/** @mainpage UAS2 Documentation @section UAS2Intro Introduction The Universal Asheron's Call Server project seeks to create an emulation server of the online game Asheron's Call while respecting the legal privileges retained by the game's developers. UAS2 is a continuation of the UAS project, which can be found at http://sourceforge.net/projects/acemulator/. The goal of UAS2 is to continue to develop the appropriate framework for an Asheron's Call server. The collection of data that may be used to populate this framework is tasked to a sister project, UAS2db, which can also can found in the source. The project source is located at http://sourceforge.net/projects/uas2. @section UAS2Classes Class Overview The entry point of the UAS2 application is WinMain in WinMain.cpp. There are several top-level processess: There are several types of objects. The base object class is cObject. Most objects derive from this class. The class cPortalDat handles the loading of information from the portal.dat file.
The class cLandBlock handles the loading of information from the cell.dat file.
@section UAS2DB UAS2DB Overview UAS2DB is the collection of raw data to be used to populate the world of Asheron's Call. The data is predominantely in the form of raw packet data, so as to capture and store all possible relevant information. To be usable by UAS2, the relevant data must be extracted and converted into MySQL form and ultimately uploaded to the UAS2 database. The UAS2 Capture Tool, or any similar tool, is intended to perform this function. */