;
- void main()
- {
- gl_Position = vec4(vertexPosition, 0.5, 1.0);
- texCoord = (rotationMat * vec4(vertexPosition.x, vertexPosition.y, -1.0, 1.0)).xyz;
- }
|