/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cNPCModels.h * * Author: Cubem0j0 */ #ifndef CNPCMODELS_H__ #define CNPCMODELS_H__ #include "shared.h" #define NPC_MODEL_TABLE_SIZE 2000 class cNPCModels { friend class cMasterServer; public: cNPCModels( DWORD dwModelID, BOOL fAddToHash = TRUE ) : m_dwModelID( dwModelID ), m_pcPrev ( NULL ), m_pcNext ( NULL ) { if( fAddToHash ) Hash_Add( this ); } virtual ~cNPCModels() { if ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext; else m_lpcHashTable[m_dwModelID] = m_pcNext; if ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev; } static inline void Hash_Load( ) { ZeroMemory( m_lpcHashTable, sizeof( m_lpcHashTable ) ); } static inline cNPCModels *Hash_New( DWORD& dwModelID ) { cNPCModels *pcModel = Hash_Find( dwModelID ); if ( pcModel ) return pcModel; return new cNPCModels( dwModelID ) ; } static void Hash_Erase ( ); static void Hash_Remove ( cNPCModels *pcModel ); static cNPCModels *FindModel ( DWORD dwModelID ); std::string m_strName; std::string m_strDescription; WORD m_wPaletteCode; DWORD m_dwModelID; float m_flScale; // Model Vectors BYTE m_bPaletteChange; DWORD m_wPaletteVector; sPaletteChange m_vectorPal[255]; BYTE m_bTextureChange; DWORD m_wTextureVector; sTextureChange m_vectorTex[255]; BYTE m_bModelChange; DWORD m_wModelVector; sModelChange m_vectorMod[255]; WORD m_wModel; WORD m_wIcon; DWORD m_dwModelNumber; cAnimates m_cAnimations; cNPCModels *m_pcNext; cNPCModels *m_pcPrev; std::list< cNPCModels * > m_lstNPCModels; private: static cNPCModels *m_lpcHashTable[NPC_MODEL_TABLE_SIZE]; static inline Hash_Add( cNPCModels *pcModels ) { const DWORD dwModelID = pcModels->m_dwModelID; if ( !m_lpcHashTable[dwModelID] ) m_lpcHashTable[dwModelID] = pcModels; else { pcModels->m_pcNext = m_lpcHashTable[dwModelID]; m_lpcHashTable[dwModelID]->m_pcPrev = pcModels; m_lpcHashTable[dwModelID] = pcModels; } } static inline cNPCModels *Hash_Find( DWORD& dwModelID ) { const DWORD dwModel = dwModelID; cNPCModels *pcModels = m_lpcHashTable[dwModel]; while ( pcModels ) { if ( pcModels->CompareModel( dwModelID ) ) return pcModels; else pcModels = pcModels->m_pcNext; } return NULL; } inline BOOL CompareModel( DWORD& dwModelID ) { if ( dwModelID == m_dwModelID ) return true; else return false; } }; #endif