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  25. <h1>E:/uas2/Server/SimpleAI.h</h1><a href="_simple_a_i_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00023"></a>00023 <span class="preprocessor">#if !defined(AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_)</span>
  44. <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_</span>
  45. <a name="l00025"></a>00025 <span class="preprocessor"></span>
  46. <a name="l00026"></a>00026 <span class="preprocessor">#if _MSC_VER &gt; 1000</span>
  47. <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
  48. <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER &gt; 1000</span>
  49. <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#include &lt;time.h&gt;</span>
  50. <a name="l00030"></a>00030 <span class="preprocessor">#include &quot;<a class="code" href="_shared_8h.html">Shared.h</a>&quot;</span>
  51. <a name="l00031"></a>00031 <span class="preprocessor">#include &quot;<a class="code" href="_world_manager_8h.html">WorldManager.h</a>&quot;</span>
  52. <a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="c_monster_server_8h.html">cMonsterServer.h</a>&quot;</span>
  53. <a name="l00033"></a>00033
  54. <a name="l00034"></a>00034 <span class="keyword">class </span>SimpleAI
  55. <a name="l00035"></a>00035 {
  56. <a name="l00036"></a>00036 <span class="keyword">public</span>:
  57. <a name="l00037"></a>00037 SimpleAI();
  58. <a name="l00038"></a>00038 <span class="keyword">virtual</span> ~SimpleAI();
  59. <a name="l00039"></a>00039
  60. <a name="l00040"></a>00040 <span class="keyword">static</span> <span class="keywordtype">bool</span> AddMonster ( DWORD dwGUID );
  61. <a name="l00041"></a>00041 <span class="keyword">static</span> <span class="keywordtype">bool</span> AddPet ( DWORD dwGUID, DWORD dwOGUID );
  62. <a name="l00042"></a>00042 <span class="keyword">static</span> <span class="keywordtype">bool</span> RemoveMonster ( DWORD dwGUID );
  63. <a name="l00043"></a>00043 <span class="keyword">static</span> <span class="keywordtype">void</span> ExecuteActions ( );
  64. <a name="l00044"></a>00044
  65. <a name="l00045"></a>00045 <span class="keyword">static</span> <span class="keywordtype">void</span> SetAction ( DWORD dwGUID, DWORD dwEvent, WORD wDelay );
  66. <a name="l00046"></a>00046
  67. <a name="l00047"></a>00047 <span class="keyword">static</span> <span class="keywordtype">void</span> SetMoving ( DWORD dwGUID );
  68. <a name="l00048"></a>00048 <span class="keyword">static</span> <span class="keywordtype">void</span> SetMovingComplete ( DWORD dwGUID );
  69. <a name="l00049"></a>00049
  70. <a name="l00050"></a>00050 <span class="keyword">static</span> <span class="keywordtype">void</span> SetUnderAttack ( DWORD dwGUID, DWORD dwTarget );
  71. <a name="l00051"></a>00051 <span class="keyword">static</span> <span class="keywordtype">void</span> SetAttackComplete ( DWORD dwGUID );
  72. <a name="l00052"></a>00052 <span class="keyword">static</span> <span class="keywordtype">void</span> SetTargetKilled ( DWORD dwTarget );
  73. <a name="l00053"></a>00053 <span class="keyword">static</span> <span class="keywordtype">void</span> SetAttackEvent ( DWORD dwGUID, DWORD dwTarget, DWORD dwEvent, WORD wDelay );
  74. <a name="l00054"></a>00054 <span class="keyword">static</span> <span class="keywordtype">void</span> MoveMonsters ( );
  75. <a name="l00055"></a>00055
  76. <a name="l00056"></a>00056 <span class="keyword">static</span> DWORD Monsters[MAX_MONSTERS][8];
  77. <a name="l00057"></a>00057
  78. <a name="l00058"></a>00058 <span class="keyword">static</span> time_t longtime;
  79. <a name="l00059"></a>00059 <span class="keyword">static</span> time_t NextActionTime;
  80. <a name="l00060"></a>00060 };
  81. <a name="l00061"></a>00061
  82. <a name="l00062"></a>00062 <span class="preprocessor">#endif // !defined(AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_)</span>
  83. </pre></div></div>
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