/* * This file is part of UAS2. * * UAS2 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * UAS2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with UASv1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file cMerchantSign.cpp * * This class is referenced whenever a lifestone is created, used, or assessed. * Inherits from the cObject class. * * Author: Cubem0j0 */ #include "avatar.h" #include "object.h" #include "cWObjectModels.h" #include "client.h" #include "WorldManager.h" #include "MasterServer.h" /** * Handles the creation of merchant signs. * * Called whenever a merchant sign object should be initialized. * * @return cMessage - Returns a Create Object (0x0000F745) server message. */ cMessage cMerchantSign::CreatePacket() { cMessage cmReturn; cWObjectModels *pcModel = cWObjectModels::FindModel( m_dwWOModelID ); cObject *pcObject = cWorldManager::FindObject( m_dwGUID ); if( pcModel ) { cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant cmReturn << pcModel->m_bPaletteChange << pcModel->m_bTextureChange << pcModel->m_bModelChange; // The Model Vectors if ( pcModel->m_bPaletteChange != 0) { for (int i = 0; i < pcModel->m_bPaletteChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i])); } } if (pcModel->m_bPaletteChange != 0) { cmReturn << WORD( pcModel->m_wUnknown1 ); } if ( pcModel->m_bTextureChange != 0) { for (int i = 0; i < pcModel->m_bTextureChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i])); } } if ( pcModel->m_bModelChange != 0) { for (int i = 0; i < pcModel->m_bModelChange; i++) { cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i])); } } } cmReturn.pasteAlign(4); if(iObjectType == 0) //Cube: Everything else. { cmReturn << pcModel->m_dwFlags1 << WORD(0x0418) << WORD(0x0001); } //Cube: Readable signs if(iObjectType == 1) { cmReturn << pcModel->m_dwFlags1 << 0x0418L << 0x0065L; } //Cube: Nullified Statues if(iObjectType == 2) { cmReturn << pcModel->m_dwFlags1 << 0x0418L; //<< 0x0008L; } //Cubem0j0: This was added for Gharundhim signs, if this was not added they would fall to the ground. if(iObjectType == 3) { cmReturn << pcModel->m_dwFlags1 << WORD(0x0018) << WORD(0x0000); } if (pcModel->m_dwFlags1 & 0x00010000) { cmReturn << pcModel->m_dwUnknownCount;// pcModel->m_dwUnknownCount; // Vector of UnknownCount for ( int i = 0;i < pcModel->m_dwUnknownCount; i++) { cmReturn << pcModel->m_bInitialAnimation[i]; //pcModel->m_bInitialAnimation[i]; } cmReturn << pcModel->m_dwUnknownDword; } // Flags1 & 0x00020000 if (pcModel->m_dwFlags1 & 0x00020000) { cmReturn << pcModel->m_dwUnknown; } // Flags1 & 0x00008000 - Location Data if (pcModel->m_dwFlags1 & 0x00008000) { cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); } // Flags1 & 0x00000002 - Animation Config if (pcModel->m_dwFlags1 & 0x00000002) { //Format = 0x09000000 cmReturn << 0x09000000 + pcModel->m_wAnimConfig; } // Flags1 & 0x00000800 - sound Set if (pcModel->m_dwFlags1 & 0x00000800) { //Format = 0x20000001; cmReturn << 0x20000000 + pcModel->m_wSoundSet; } // Flags1 & 0x00001000 - Particle Effects ? if (pcModel->m_dwFlags1 & 0x00001000) { //Format = 0x34000004; cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue; } // Flags1 & 0x00000001 - Object's Model Number if (pcModel->m_dwFlags1 & 0x00000001) { //Format = 0x02000001; cmReturn << 0x02000000 + pcModel->m_dwModelNumber; } // Flags1 & 0x00000080 - Unknown_Green This represents Model Scale if (pcModel->m_dwFlags1 & 0x00000080) { if(pcModel->m_flScale == 0) { cmReturn << 1.0f; } else { cmReturn << pcModel->m_flScale; // Scale? } } // MASK 0x00008000 - Location // if ( !m_fIsOwned ) // cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) ); // MASK 0x00000001 ModelNumber // DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber; // cmReturn << dwModel; // SeaGreens WORD wNuminteracts = 0x0; WORD wNumbubbles = 0x0; WORD wNumJumps = 0x0; WORD wNumOverrides = 0x0; WORD wUnkFlag8 = 0x0; WORD wUnkFlag10 = 0x0; cmReturn << m_wPositionSequence << m_wNumAnims //wNuminteracts << wNumbubbles << wNumJumps << m_wNumPortals << m_wNumAnims << wNumOverrides << wUnkFlag8 << m_wNumLogins << wUnkFlag10; switch (iObjectType) { default: { DWORD dwFlags2 = 0x00200018; cmReturn << dwFlags2 << m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon); DWORD dwObjectFlags1 = 0x80L; cmReturn << dwObjectFlags1; DWORD dwObjectFlags2 = 0x14L; cmReturn << dwObjectFlags2; // Masked against dwFlags2 //Mask 0x0008 - Value cmReturn << DWORD(0x00); // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x01); // Mask 0x00200000 - Burden cmReturn << WORD(0x0040); break; } case 1: { DWORD dwFlags2 = 0x00200038; cmReturn << dwFlags2 << pcModel->m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon); DWORD dwObjectFlags1 = 0x2000L; cmReturn << dwObjectFlags1; DWORD dwObjectFlags2 = 0x0114L; cmReturn << dwObjectFlags2; // Masked against dwFlags2 //Mask 0x0008 - Value cmReturn << DWORD(0x00); // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x20); // Mask 0x0020 Approach distance cmReturn << float(3.0); // Mask 0x00200000 - Burden cmReturn << WORD(0x0040); break; } case 2: { DWORD dwFlags2 = 0x00200010; cmReturn << dwFlags2 << pcModel->m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon); DWORD dwObjectFlags1 = 0x2000L; cmReturn << dwObjectFlags1; DWORD dwObjectFlags2 = 0x14L; cmReturn << dwObjectFlags2; // Masked against dwFlags2 // Mask 0x0010 dwUnknown_v2 cmReturn << DWORD(0x01); // Mask 0x00200000 - Burden cmReturn << WORD(0x0708); break; } } return cmReturn; } /** * Handles the actions of merchant sign objects. * * This function is called whenever a merchant sign is used or should perform an action. */ void cMerchantSign::Action(cClient *who) { switch(iObjectType) { case 1: { cMessage cmRead; cmRead << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x00B8L << m_dwGUID << 0x01L << 0x01L << 0x03E8L << 0x01L << 0xFFFFFFFF << "Welcome to Asheron's Call" << "beer good" << 0xFFFF0002 << 0L << 0L << 0L << 0L << 0L; // << 0x00L << 0x00L << m_strDescription.c_str(); /* cMessage cmNotWorking; cmNotWorking << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x02EB << "Reading this sign, not yet implemented! :p"; */ who->AddPacket(WORLD_SERVER,cmRead,4); //Action Complete cMessage cmActionComplete; cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L; who->AddPacket(WORLD_SERVER,cmActionComplete,4); break; } default: { //Action Complete cMessage cmActionComplete; cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L; who->AddPacket(WORLD_SERVER,cmActionComplete,4); break; } } } /** * Handles the assessment of merchant sign objects. * * This function is called whenever a merchant sign is assessed by a client. * * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). */ void cMerchantSign::Assess(cClient *pcAssesser) { //Action Complete cMessage cmActionComplete; cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L; pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4); }