, including all inherited members.
Action(cClient *who) | cNPC | [virtual] |
AddInventory(cObject *pcObject) (defined in cNPC) | cNPC | [inline] |
AdjustBar(DWORD dwGUID, DWORD F7B0Sequence) (defined in cObject) | cObject | [virtual] |
Animation(WORD wAnim, float flPlaySpeed) (defined in cObject) | cObject | [virtual] |
Animation(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in cObject) | cObject | [virtual] |
ApproachVendor(cClient *who) | cNPC | |
Assess(cClient *pcAssesser) | cNPC | [virtual] |
Attack(cClient *pcAttacker, float flDamageSlider, DWORD F7B0Sequence) (defined in cObject) | cObject | [virtual] |
BuyItem(cClient *who, DWORD VendorID, DWORD ItemID) | cNPC | |
CalculateDamage(int strength, float flPower, float flResistance) (defined in cObject) | cObject | [virtual] |
cClient (defined in cNPC) | cNPC | [friend] |
ChangeCombatMode(bool fMode) (defined in cObject) | cObject | [virtual] |
cNPC() (defined in cNPC) | cNPC | |
cNPC(DWORD dwGUID, DWORD dwNPCModelID, char *szName, WORD wGender, cLocation *pcLoc=NULL, DWORD dwSellCategories=0x00000000) | cNPC | |
cObject(cLocation *pcLoc) | cObject | [inline] |
cObject() | cObject | [inline] |
CombatAnimation(DWORD dwTarget, WORD wAttackAnim) (defined in cObject) | cObject | [virtual] |
CoordLoc(float dNS, float dEW) (defined in cObject) | cObject | [virtual] |
CreatePacket() | cNPC | [virtual] |
DeleteFromInventory(cObject *pcObject) (defined in cNPC) | cNPC | [inline] |
EstimateLoc(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in cObject) | cObject | |
FindInventory(DWORD dwGUID) (defined in cNPC) | cNPC | [inline] |
Get_npc_id() (defined in cNPC) | cNPC | [inline] |
GetContainer(DWORD dwGUID) (defined in cObject) | cObject | [inline] |
GetGUID() (defined in cObject) | cObject | [inline] |
GetHeadingTarget(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject) | cObject | [virtual] |
GetIsVendor() (defined in cNPC) | cNPC | [inline] |
GetItemModelID() (defined in cObject) | cObject | [inline, virtual] |
GetMode() (defined in cNPC) | cNPC | [inline] |
GetMonsterModelID() (defined in cObject) | cObject | [inline, virtual] |
GetNumMessages() (defined in cNPC) | cNPC | [inline] |
GetRange(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in cObject) | cObject | [virtual] |
GetState() (defined in cObject) | cObject | [inline] |
GetType() (defined in cObject) | cObject | [inline] |
GiveItem(cClient *who, DWORD itemid, DWORD npcid) | cNPC | |
IsStatic() (defined in cObject) | cObject | [inline] |
item_type (defined in cObject) | cObject | |
LocationPacket() (defined in cObject) | cObject | [virtual] |
m_bIdleAnim (defined in cObject) | cObject | |
m_bInventorySequence (defined in cObject) | cObject | |
m_bPaletteChange (defined in cObject) | cObject | |
m_bStatSequence (defined in cObject) | cObject | |
m_bWearPaletteChange (defined in cObject) | cObject | |
m_bWearSeq (defined in cObject) | cObject | |
m_dwActivate_Req_Skill_Level (defined in cObject) | cObject | |
m_dwActivate_Req_SkillID (defined in cObject) | cObject | |
m_dwAmount (defined in cObject) | cObject | |
m_dwArmor_Level (defined in cObject) | cObject | |
m_dwChase (defined in cObject) | cObject | |
m_dwConfirmSequence (defined in cObject) | cObject | |
m_dwContainer (defined in cObject) | cObject | |
m_dwDecay (defined in cObject) | cObject | |
m_dwDoorState (defined in cObject) | cObject | |
m_dwExp_Value (defined in cObject) | cObject | |
m_dwF7B0Sequence (defined in cObject) | cObject | |
m_dwFlagCount (defined in cObject) | cObject | |
m_dwGUID (defined in cObject) | cObject | [protected] |
m_dwHouseGUID (defined in cObject) | cObject | |
m_dwInfluence (defined in cObject) | cObject | |
m_dwItemModelID (defined in cObject) | cObject | |
m_dwModel (defined in cObject) | cObject | [protected] |
m_dwMonsterModel (defined in cObject) | cObject | [protected] |
m_dwNPCModelID (defined in cNPC) | cNPC | |
m_dwObjectFlags1 (defined in cObject) | cObject | |
m_dwObjectFlags2 (defined in cObject) | cObject | |
m_dwOwnerID (defined in cObject) | cObject | |
m_dwQuantity (defined in cObject) | cObject | |
m_dwReSpawn (defined in cObject) | cObject | |
m_dwSpellID (defined in cObject) | cObject | |
m_dwSpellModel (defined in cObject) | cObject | |
m_dwValue (defined in cObject) | cObject | |
m_dwVitalID (defined in cObject) | cObject | |
