E:/uas2/Server/WorldManager.cpp File Reference
#include "MasterServer.h"
#include "WorldManager.h"
#include "Client.h"
#include "cModels.h"
#include "cMagicModels.h"
Defines |
#define | RADAR_RADIUS 120 |
Variables |
WORD | wTmpMoveCounter |
Detailed Description
Encapsulates basic world functionality. Maintains client and object lists. Loads world objects and populates/depopulates landblock object lists. Also controls when and which objects' Create Packets are sent to the client.
- See also:
- ReceiveAllObjectsInLandBlock() - encapsulates the functionality to create the objects within a given avatar's landblock.
-
ReceiveAllObjectsInFocus() - encapsulates funtionality to create tthe objects with the area of a given avatar's landblock.
-
LandBlocksWithin() - determines which landblocks are in the area of a given avatar's landblock.