/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cFood.cpp * Implements functionality for food (apples, bread, etc). * * This class is referenced whenever food is created, used, or assessed. * Inherits from the cObject class. */ #include "avatar.h" #include "object.h" #include "cItemModels.h" #include "client.h" #include "WorldManager.h" #include "MasterServer.h" /** * Handles the message sent for the creation of food in the world. * * This function is called whenever food should be created in the world for a client. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cFood::CreatePacket() { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { cmReturn << WORD( pcModel->m_wUnknown1 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L; // MASK 0x00008000 -- Location if ( !m_fIsOwned ) cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); // MASK 0x00000800 -- Sound Set DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet; cmReturn << dwSoundSet; // MASK 0x00001000 -- Particle Effects (unknown_blue) cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; cmReturn << pcModel->m_dwFlags2; // Object Flags cmReturn << Name( ); // Object's Name cmReturn << pcModel->m_wModel; // Object's Model cmReturn << pcModel->m_wIcon; // Object's Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; // Object Flags if(pcModel->m_dwFlags2 & 0x00000008) { cmReturn << 0x0FL; } // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x00000020); // Mask 0x1000 Stack size cmReturn << WORD(0x0002); // Mask 0x2000 Stack Limit cmReturn << WORD(0x0064); // Mask 0x00200000 - Burden cmReturn << WORD(0x0040); pcObject->SetType(2); return cmReturn; } /** * Handles the message sent for the creation of food in a container. * * This function is called whenever food should be created in the inventory of another object. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cFood::CreatePacketContainer( DWORD Container, DWORD ItemModelID ) { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( ItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11) //0x11 is a constant << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { cmReturn << WORD( pcModel->m_wUnknown1 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << 0x00021801 << 0x414L << 0x65L; // MASK 0x00000800 -- Sound Set DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet; cmReturn << dwSoundSet; // MASK 0x00001000 -- Particle Effects (unknown_blue) cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; cmReturn << pcModel->m_dwFlags2; cmReturn << Name( ); // Object's Name cmReturn << pcModel->m_wModel; // Object's Model cmReturn << pcModel->m_wIcon; // Object's Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; if(pcModel->m_dwFlags2 & 0x00000008) cmReturn << 0x0L; if(pcModel->m_dwFlags2 & 0x00000010) cmReturn << DWORD(0x00000020); if(pcModel->m_dwFlags2 & 0x00001000) cmReturn << this->m_wStack; if(pcModel->m_dwFlags2 & 0x00002000) cmReturn << pcModel->m_wStackLimit; if(pcModel->m_dwFlags2 & 0x00004000) cmReturn << Container; if(pcModel->m_dwFlags2 & 0x00200000) cmReturn << pcModel->m_wBurden; return cmReturn; } /** * Handles the actions of food objects. * * This function is called whenever food is used or should perform an action. */ void cFood::Action(cClient* who) { cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); //cFood *pcObject = reinterpret_cast (cWorldManager::FindObject( m_dwGUID )); //cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); int updated_stats; int change = who->m_pcAvatar->GetTotalStamina(); int ret_amount; //Lift to mouth animation cMessage cAnimation1 = who->m_pcAvatar->Animation(26,1.0f); cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cAnimation1, 3 ); //which food is this (CurVitalID) switch(this->m_dwVitalID) { case 0x00000002: { //Update Health cMessage cmEat = who->m_pcAvatar->UpdateHealth(this->m_dwAmount,updated_stats); who->AddPacket( WORLD_SERVER,cmEat,4); if ( updated_stats > change ) ret_amount = 0; else ret_amount = this->m_dwAmount; cMasterServer::ServerMessage( ColorGreen,who,"The %s restores %d points of your health.",pcModel->m_strName.c_str(),ret_amount); } break; case 0x00000004: { //Update Stamina cMessage cmEat = who->m_pcAvatar->UpdateStamina(this->m_dwAmount,updated_stats); who->AddPacket( WORLD_SERVER,cmEat,4); if ( updated_stats > change ) ret_amount = 0; else ret_amount = this->m_dwAmount; cMasterServer::ServerMessage( ColorGreen,who,"The %s restores %d points of your stamina.",pcModel->m_strName.c_str(),ret_amount); } break; case 0x00000006: { //Update Mana cMessage cmEat = who->m_pcAvatar->UpdateMana(this->m_dwAmount,updated_stats); who->AddPacket( WORLD_SERVER,cmEat,4); if ( updated_stats > change ) ret_amount = 0; else ret_amount = this->m_dwAmount; cMasterServer::ServerMessage( ColorGreen,who,"The %s restores %d points of your stamina.",pcModel->m_strName.c_str(),ret_amount); } break; } //Put hand back down cMessage cAnimation2 = who->m_pcAvatar->Animation(0,1.0f); cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cAnimation2, 3 ); cMessage cmActionComplete; cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++m_dwF7B0Sequence << 0x01C7L << 0L; who->AddPacket( WORLD_SERVER,cmActionComplete,4); who->m_pcAvatar->DeleteFromInventory(this); cDatabase::RemoveFromInventoryDB(who->m_pcAvatar->GetGUID(),m_dwGUID); cMessage cmRemoveItem; cmRemoveItem << 0x0024L << m_dwGUID; who->AddPacket(WORLD_SERVER,cmRemoveItem,4); } /** * Handles the assessment of food objects. * * This function is called whenever food is assessed by a client. * * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). */ void cFood::Assess(cClient *pcAssesser) { cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cMessage cmAssess; DWORD flags = 0x00000009; cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID << flags << 0x01L //Success = 0x01, Failure = 0x00 << WORD(0x0004) //Total number of DWORDS << WORD(0x0010) //Unknown << 0x13L //Value << this->m_dwValue // 4 pyreals << 0x05L //Burden << DWORD (this->m_wBurden) //50 bu << 0x59L //Affects (Vital ID) << this->m_dwVitalID //0x04 - Stamina << 0x5AL //Affects (Amount of vital restored when used) << this->m_wStack //Amount << WORD(0x0001) //Count (as above) total number of DWORDS << WORD(0x0008) //Unknown << 0x0EL //String << 0x0AL; //This should be amount of characters, but does not seem to affect anything. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4); }