/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file MagicSystem.h */ #if !defined(AFX_MAGICSYSTEM_H__B6F883BA_AC90_4FC1_818D_9CB14921DEC4__INCLUDED_) #define AFX_MAGICSYSTEM_H__B6F883BA_AC90_4FC1_818D_9CB14921DEC4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Shared.h" #include "Message.h" class MagicSystem { public: int m_intSpellSpeed; int m_intSpell_lvl; DWORD m_dwSpellID; DWORD m_dwCastGUID; DWORD m_dwTargetGUID; MagicSystem(); virtual ~MagicSystem(); }; #endif // !defined(AFX_MAGICSYSTEM_H__B6F883BA_AC90_4FC1_818D_9CB14921DEC4__INCLUDED_)