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  25. <h1>E:/uas2/Server/Account.h</h1><a href="_account_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00024"></a>00024 <span class="preprocessor">#ifndef __ACCOUNT_H</span>
  44. <a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define __ACCOUNT_H</span>
  45. <a name="l00026"></a>00026 <span class="preprocessor"></span>
  46. <a name="l00027"></a>00027 <span class="preprocessor">#include &lt;winsock2.h&gt;</span>
  47. <a name="l00028"></a>00028
  48. <a name="l00029"></a>00029 <span class="preprocessor">#define CHARDATA_RACE_ALUVIAN 0x0</span>
  49. <a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_RACE_GHARU 0x1</span>
  50. <a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_RACE_SHO 0x2</span>
  51. <a name="l00032"></a>00032 <span class="preprocessor"></span>
  52. <a name="l00033"></a>00033 <span class="preprocessor">#define CHARDATA_HAIRSTYLE_BUSINESS 0x0</span>
  53. <a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_HAIRSTYLE_PUNK 0x1</span>
  54. <a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_HAIRSTYLE_PONYTAIL 0x2</span>
  55. <a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_HAIRSTYLE_BALD 0x3</span>
  56. <a name="l00037"></a>00037 <span class="preprocessor"></span>
  57. <a name="l00038"></a>00038 <span class="preprocessor">#define CHARDATA_SEX_FEMALE 0x0</span>
  58. <a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_SEX_MALE 0x1</span>
  59. <a name="l00040"></a>00040 <span class="preprocessor"></span>
  60. <a name="l00041"></a>00041 <span class="preprocessor">#define CHARDATA_STARTINGTOWN_HOLTBURG_SOUTH 0x0</span>
  61. <a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_STARTINGTOWN_HOLTBURG_WEST 0x1</span>
  62. <a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_STARTINGTOWN_SHOUSHI_SOUTHEAST 0x2</span>
  63. <a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_STARTINGTOWN_SHOUSHI_WEST 0x3</span>
  64. <a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_STARTINGTOWN_YARAQ_NORTH 0x4</span>
  65. <a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_STARTINGTOWN_YARAQ_EAST 0x5</span>
  66. <a name="l00047"></a>00047 <span class="preprocessor"></span>
  67. <a name="l00048"></a>00048 <span class="preprocessor">#define CHARDATA_CLASS_CUSTOM 0x0</span>
  68. <a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_BOW_HUNTER 0x1</span>
  69. <a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_SWASHBUCKLER 0x2</span>
  70. <a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_LIFE_CASTER 0x3</span>
  71. <a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_WAR_MAGE 0x4</span>
  72. <a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_WAYFARER 0x5</span>
  73. <a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define CHARDATA_CLASS_SOLDIER 0x6</span>
  74. <a name="l00055"></a>00055 <span class="preprocessor"></span>
  75. <a name="l00056"></a>00056 <span class="preprocessor">#define SKILL_AXE 0x01</span>
  76. <a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_BOW 0x02</span>
  77. <a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_CROSSBOW 0x03</span>
  78. <a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_DAGGER 0x04</span>
  79. <a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MACE 0x05</span>
  80. <a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MELEE_DEFENSE 0x06</span>
  81. <a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MISSLE_DEFENSE 0x07</span>
  82. <a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_SPEAR 0x09</span>
  83. <a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_STAFF 0x0A</span>
  84. <a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_SWORD 0x0B</span>
  85. <a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_THROWN_WEAPONS 0x0C</span>
  86. <a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_UNARMED_COMBAT 0x0D</span>
  87. <a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ARCANE_LORE 0x0E</span>
  88. <a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MAGIC_DEFENSE 0x0F</span>
  89. <a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MANA_CONVERSION 0x10</span>
  90. <a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ITEM_TINKERING 0x12</span>
  91. <a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ASSESS_PERSON 0x13</span>
