/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file CorpseCleaner.h */ #if !defined(AFX_ORPSECLEANER_H__DC16D656_DC96_492A_834C_14B0D779C272__INCLUDED_) #define AFX_ORPSECLEANER_H__DC16D656_DC96_492A_834C_14B0D779C272__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "Shared.h" #include "WorldManager.h" #include "SimpleAI.h" class CorpseCleaner { public: CorpseCleaner(); virtual ~CorpseCleaner(); static void Cleanup(); static bool AddCorpse(DWORD dwGUID, DWORD dwDelay = 0,DWORD dwReSpawn = 0); static bool RemoveCorpse(DWORD dwGUID); static DWORD Corpses[MAX_CORPSES][4]; static time_t longtime; static time_t NextCleanTime; }; #endif // !defined(AFX_ORPSECLEANER_H__DC16D656_DC96_492A_834C_14B0D779C272__INCLUDED_)