m_fApproachDistance (defined in cObject) | cObject | |
m_fCombatMode (defined in cObject) | cObject | |
m_fDeadOrAlive (defined in cObject) | cObject | |
m_fEquipped (defined in cObject) | cObject | |
m_fIsCasting (defined in cObject) | cObject | |
m_fIsOwned (defined in cObject) | cObject | |
m_flScale (defined in cObject) | cObject | [protected] |
m_fProt_Acid (defined in cObject) | cObject | |
m_fProt_Bludgeon (defined in cObject) | cObject | |
m_fProt_Cold (defined in cObject) | cObject | |
m_fProt_Electric (defined in cObject) | cObject | |
m_fProt_Fire (defined in cObject) | cObject | |
m_fProt_Piercing (defined in cObject) | cObject | |
m_fProt_Slashing (defined in cObject) | cObject | |
m_fSelectable (defined in cObject) | cObject | [protected] |
m_fStatic (defined in cObject) | cObject | [protected] |
m_HRLoc (defined in cObject) | cObject | |
m_intColor (defined in cObject) | cObject | |
m_Location (defined in cObject) | cObject | |
m_LSLoc (defined in cObject) | cObject | |
m_lstEnchantments (defined in cObject) | cObject | |
m_npc_target_id (defined in cNPC) | cNPC | |
m_NPCStats (defined in cNPC) | cNPC | |
m_qitem_id1 (defined in cNPC) | cNPC | |
m_SpawnLoc (defined in cObject) | cObject | |
m_strDescription (defined in cObject) | cObject | |
m_strName (defined in cObject) | cObject | |
m_vectorPal (defined in cObject) | cObject | |
m_Velocity (defined in cObject) | cObject | |
m_wCurAnim (defined in cObject) | cObject | |
m_WearVectorPal (defined in cObject) | cObject | |
m_wIcon (defined in cObject) | cObject | [protected] |
m_wMeleeSequence (defined in cObject) | cObject | |
m_wModelSeq (defined in cObject) | cObject | |
m_wNumAnims (defined in cObject) | cObject | |
m_wNumEquips (defined in cObject) | cObject | |
m_wNumLogins (defined in cObject) | cObject | |
m_wNumPortals (defined in cObject) | cObject | |
m_wPaletteVector (defined in cObject) | cObject | |
m_wPortalMode (defined in cObject) | cObject | |
m_wPositionSequence (defined in cObject) | cObject | |
m_wStack (defined in cObject) | cObject | |
m_wStackLimit (defined in cObject) | cObject | |
m_wState (defined in cObject) | cObject | |
m_wUses (defined in cObject) | cObject | |
m_wWearPaletteVector (defined in cObject) | cObject | |
MoveTarget(cClient *pcWho) (defined in cObject) | cObject | [virtual] |
MoveToTarget(cClient *pcWho) (defined in cObject) | cObject | [virtual] |
Name() (defined in cObject) | cObject | [inline] |
npc_ids (defined in cNPC) | cNPC | |
RemoveInventory(cObject *pcObject) (defined in cNPC) | cNPC | [inline] |
RemoveObj(DWORD dwGUID) (defined in cObject) | cObject | [static] |
ReSpawn(cObject *pcObject) (defined in cObject) | cObject | [virtual] |
ReturnToSpawn() (defined in cObject) | cObject | [virtual] |
Set_npc_id(int npcid) (defined in cNPC) | cNPC | [inline] |
SetGUID(cObject *pcObj, DWORD nGUID) (defined in cObject) | cObject | [inline] |
SetIsVendor(int vend) (defined in cNPC) | cNPC | [inline] |
SetLocation(double dNS, double dEW) (defined in cObject) | cObject | |
SetLocation(cLocation &Loc) (defined in cObject) | cObject | [inline] |
SetLocation(cLocation *pcLoc) (defined in cObject) | cObject | [inline] |
SetLocation(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in cObject) | cObject | [inline] |
SetMode(DWORD mode) (defined in cNPC) | cNPC | [inline] |
SetModel(WORD wNPCModel) (defined in cNPC) | cNPC | [inline] |
SetNumMessages(int num) (defined in cNPC) | cNPC | [inline] |
SetPosition() (defined in cObject) | cObject | [virtual] |
SetSpawnLoc(cLocation *pcLoc) (defined in cObject) | cObject | [inline] |
SetSpawnLoc(cLocation &Loc) (defined in cObject) | cObject | [inline] |
SetState(int state) (defined in cObject) | cObject | [inline] |
SetStatic(BOOL state) (defined in cObject) | cObject | [inline] |
SetString(std::string str, int index) (defined in cNPC) | cNPC | [inline] |
SetType(int type) (defined in cObject) | cObject | [inline] |
SpellAttack(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in cObject) | cObject | [virtual] |
TokenlessName() (defined in cObject) | cObject | [inline] |
TurnToTarget(float flHeading, DWORD dwTargetGUID) (defined in cObject) | cObject | [virtual] |
v_guids (defined in cNPC) | cNPC | |
~cNPC() (defined in cNPC) | cNPC | [inline, virtual] |
~cObject() (defined in cObject) | cObject | [inline, virtual] |