  92. <a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_DECEPTION 0x14</span>
  93. <a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_HEALING 0x15</span>
  94. <a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_JUMP 0x16</span>
  95. <a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_LOCKPICK 0x17</span>
  96. <a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_RUN 0x18</span>
  97. <a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ASSESS_CREATURE 0x1B</span>
  98. <a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_WEAPON_TINKERING 0x1C</span>
  99. <a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ARMOR_TINKERING 0x1D</span>
  100. <a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_MAGIC_ITEM_TINKERING 0x1E</span>
  101. <a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_CREATURE_ENCHANTMENT 0x1F</span>
  102. <a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ITEM_ENCHANTMENT 0x20</span>
  103. <a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_LIFE_MAGIC 0x21</span>
  104. <a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_WAR_MAGIC 0x22</span>
  105. <a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_LEADERSHIP 0x23</span>
  106. <a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_LOYALTY 0x24</span>
  107. <a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_FLETCHING 0x25</span>
  108. <a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_ALCHEMY 0x26</span>
  109. <a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_COOKING 0x27</span>
  110. <a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define SKILL_SALVAGE 0x28</span>
  111. <a name="l00092"></a>00092 <span class="preprocessor"></span>
  112. <a name="l00098"></a>00098 <span class="preprocessor">#pragma pack( push, 1 )</span>
  113. <a name="l00099"></a><a class="code" href="struct_create_character_message.html">00099</a> <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="struct_create_character_message.html">CreateCharacterMessage</a>
  114. <a name="l00100"></a>00100 {
  115. <a name="l00101"></a>00101 DWORD dwF656;
  116. <a name="l00102"></a>00102 <span class="comment">// DWORD dwBeefbeef; //0xBEEFBEEF always; probably used in place of GUID</span>
  117. <a name="l00103"></a>00103 WORD wLengthOfAccountName; <span class="comment">//Length of the account name</span>
  118. <a name="l00104"></a>00104 <span class="keywordtype">char</span> szAccountName[40]; <span class="comment">//40 byte account name; zero-filled</span>
  119. <a name="l00105"></a>00105 <span class="comment">// DWORD dwUnk1; </span>
  120. <a name="l00106"></a>00106 DWORD dwValOne; <span class="comment">//Constant 1</span>
  121. <a name="l00107"></a>00107 DWORD dwRace; <span class="comment">//Use CHARDATA_RACE_</span>
  122. <a name="l00108"></a>00108 DWORD dwSex; <span class="comment">//Use CHARDATA_SEX_</span>
  123. <a name="l00109"></a>00109 DWORD dwForeheadTexture; <span class="comment">//Value from a race-wide index of texures</span>
  124. <a name="l00110"></a>00110 DWORD dwNoseTexture; <span class="comment">//Value from a race-wide index of texures</span>
  125. <a name="l00111"></a>00111 DWORD dwChinTexture; <span class="comment">//Value from a race-wide index of texures</span>
  126. <a name="l00112"></a>00112 DWORD dwHairColor; <span class="comment">//Value from a race-wide index of colors</span>
  127. <a name="l00113"></a>00113 DWORD dwEyeColor; <span class="comment">//Value from a race-wide index of colors</span>
  128. <a name="l00114"></a>00114 DWORD dwHairStyle; <span class="comment">//Use CHARDATA_HAIRSTYLE_</span>
  129. <a name="l00115"></a>00115 DWORD dwHatType; <span class="comment">//Value from a race-wide index of hat types; 0xFFFFFFFF (-1) means no hat</span>
  130. <a name="l00116"></a>00116 DWORD dwHatColor; <span class="comment">//Value from a race-wide index of colors</span>
  131. <a name="l00117"></a>00117 DWORD dwShirtType; <span class="comment">//Value from a race-wide index of shirt types</span>
  132. <a name="l00118"></a>00118 DWORD dwShirtColor; <span class="comment">//Value from a race-wide index of colors</span>
  133. <a name="l00119"></a>00119 DWORD dwPantsType; <span class="comment">//Value from a race-wide index of pants</span>
  134. <a name="l00120"></a>00120 DWORD dwPantsColor; <span class="comment">//Value from a race-wide index of colors</span>
