Public Member Functions | |
void | GenerateCorpseTreasure (cCorpse *Corpse, cMonster *Mob, cClient *pcClient) |
void | GenerateChestTreasure (cChest *Chest, cClient *pcClient) |
Player Inventory Item Creation Functions | |
void | CreateAmmo (cClient *who, DWORD ItemModelID) |
void | CreateArmor (cClient *who, DWORD ItemModelID) |
void | CreateBook (cClient *who, DWORD ItemModelID, DWORD GUID) |
void | CreateClothes (cClient *who, DWORD ItemModelID) |
void | CreateFoci (cClient *who, DWORD ItemModelID) |
void | CreateFood (cClient *who, DWORD ItemModelID, DWORD GUID) |
void | CreateGem (cClient *who, DWORD ItemModelID, DWORD GUID) |
void | CreateHealingKit (cClient *who, DWORD ItemModelID) |
void | CreateJewelry (cClient *who, DWORD ItemModelID) |
void | CreateLockpicks (cClient *who, DWORD ItemModelID) |
void | CreateManastone (cClient *who, DWORD ItemModelID) |
void | CreateMisc (cClient *who, DWORD ItemModelID) |
void | CreatePack (cClient *who, DWORD ItemModelID) |
void | CreatePlants (cClient *who, DWORD ItemModelID) |
void | CreatePyreals (cClient *who, DWORD ItemModelID, DWORD Value, WORD Stack) |
void | CreateSalvage (cClient *who, DWORD ItemModelID) |
void | CreateScrolls (cClient *who, DWORD ItemModelID) |
void | CreateShield (cClient *who, DWORD ItemModelID) |
void | CreateSpellComponents (cClient *who, DWORD ItemModelID, DWORD GUID) |
void | CreateTradeNotes (cClient *who, DWORD ItemModelID) |
void | CreateTradeSkillMats (cClient *who, DWORD ItemModelID) |
void | CreateWand (cClient *who, DWORD ItemModelID, DWORD GUID) |
void | CreateWeapon (cClient *who, DWORD ItemModelID, DWORD GUID, DWORD fEquipped) |
Landblock Item Creation Functions | |
void | CreateAmmo (cLocation Loc, DWORD ItemModelID) |
void | CreateArmor (cLocation Loc, DWORD ItemModelID) |
void | CreateBook (cLocation Loc, DWORD ItemModelID) |
void | CreateClothes (cLocation Loc, DWORD ItemModelID) |
void | CreateFoci (cLocation Loc, DWORD ItemModelID) |
void | CreateFood (cLocation Loc, DWORD ItemModelID) |
void | CreateGem (cLocation Loc, DWORD ItemModelID) |
void | CreateHealingKit (cLocation Loc, DWORD ItemModelID) |
void | CreateJewelry (cLocation Loc, DWORD ItemModelID) |
void | CreateLockpicks (cLocation Loc, DWORD ItemModelID) |
void | CreateManastone (cLocation Loc, DWORD ItemModelID) |
void | CreateMisc (cLocation Loc, DWORD ItemModelID) |
void | CreatePack (cLocation Loc, DWORD ItemModelID) |
void | CreatePlants (cLocation Loc, DWORD ItemModelID) |
void | CreatePyreals (cLocation Loc, DWORD ItemModelID, DWORD Value, WORD Stack) |
void | CreateSalvage (cLocation Loc, DWORD ItemModelID) |
void | CreateScrolls (cLocation Loc, DWORD ItemModelID) |
void | CreateShield (cLocation Loc, DWORD ItemModelID) |
void | CreateSpellComponents (cLocation Loc, DWORD ItemModelID) |
void | CreateTradeNotes (cLocation Loc, DWORD ItemModelID) |
void | CreateTradeSkillMats (cLocation Loc, DWORD ItemModelID) |
void | CreateWand (cLocation Loc, DWORD ItemModelID) |
void | CreateWeapon (cLocation Loc, DWORD ItemModelID) |
NPC Inventory Item Creation Functions | |
void | CreateAmmo (cNPC *pcObj, DWORD ItemModelID) |
void | CreateArmor (cNPC *pcObj, DWORD ItemModelID) |
void | CreateBook (cNPC *pcObj, DWORD ItemModelID) |
void | CreateClothes (cNPC *pcObj, DWORD ItemModelID) |
void | CreateFoci (cNPC *pcObj, DWORD ItemModelID) |
void | CreateFood (cNPC *pcObj, DWORD ItemModelID) |
void | CreateGem (cNPC *pcObj, DWORD ItemModelID) |
void | CreateHealingKit (cNPC *pcObj, DWORD ItemModelID) |
void | CreateJewelry (cNPC *pcObj, DWORD ItemModelID) |
void | CreateLockpicks (cNPC *pcObj, DWORD ItemModelID) |
void | CreateManastone (cNPC *pcObj, DWORD ItemModelID) |
void | CreateMisc (cNPC *pcObj, DWORD ItemModelID) |
void | CreatePack (cNPC *pcObj, DWORD ItemModelID) |
void | CreatePlants (cNPC *pcObj, DWORD ItemModelID) |
void | CreatePyreals (cNPC *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) |
void | CreateSalvage (cNPC *pcObj, DWORD ItemModelID) |
void | CreateScrolls (cNPC *pcObj, DWORD ItemModelID) |
void | CreateShield (cNPC *pcObj, DWORD ItemModelID) |
void | CreateSpellComponents (cNPC *pcObj, DWORD ItemModelID) |
void | CreateTradeNotes (cNPC *pcObj, DWORD ItemModelID) |
void | CreateTradeSkillMats (cNPC *pcObj, DWORD ItemModelID) |
void | CreateWand (cNPC *pcObj, DWORD ItemModelID) |
void | CreateWeapon (cNPC *pcObj, DWORD ItemModelID) |
Corpse Inventory Item Creation Functions | |
void | CreateAmmo (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateArmor (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateBook (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateClothes (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateFoci (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateFood (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateGem (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateHealingKit (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateJewelry (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateLockpicks (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateManastone (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateMisc (cCorpse *pcObj, DWORD ItemModelID) |
void | CreatePack (cCorpse *pcObj, DWORD ItemModelID) |
void | CreatePlants (cCorpse *pcObj, DWORD ItemModelID) |
void | CreatePyreals (cCorpse *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) |
void | CreateSalvage (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateScrolls (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateShield (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateSpellComponents (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateTradeNotes (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateTradeSkillMats (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateWand (cCorpse *pcObj, DWORD ItemModelID) |
void | CreateWeapon (cCorpse *pcObj, DWORD ItemModelID) |
Public Attributes | |
DWORD | mob_lvl |
int | t_lvl |
float | workmanship |
int | value |
int | burden |