E:/uas2/Server/WorldManager.cpp File Reference

#include "MasterServer.h"
#include "WorldManager.h"
#include "Client.h"
#include "cModels.h"
#include "cMagicModels.h"

Defines

#define RADAR_RADIUS   120

Variables

WORD wTmpMoveCounter

Detailed Description

Encapsulates basic world functionality. Maintains client and object lists. Loads world objects and populates/depopulates landblock object lists. Also controls when and which objects' Create Packets are sent to the client.

See also:
ReceiveAllObjectsInLandBlock() - encapsulates the functionality to create the objects within a given avatar's landblock.
ReceiveAllObjectsInFocus() - encapsulates funtionality to create tthe objects with the area of a given avatar's landblock.
LandBlocksWithin() - determines which landblocks are in the area of a given avatar's landblock.

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