cArmor Member List

This is the complete list of members for cArmor, including all inherited members.
Action(cClient *who)cArmor [virtual]
AdjustBar(DWORD dwGUID, DWORD F7B0Sequence) (defined in cObject)cObject [virtual]
Animation(WORD wAnim, float flPlaySpeed) (defined in cObject)cObject [virtual]
Animation(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in cObject)cObject [virtual]
Assess(cClient *pcAssesser)cArmor [virtual]
Attack(cClient *pcAttacker, float flDamageSlider, DWORD F7B0Sequence) (defined in cObject)cObject [virtual]
CalculateDamage(int strength, float flPower, float flResistance) (defined in cObject)cObject [virtual]
cArmor(DWORD dwGUID, cLocation &Loc, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription)cArmor [inline]
cArmor(DWORD dwGUID, DWORD dwContainer, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wBurden, DWORD dwArmor_Level, float fProt_Slashing, float fProt_Piercing, float fProt_Bludgeon, float fProt_Fire, float fProt_Cold, float fProt_Acid, float fProt_Electric)cArmor [inline]
cArmor() (defined in cArmor)cArmor [inline]
ChangeCombatMode(bool fMode) (defined in cObject)cObject [virtual]
cObject(cLocation *pcLoc)cObject [inline]
cObject()cObject [inline]
CombatAnimation(DWORD dwTarget, WORD wAttackAnim) (defined in cObject)cObject [virtual]
CoordLoc(float dNS, float dEW) (defined in cObject)cObject [virtual]
CreatePacket()cArmor [virtual]
CreatePacketContainer(DWORD Container, DWORD ItemModelID)cArmor
EstimateLoc(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in cObject)cObject
GetContainer(DWORD dwGUID) (defined in cObject)cObject [inline]
GetContainerID() (defined in cArmor)cArmor [inline]
GetGUID() (defined in cObject)cObject [inline]
GetHeadingTarget(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject)cObject [virtual]
GetItemModelID() (defined in cArmor)cArmor [inline, virtual]
GetMonsterModelID() (defined in cObject)cObject [inline, virtual]
GetRange(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject)cObject [virtual]
GetSlashProt() (defined in cArmor)cArmor [inline]
GetState() (defined in cObject)cObject [inline]
GetType() (defined in cObject)cObject [inline]
IsStatic() (defined in cObject)cObject [inline]
item_type (defined in cObject)cObject
LocationPacket() (defined in cObject)cObject [virtual]
m_bIdleAnim (defined in cObject)cObject
m_bInventorySequence (defined in cObject)cObject
m_bPaletteChange (defined in cObject)cObject
m_bStatSequence (defined in cObject)cObject
m_bWearPaletteChange (defined in cObject)cObject
m_bWearSeq (defined in cObject)cObject
m_dwActivate_Req_Skill_Level (defined in cArmor)cArmor [protected]
m_dwActivate_Req_SkillID (defined in cArmor)cArmor [protected]
m_dwAmount (defined in cObject)cObject
m_dwArmor_Level (defined in cArmor)cArmor [protected]
m_dwChase (defined in cObject)cObject
m_dwConfirmSequence (defined in cObject)cObject
m_dwContainer (defined in cObject)cObject
m_dwDecay (defined in cObject)cObject
m_dwDoorState (defined in cObject)cObject
m_dwExp_Value (defined in cObject)cObject
m_dwF7B0Sequence (defined in cObject)cObject
m_dwFlagCount (defined in cObject)cObject
m_dwGUID (defined in cObject)cObject [protected]
m_dwHouseGUID (defined in cObject)cObject
m_dwInfluence (defined in cObject)cObject
m_dwItemModelID (defined in cArmor)cArmor
m_dwMode (defined in cObject)cObject [protected]
m_dwModel (defined in cObject)cObject [protected]
m_dwMonsterModel (defined in cObject)cObject [protected]
m_dwObjectFlags1 (defined in cObject)cObject
m_dwObjectFlags2 (defined in cObject)cObject
m_dwOwnerID (defined in cObject)cObject
m_dwQuantity (defined in cObject)cObject
m_dwReSpawn (defined in cObject)cObject
m_dwSpellID (defined in cObject)cObject
