/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cPyreals.cpp * Implements functionality for pyreals. * * This class is referenced whenever a pyreal object is created, used, stacked, split, or assessed. * Inherits from the cObject class. */ #include "avatar.h" #include "object.h" #include "cItemModels.h" #include "client.h" #include "WorldManager.h" #include "MasterServer.h" /** * Handles the message sent for the creation of pyreals in the world. * * This function is called whenever a pyreal (or group/stack of pyreals) should be created in the world for a client. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cPyreals::CreatePacket( ) { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { //Cubem0j0: Test code for armor only. cmReturn << WORD( 0x0C50 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L; // MASK 0x00008000 -- Location if ( !m_fIsOwned ) cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); /* // MASK 0x00000800 -- Sound Set if (pcModel->m_dwFlags1 & 0x00000800 == 0x00000800) { DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet; cmReturn << dwSoundSet; } // MASK 0x00001000 -- Particle Effects (unknown_blue) if (pcModel->m_dwFlags1 & 0x00001000 == 0x00001000) { cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; } */ // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; cmReturn << pcModel->m_dwFlags2; cmReturn << Name( ); // Objects Name cmReturn << pcModel->m_wModel; // Objects Model cmReturn << pcModel->m_wIcon; // Objects Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; // Object Flags if(pcModel->m_dwFlags2 & 0x00000008) cmReturn << this->m_wStack; if(pcModel->m_dwFlags2 & 0x00000010) cmReturn << pcModel->m_dwUnknown_v2; if(pcModel->m_dwFlags2 & 0x00001000) cmReturn << this->m_wStack; if(pcModel->m_dwFlags2 & 0x00002000) cmReturn << this->m_wStackLimit; return cmReturn; } /** * Handles the message sent for the creation of pyreals in a container. * * This function is called whenever a pyreal (or group/stack of pyreals) should be created in the inventory of another object. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cPyreals::CreatePacketContainer(DWORD Container, DWORD ItemModelID) { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( ItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { //Cubem0j0: Test code for armor only. cmReturn << WORD( 0x0C50 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L; // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; //DWORD dwFlags2 = 0x00007018; cmReturn << pcModel->m_dwFlags2; cmReturn << Name( ); // Objects Name cmReturn << pcModel->m_wModel; // Objects Model cmReturn << pcModel->m_wIcon; // Objects Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; // Object Flags DWORD Value = DWORD(this->m_wStack); if(pcModel->m_dwFlags2 & 0x00000008) cmReturn << Value; if(pcModel->m_dwFlags2 & 0x00000010) cmReturn << pcModel->m_dwUnknown_v2; if(pcModel->m_dwFlags2 & 0x00001000) cmReturn << this->m_wStack; if(pcModel->m_dwFlags2 & 0x00002000) cmReturn << this->m_wStackLimit; if(pcModel->m_dwFlags2 & 0x00004000) cmReturn << Container; return cmReturn; } /** * Handles the actions of pyreal objects. * * This function is called whenever a pyreal is used or should perform an action. */ void cPyreals::Action(cClient *who) { } /** * Handles the stacking of pyreal objects. * * This function is called whenever pyreals are stacked (one pyreal or group of pyreals added or stacked to another). */ void cPyreals::Stack(cClient *who, DWORD item1, DWORD item2, DWORD amount) { } /** * Handles the splitting of pyreal objects. * * This function is called whenever pyreals are split (one pyreal or group of pyreals removed from or split with its group). */ void cPyreals::Split(cClient *who, DWORD item_guid, DWORD slot, DWORD value) { cObject *Original = who->m_pcAvatar->FindInventory(item_guid); cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); DWORD org_stack = DWORD(this->m_wStack); DWORD org_value = this->m_dwValue - value; cMasterServer::ServerMessage(ColorBlue,NULL,"Orig Stack: %ul",org_stack); //k109: Minus the value from original item DWORD newstack = org_stack - value; //k109: Send the 0x0197 message cMessage AdjustStack; AdjustStack << 0x0197L << BYTE(0x01) << item_guid << this->m_dwValue - value << org_stack; who->AddPacket(WORLD_SERVER,AdjustStack,4); cMasterServer::ServerMessage(ColorBlue,NULL,"Adjust Stack Fired"); //k109: Create the new item, its stack set to value cPyreals* cash = new cPyreals(cWorldManager::NewGUID_Object(),who->m_pcAvatar->GetGUID(),m_dwItemModelID,pcModel->m_wIcon,pcModel->m_strName,pcModel->m_strDescription,value,WORD(value),pcModel->m_wStackLimit); who->AddPacket( WORLD_SERVER, cash->CreatePacketContainer(who->m_pcAvatar->GetGUID(),pcModel->m_dwModelID),3); who->m_pcAvatar->AddInventory(cash); cMasterServer::ServerMessage(ColorBlue,NULL,"Pyreals Created"); //k109: Add the newly created item to the slot in the message cMessage cmInsInv; cmInsInv << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++m_dwF7B0Sequence << 0x0022L << cash->GetGUID() << who->m_pcAvatar->GetGUID( ) << slot << 0L; who->AddPacket( WORLD_SERVER, cmInsInv, 4 ); cMasterServer::ServerMessage(ColorBlue,NULL,"Insert Inventory"); cMessage cmActionComplete; cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L; who->AddPacket(WORLD_SERVER,cmActionComplete,4); } /** * Handles the assessment of jewelry objects. * * This function is called whenever jewelry is assessed by a client. * * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). */ void cPyreals::Assess( cClient *pcAssesser ) { cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cMessage cmAssess; DWORD flags = 0x0000001; cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID << flags << 0x01L //Success = 0x01, Failure = 0x00 << WORD(0x0002) << WORD(0x0010) << 0x13L //Value << DWORD(this->m_wStack) //Amount << 0x05L //Burden << 0x00L; pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4); cMessage cmActionComplete; cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L; pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4); }