E:/uas2/Server/MasterServer.cpp File Reference

#include "Client.h"
#include "CommandParser.h"
#include "DatFile.h"
#include "Job.h"
#include "MasterServer.h"
#include "RecvPacket.h"
#include "WorldManager.h"
#include "Database.h"
#include "Status.h"
#include "cItemModels.h"
#include "cWObjectModels.h"
#include "TreasureGen.h"
#include "cNPCModels.h"
#include "cSpell.h"

Variables

TreasureGentrgen = new TreasureGen()
DWORD gNPCCount = 0
cNPCnpc

Detailed Description

Implements functionality for Master Server thread.

The Master Server controls the loading and unloading of world objects. It also implements basic commands.


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