m_dwSpellModel (defined in cObject)cObject
m_dwValue (defined in cArmor)cArmor [protected]
m_dwVitalID (defined in cObject)cObject
m_fApproachDistance (defined in cObject)cObject
m_fCombatMode (defined in cObject)cObject
m_fDeadOrAlive (defined in cObject)cObject
m_fEquippable (defined in cArmor)cArmor [protected]
m_fEquipped (defined in cObject)cObject
m_fIsCasting (defined in cObject)cObject
m_fIsOwned (defined in cObject)cObject
m_fIsSolid (defined in cArmor)cArmor [protected]
m_fIsStackable (defined in cArmor)cArmor [protected]
m_flScale (defined in cObject)cObject [protected]
m_fProt_Acid (defined in cArmor)cArmor [protected]
m_fProt_Bludgeon (defined in cArmor)cArmor [protected]
m_fProt_Cold (defined in cArmor)cArmor [protected]
m_fProt_Electric (defined in cArmor)cArmor [protected]
m_fProt_Fire (defined in cArmor)cArmor [protected]
m_fProt_Piercing (defined in cArmor)cArmor [protected]
m_fProt_Slashing (defined in cArmor)cArmor [protected]
m_fSelectable (defined in cObject)cObject [protected]
m_fStatic (defined in cObject)cObject [protected]
m_HRLoc (defined in cObject)cObject
m_intColor (defined in cObject)cObject
m_Location (defined in cObject)cObject
m_LSLoc (defined in cObject)cObject
m_lstEnchantments (defined in cObject)cObject
m_SpawnLoc (defined in cObject)cObject
m_strDescription (defined in cArmor)cArmor [protected]
m_strName (defined in cObject)cObject
m_vectorPal (defined in cObject)cObject
m_Velocity (defined in cObject)cObject
m_wBurden (defined in cArmor)cArmor [protected]
m_wCurAnim (defined in cObject)cObject
m_WearVectorPal (defined in cObject)cObject
m_wIcon (defined in cObject)cObject [protected]
m_wMeleeSequence (defined in cObject)cObject
m_wModelSeq (defined in cObject)cObject
m_wNumAnims (defined in cObject)cObject
m_wNumEquips (defined in cObject)cObject
m_wNumLogins (defined in cObject)cObject
m_wNumPortals (defined in cObject)cObject
m_wPaletteVector (defined in cObject)cObject
m_wPortalMode (defined in cObject)cObject
m_wPositionSequence (defined in cObject)cObject
m_wStack (defined in cObject)cObject
m_wStackLimit (defined in cObject)cObject
m_wState (defined in cObject)cObject
m_wUses (defined in cObject)cObject
m_wWearPaletteVector (defined in cObject)cObject
MoveTarget(cClient *pcWho) (defined in cObject)cObject [virtual]
MoveToTarget(cClient *pcWho) (defined in cObject)cObject [virtual]
Name() (defined in cObject)cObject [inline]
RemoveObj(DWORD dwGUID) (defined in cObject)cObject [static]
ReSpawn(cObject *pcObject) (defined in cObject)cObject [virtual]
ReturnToSpawn() (defined in cObject)cObject [virtual]
SetGUID(cObject *pcObj, DWORD nGUID) (defined in cObject)cObject [inline]
SetLocation(double dNS, double dEW) (defined in cObject)cObject
SetLocation(cLocation &Loc) (defined in cObject)cObject [inline]
SetLocation(cLocation *pcLoc) (defined in cObject)cObject [inline]
SetLocation(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in cObject)cObject [inline]
SetPosition() (defined in cObject)cObject [virtual]
SetSpawnLoc(cLocation *pcLoc) (defined in cObject)cObject [inline]
SetSpawnLoc(cLocation &Loc) (defined in cObject)cObject [inline]
SetState(int state) (defined in cObject)cObject [inline]
SetStatic(BOOL state) (defined in cObject)cObject [inline]
SetType(int type) (defined in cObject)cObject [inline]
SpellAttack(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in cObject)cObject [virtual]
TokenlessName() (defined in cObject)cObject [inline]
TurnToTarget(float flHeading, DWORD dwTargetGUID) (defined in cObject)cObject [virtual]
~cArmor() (defined in cArmor)cArmor [inline, virtual]
~cObject() (defined in cObject)cObject [inline, virtual]

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