# cDoor Member List

This is the complete list of members for cDoor, including all inherited members.

Action(cClient *who) | cDoor | `[virtual]`
AdjustBar(DWORD dwGUID, DWORD F7B0Sequence) (defined in cObject) | cObject | `[virtual]`
Animation(WORD wAnim, float flPlaySpeed) (defined in cObject) | cObject | `[virtual]`
Animation(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in cObject) | cObject | `[virtual]`
Assess(cClient *pcAssesser) | cDoor | `[virtual]`
Attack(cClient *pcAttacker, float flDamageSlider, DWORD F7B0Sequence) (defined in cObject) | cObject | `[virtual]`
CalculateDamage(int strength, float flPower, float flResistance) (defined in cObject) | cObject | `[virtual]`
cClient (defined in cDoor) | cDoor | `[friend]`
cDoor() (defined in cDoor) | cDoor |
cDoor(WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc) | cDoor |
ChangeCombatMode(bool fMode) (defined in cObject) | cObject | `[virtual]`
cObject(cLocation *pcLoc) | cObject | `[inline]`
cObject() | cObject | `[inline]`
CombatAnimation(DWORD dwTarget, WORD wAttackAnim) (defined in cObject) | cObject | `[virtual]`
CoordLoc(float dNS, float dEW) (defined in cObject) | cObject | `[virtual]`
CreatePacket() | cDoor | `[virtual]`
EstimateLoc(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in cObject) | cObject |
GetContainer(DWORD dwGUID) (defined in cObject) | cObject | `[inline]`
GetGUID() (defined in cObject) | cObject | `[inline]`
GetHeadingTarget(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject) | cObject | `[virtual]`
GetItemModelID() (defined in cObject) | cObject | `[inline, virtual]`
GetMode() (defined in cDoor) | cDoor | `[inline]`
GetMonsterModelID() (defined in cObject) | cObject | `[inline, virtual]`
GetRange(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject) | cObject | `[virtual]`
GetState() (defined in cObject) | cObject | `[inline]`
GetType() (defined in cObject) | cObject | `[inline]`
IsStatic() (defined in cObject) | cObject | `[inline]`
item_type (defined in cObject) | cObject |
LocationPacket() (defined in cObject) | cObject | `[virtual]`
m_bIdleAnim (defined in cObject) | cObject |
m_bInventorySequence (defined in cObject) | cObject |
m_bPaletteChange (defined in cObject) | cObject |
m_bStatSequence (defined in cObject) | cObject |
m_bWearPaletteChange (defined in cObject) | cObject |
m_bWearSeq (defined in cObject) | cObject |
m_dwActivate_Req_Skill_Level (defined in cObject) | cObject |
m_dwActivate_Req_SkillID (defined in cObject) | cObject |
m_dwAmount (defined in cObject) | cObject |
m_dwArmor_Level (defined in cObject) | cObject |
m_dwChase (defined in cObject) | cObject |
m_dwConfirmSequence (defined in cObject) | cObject |
m_dwContainer (defined in cObject) | cObject |
m_dwDecay (defined in cObject) | cObject |
m_dwDoorState (defined in cObject) | cObject |
m_dwExp_Value (defined in cObject) | cObject |
m_dwF7B0Sequence (defined in cObject) | cObject |
m_dwFlagCount (defined in cObject) | cObject |
m_dwGUID (defined in cObject) | cObject | `[protected]`
m_dwHouseGUID (defined in cObject) | cObject |
m_dwInfluence (defined in cObject) | cObject |
m_dwItemModelID (defined in cObject) | cObject |
m_dwModel (defined in cObject) | cObject | `[protected]`
m_dwMonsterModel (defined in cObject) | cObject | `[protected]`
m_dwObjectFlags1 (defined in cObject) | cObject |
m_dwObjectFlags2 (defined in cObject) | cObject |
m_dwOwnerID (defined in cObject) | cObject |
m_dwQuantity (defined in cObject) | cObject |
m_dwReSpawn (defined in cObject) | cObject |
m_dwSpellID (defined in cObject) | cObject |
m_dwSpellModel (defined in cObject) | cObject |
m_dwValue (defined in cObject) | cObject |
m_dwVitalID (defined in cObject) | cObject |