  135. <a name="l00121"></a>00121 DWORD dwShoeType; <span class="comment">//Value from a race-wide index of shoe types</span>
  136. <a name="l00122"></a>00122 DWORD dwShoeColor; <span class="comment">//Value from a race-wide index of colors</span>
  137. <a name="l00123"></a>00123
  138. <a name="l00124"></a>00124 <span class="comment">//Values range from 0x0000000000000000 to 3FF0000000000000000 (0-1)</span>
  139. <a name="l00125"></a>00125 <span class="comment">//Indicate degree of color shading</span>
  140. <a name="l00126"></a>00126 <span class="keywordtype">double</span> dblSkinShade;
  141. <a name="l00127"></a>00127 <span class="keywordtype">double</span> dblHairShade;
  142. <a name="l00128"></a>00128 <span class="keywordtype">double</span> dblHatShade;
  143. <a name="l00129"></a>00129 <span class="keywordtype">double</span> dblShirtShade;
  144. <a name="l00130"></a>00130 <span class="keywordtype">double</span> dblPantsShade;
  145. <a name="l00131"></a>00131 <span class="keywordtype">double</span> dblShoeShade;
  146. <a name="l00132"></a>00132
  147. <a name="l00133"></a>00133 DWORD dwProfession; <span class="comment">//CHARDATA_PROFESSION_</span>
  148. <a name="l00134"></a>00134
  149. <a name="l00135"></a>00135 DWORD dwStrength;
  150. <a name="l00136"></a>00136 DWORD dwEndurance;
  151. <a name="l00137"></a>00137 DWORD dwCoordination;
  152. <a name="l00138"></a>00138 DWORD dwQuickness;
  153. <a name="l00139"></a>00139 DWORD dwFocus;
  154. <a name="l00140"></a>00140 DWORD dwSelf;
  155. <a name="l00141"></a>00141
  156. <a name="l00142"></a>00142 DWORD dwUnk2;
  157. <a name="l00143"></a>00143 DWORD dwUnk3;
  158. <a name="l00144"></a>00144
  159. <a name="l00145"></a>00145 DWORD dwNumSkills; <span class="comment">//Portal.dat file dependent</span>
  160. <a name="l00146"></a>00146 DWORD dwSkillStatus[0x30];
  161. <a name="l00147"></a>00147 <span class="comment">// 0 - Skill ID not used</span>
  162. <a name="l00148"></a>00148 <span class="comment">// 1 - Skill Unusable / Untrained</span>
  163. <a name="l00149"></a>00149 <span class="comment">// 2 - Skill Trained</span>
  164. <a name="l00150"></a>00150 <span class="comment">// 3 - Skill Specialized</span>
  165. <a name="l00151"></a>00151
  166. <a name="l00152"></a>00152 WORD wNameLength;
  167. <a name="l00153"></a>00153 <span class="keywordtype">char</span> szName[40];
  168. <a name="l00154"></a>00154 DWORD dwUnk4; <span class="comment">//Always 0xFFFFFFFF?</span>
  169. <a name="l00155"></a>00155 DWORD dwUnk5; <span class="comment">//Random value that has ranged from 0x02-0x0C</span>
  170. <a name="l00156"></a>00156 DWORD dwStartingPlace; <span class="comment">//CHARDATA_STARTINGTOWN_</span>
  171. <a name="l00157"></a>00157 DWORD dwUnk6; <span class="comment">//Random value that has ranged from 0x53-0x157</span>
  172. <a name="l00158"></a>00158 };
  173. <a name="l00159"></a>00159 <span class="preprocessor">#pragma pack( pop ) </span>
  174. <a name="l00160"></a>00160 <span class="preprocessor"></span>
  175. <a name="l00164"></a>00164 <span class="preprocessor">#pragma pack( push, 1 )</span>
  176. <a name="l00165"></a><a class="code" href="struct_avatar_delete_message.html">00165</a> <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="struct_avatar_delete_message.html">AvatarDeleteMessage</a>
  177. <a name="l00166"></a>00166 {
  178. <a name="l00167"></a>00167 DWORD dwF655;
  179. <a name="l00168"></a>00168 <span class="comment">// DWORD dwBeef;</span>
  180. <a name="l00169"></a>00169 WORD wNameLength;
  181. <a name="l00170"></a>00170 <span class="keywordtype">char</span> szAccountName[40];
  182. <a name="l00171"></a>00171 <span class="comment">// DWORD dw74;</span>
  183. <a name="l00172"></a>00172 DWORD dwSlot;
  184. <a name="l00173"></a>00173 };
  185. <a name="l00174"></a>00174 <span class="preprocessor">#pragma pack( pop ) </span>
  186. <a name="l00175"></a>00175 <span class="preprocessor"></span>
  187. <a name="l00176"></a>00176 <span class="preprocessor">#endif // #ifndef __ACCOUNT_H</span>
  188. </pre></div></div>
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  190. <a href="http://www.doxygen.org/index.html">
  191. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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