/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cLifestone.cpp * Implements functionality for lifestones. * * This class is referenced whenever a lifestone is created, used, or assessed. * Inherits from the cObject class. */ #include "Object.h" #include "MasterServer.h" #include "WorldManager.h" #include "CommandParser.h" /*************** * constructors **************/ /** * Handles the creation of lifestones. * * Called whenever a lifestone object should be initialized. */ cLifestone::cLifestone(WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc) { SetLocation(pcLoc); m_dwGUID = dwGUID; m_strName.assign( szName ); m_strDescription.assign( szDesc ); m_dwModel = type; m_fStatic = TRUE; } /********** * methods *********/ /** * Handles the message sent for the creation of lifestones in the world. * * This function is called whenever a lifestone should be created in the world for a client. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cLifestone::CreatePacket() { cMessage cmCreate; unsigned char bUnknown[] = { 0x00, 0x00, // Animation type 0 - 1 0x3D, 0x00, // Starting Stance 2 - 3 0x00, 0xF0, 0xAA, 0x02, // Unknown - Flag 0x00000002 in it 4 - 7 }; cmCreate << 0xF745L << m_dwGUID << BYTE( 0x11 ) << BYTE( 0 ) << BYTE( 0 ) << BYTE( 0 ); DWORD dwFlags = 0x00018803L; WORD wPortalMode = 0x0410; cmCreate << dwFlags; cmCreate << WORD( wPortalMode ); cmCreate << WORD( 0x0000 ); // wUnknown_1 // MASK 0x00010000 unknown Bytes - Starting Animation cmCreate << 0x08L; cmCreate.pasteData(bUnknown,sizeof(bUnknown)); cmCreate << 0x0L; // MASK 0x00008000 - Location if ( !m_fIsOwned ) cmCreate.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); // MASK 0x00000002 Animation Set DWORD dwAnimC = 0x09000000L + m_wAnimConfig; cmCreate << dwAnimC; // MASK 0x00000800 Sound Set DWORD dwSoundSet = 0x20000000L + m_wSoundSet; cmCreate << dwSoundSet; // MASK 0x00000001 ModelNumber DWORD dwModel = 0x02000000L + m_dwModel; cmCreate << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmCreate << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; DWORD dwFlags2 = 0x00800030; cmCreate << dwFlags2 << m_strName.c_str( ) << WORD(m_wModel) << WORD(m_wIcon); //DWORD dwObjectFlags1 = 0x80L; cmCreate << m_dwObjectsFlag1; //DWORD dwObjectFlags2 = 0x1014L; cmCreate << m_dwObjectsFlag2 ; // Masked against dwFlags2 // Mask 0x0010 dwUnknown_v2 cmCreate << DWORD(0x20); // Mask 0x0020 - unknown_v3 cmCreate << float(2.0); // Mask 0x00800000 - unknown_v6 cmCreate << BYTE(0x04); return cmCreate; } /** * Handles the actions of lifestone objects. * * This function is called whenever a lifestone is used or should perform an action. */ void cLifestone::Action(cClient *who) { cMessage cmActionComplete; WORD wAnimate = 0x0057; float flSpeed = 1.0f; cMessage cAnimate = who->m_pcAvatar->Animation(wAnimate, flSpeed); cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cAnimate, 3 ); cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L; who->AddPacket(WORLD_SERVER,cmActionComplete,4); DWORD dwSound = 0x51L; cMessage cSound = who->m_pcAvatar->SoundEffect(dwSound,1.0f); cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cSound, 3 ); cMasterServer::ServerMessage(7,who,"You have attuned your spirit to this Lifestone. You will resurrect here after you die."); cLocation pcLoc = who->m_pcAvatar->m_Location; DWORD dwGUID = who->m_pcAvatar->GetGUID(); std::string strName = who->m_pcAvatar->Name(); cCommandParser::RecordLifestone(who->m_pcAvatar->m_Location,dwGUID); } /** * Handles the assessment of lifestone objects. * * This function is called whenever a lifestone is assessed by a client. * * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). */ void cLifestone::Assess(cClient *pcAssesser) { cMessage cmAssess; //Fill out basic header cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L; cmAssess << m_dwGUID << 0x8L << 1L << WORD(0x01) << WORD(0x0) << WORD(0x10) << "Use this item to set your resurrection point."; pcAssesser->AddPacket(WORLD_SERVER,cmAssess,4); }