m_fApproachDistance (defined in cObject) | cObject |
m_fCombatMode (defined in cObject) | cObject |
m_fDeadOrAlive (defined in cObject) | cObject |
m_fEquipped (defined in cObject) | cObject |
m_fIsCasting (defined in cObject) | cObject |
m_fIsOwned (defined in cObject) | cObject |
m_flScale (defined in cObject) | cObject | `[protected]`
m_fProt_Acid (defined in cObject) | cObject |
m_fProt_Bludgeon (defined in cObject) | cObject |
m_fProt_Cold (defined in cObject) | cObject |
m_fProt_Electric (defined in cObject) | cObject |
m_fProt_Fire (defined in cObject) | cObject |
m_fProt_Piercing (defined in cObject) | cObject |
m_fProt_Slashing (defined in cObject) | cObject |
m_fSelectable (defined in cObject) | cObject | `[protected]`
m_fStatic (defined in cObject) | cObject | `[protected]`
m_HRLoc (defined in cObject) | cObject |
m_intColor (defined in cObject) | cObject |
m_Location (defined in cObject) | cObject |
m_LSLoc (defined in cObject) | cObject |
m_lstEnchantments (defined in cObject) | cObject |
m_SpawnLoc (defined in cObject) | cObject |
m_strDescription (defined in cObject) | cObject |
m_strName (defined in cObject) | cObject |
m_vectorPal (defined in cObject) | cObject |
m_Velocity (defined in cObject) | cObject |
m_wCurAnim (defined in cObject) | cObject |
m_WearVectorPal (defined in cObject) | cObject |
m_wMeleeSequence (defined in cObject) | cObject |
m_wModelSeq (defined in cObject) | cObject |
m_wNumAnims (defined in cObject) | cObject |
m_wNumEquips (defined in cObject) | cObject |
m_wNumLogins (defined in cObject) | cObject |
m_wNumPortals (defined in cObject) | cObject |
m_wPaletteVector (defined in cObject) | cObject |
m_wPositionSequence (defined in cObject) | cObject |
m_wStack (defined in cObject) | cObject |
m_wStackLimit (defined in cObject) | cObject |
m_wState (defined in cObject) | cObject |
m_wUses (defined in cObject) | cObject |
m_wWearPaletteVector (defined in cObject) | cObject |
MoveTarget(cClient *pcWho) (defined in cObject) | cObject | `[virtual]`
MoveToTarget(cClient *pcWho) (defined in cObject) | cObject | `[virtual]`
Name() (defined in cObject) | cObject | `[inline]`
RemoveObj(DWORD dwGUID) (defined in cObject) | cObject | `[static]`
ReSpawn(cObject *pcObject) (defined in cObject) | cObject | `[virtual]`
ReturnToSpawn() (defined in cObject) | cObject | `[virtual]`
SetData(WORD wAnimConfig, WORD wSoundSet, WORD wModel, WORD wIcon) (defined in cDoor) | cDoor | `[inline]`
SetGUID(cObject *pcObj, DWORD nGUID) (defined in cObject) | cObject | `[inline]`
SetLocation(double dNS, double dEW) (defined in cObject) | cObject |
SetLocation(cLocation &Loc) (defined in cObject) | cObject | `[inline]`
SetLocation(cLocation *pcLoc) (defined in cObject) | cObject | `[inline]`
SetLocation(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in cObject) | cObject | `[inline]`
SetMode(DWORD mode) (defined in cDoor) | cDoor | `[inline]`
SetPosition() (defined in cObject) | cObject | `[virtual]`
SetSpawnLoc(cLocation *pcLoc) (defined in cObject) | cObject | `[inline]`
SetSpawnLoc(cLocation &Loc) (defined in cObject) | cObject | `[inline]`
SetState(int state) (defined in cObject) | cObject | `[inline]`
SetStatic(BOOL state) (defined in cObject) | cObject | `[inline]`
SetType(int type) (defined in cObject) | cObject | `[inline]`
SpellAttack(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in cObject) | cObject | `[virtual]`
TokenlessName() (defined in cObject) | cObject | `[inline]`
TurnToTarget(float flHeading, DWORD dwTargetGUID) (defined in cObject) | cObject | `[virtual]`
~cDoor() (defined in cDoor) | cDoor | `[inline, virtual]`
~cObject() (defined in cObject) | cObject | `[inline, virtual]`