#include "Client.h"
#include "CommandParser.h"
#include "DatFile.h"
#include "Job.h"
#include "MasterServer.h"
#include "RecvPacket.h"
#include "WorldManager.h"
#include "Database.h"
#include "Status.h"
#include "cItemModels.h"
#include "cWObjectModels.h"
#include "TreasureGen.h"
#include "cNPCModels.h"
#include "cSpell.h"
Variables | |
TreasureGen * | trgen = new TreasureGen() |
DWORD | gNPCCount = 0 |
cNPC * | npc |
Implements functionality for Master Server thread.
The Master Server controls the loading and unloading of world objects. It also implements basic commands.