/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cWand.cpp * Implements functionality for casting items (wands, staffs, orbs, etc). * * This class is referenced whenever a casting item is created, used, or assessed. * Inherits from the cObject class. */ #include "avatar.h" #include "object.h" #include "cItemModels.h" #include "client.h" #include "WorldManager.h" #include "MasterServer.h" /** * Handles the message sent for the creation of casting items in the world. * * This function is called whenever a casting item should be created in the world for a client. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cWands::CreatePacket( ) { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { //Cubem0j0: Test code for armor only. cmReturn << WORD( 0x0C50 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L; // MASK 0x00008000 -- Location if ( !m_fIsOwned ) cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); // MASK 0x00000800 -- Sound Set DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet; cmReturn << dwSoundSet; // MASK 0x00001000 -- Particle Effects (unknown_blue) cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; DWORD dwFlags2 = 0x10290018; cmReturn << dwFlags2; cmReturn << Name( ); // Objects Name cmReturn << pcModel->m_wModel; // Objects Model cmReturn << pcModel->m_wIcon; // Objects Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; // Object Flags // Masked against dwFlags2 // Mask 0x0008 - Value if(dwFlags2 & 0x00000008) { cmReturn << pcModel->m_dwValue; } // Mask 0x0010 dwUnknown_v2 if(dwFlags2 & 0x00000010) { cmReturn << pcModel->m_dwUnknown_v2; } // Mask 0x80000 Usable On if(dwFlags2 & 0x00080000) { cmReturn << 0x10L; } // Mask 0x4000 Container GUID if(dwFlags2 & 0x00004000) { //cmReturn << Container; } // Mask 0x10000 Equip Possible if(dwFlags2 & 0x00010000) { cmReturn << DWORD(0x01000000); } // Mask 0x00200000 - Burden if(dwFlags2 & 0x00200000) { cmReturn << pcModel->m_wBurden; } // Mask 0x10000000 - Hooks if(dwFlags2 & 0x10000000) { cmReturn << pcModel->m_wHooks; } /* // Masked against dwFlags2 // Mask 0x0008 - Value cmReturn << 0xC8L; // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x00000001); cmReturn << 0x10L; // Mask 0x10000 Equip Possible cmReturn << DWORD(0x01000000); // Mask 0x80000 Usable On cmReturn << DWORD(0x00020032); // Mask 0x00200000 - Burden cmReturn << WORD(0x0040); */ return cmReturn; } /** * Handles the message sent for the creation of casting items in a container. * * This function is called whenever a casting item should be created in the inventory of another object. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cWands::CreatePacketContainer(DWORD Container, DWORD ItemModelID) { cMessage cmReturn; cItemModels *pcModel = cItemModels::FindModel( ItemModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { //Cubem0j0: Test code for armor only. cmReturn << WORD( 0x0C50 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); cmReturn << 0x00021801 << 0x414L << 0x65L; // MASK 0x00008000 -- Location if ( !m_fIsOwned ) cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); // MASK 0x00000800 -- Sound Set DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet; cmReturn << dwSoundSet; // MASK 0x00001000 -- Particle Effects (unknown_blue) cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; // MASK 0x00000001 -- ModelNumber DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; //DWORD dwFlags2 = 0x00294018; //cmReturn << dwFlags2; cmReturn << pcModel->m_dwFlags2; cmReturn << Name( ); // Objects Name cmReturn << pcModel->m_wModel; // Objects Model cmReturn << pcModel->m_wIcon; // Objects Icon cmReturn << pcModel->m_dwObjectFlags1; // Object Flags cmReturn << pcModel->m_dwObjectFlags2; // Object Flags /* // Masked against dwFlags2 // Mask 0x0008 - Value cmReturn << 0xC8L; // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x00000001); cmReturn << 0x10L; // Mask 0x10000 Equip Possible cmReturn << DWORD(0x01000000); // Mask 0x80000 Usable On cmReturn << DWORD(0x00020032); // Mask 0x00200000 - Burden cmReturn << WORD(0x0040); */ // Masked against dwFlags2 // Mask 0x0008 - Value if(pcModel->m_dwFlags2 & 0x00000008) { cmReturn << pcModel->m_dwValue; } // Mask 0x0010 dwUnknown_v2 if(pcModel->m_dwFlags2 & 0x00000010) { cmReturn << pcModel->m_dwUnknown_v2; } // Mask 0x80000 Usable On if(pcModel->m_dwFlags2 & 0x00080000) { cmReturn << 0x10L; } // Mask 0x4000 Container GUID if(pcModel->m_dwFlags2 & 0x00004000) { cmReturn << Container; } // Mask 0x10000 Equip Possible if(pcModel->m_dwFlags2 & 0x00010000) { cmReturn << DWORD(0x01000000); } // Mask 0x00200000 - Burden if(pcModel->m_dwFlags2 & 0x00200000) { cmReturn << pcModel->m_wBurden; } // Mask 0x10000000 - Hooks if(pcModel->m_dwFlags2 & 0x10000000) { cmReturn << pcModel->m_wHooks; } return cmReturn; } /** * Handles the actions of casting item objects. * * This function is called whenever a casting item is used or should perform an action. */ void cWands::Action(cClient *who) { } /** * Handles the assessment of casting item objects. * * This function is called whenever a casting item is assessed by a client. * * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). */ void cWands::Assess( cClient *pcAssesser ) { cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID ); cMessage cmAssess; DWORD flags = 0x00000089; cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID << flags; pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4); cMessage cmActionComplete; cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L; pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4); }