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  25. <h1>E:/uas2/Server/Wand.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __WAND_H</span>
  44. <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __WAND_H</span>
  45. <a name="l00021"></a>00021 <span class="preprocessor"></span>
  46. <a name="l00022"></a>00022 <span class="preprocessor">#include &quot;<a class="code" href="_object_8h.html">Object.h</a>&quot;</span>
  47. <a name="l00023"></a>00023 <span class="preprocessor">#define DAMAGE_MAGIC 0x2</span>
  48. <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="comment">//Cubem0j0: don&#39;t need this struct...</span>
  49. <a name="l00025"></a>00025 <span class="comment">/*</span>
  50. <a name="l00026"></a>00026 <span class="comment">struct cWandInfo</span>
  51. <a name="l00027"></a>00027 <span class="comment">{</span>
  52. <a name="l00028"></a>00028 <span class="comment"> DWORD m_dwDamageType;</span>
  53. <a name="l00029"></a>00029 <span class="comment"> DWORD m_dwSkillUsed;</span>
  54. <a name="l00030"></a>00030 <span class="comment"> int m_iLowerDamage;</span>
  55. <a name="l00031"></a>00031 <span class="comment"> int m_iUpperDamage;</span>
  56. <a name="l00032"></a>00032 <span class="comment"> int m_iAttackModifier;</span>
  57. <a name="l00033"></a>00033 <span class="comment"> int m_iDefenseModifier;</span>
  58. <a name="l00034"></a>00034 <span class="comment"> int m_iSpeed;</span>
  59. <a name="l00035"></a>00035 <span class="comment"></span>
  60. <a name="l00036"></a>00036 <span class="comment"> cWandInfo( ) </span>
  61. <a name="l00037"></a>00037 <span class="comment"> : m_dwSkillUsed ( SKILL_WAR_MAGIC ), </span>
  62. <a name="l00038"></a>00038 <span class="comment"> m_dwDamageType ( DAMAGE_MAGIC ), </span>
  63. <a name="l00039"></a>00039 <span class="comment"> m_iSpeed ( 20 ), </span>
  64. <a name="l00040"></a>00040 <span class="comment"> m_iLowerDamage ( 1 ), </span>
  65. <a name="l00041"></a>00041 <span class="comment"> m_iUpperDamage ( 4 ),</span>
  66. <a name="l00042"></a>00042 <span class="comment"> m_iAttackModifier ( 0 ), </span>
  67. <a name="l00043"></a>00043 <span class="comment"> m_iDefenseModifier ( 0 )</span>
  68. <a name="l00044"></a>00044 <span class="comment"> {</span>
  69. <a name="l00045"></a>00045 <span class="comment"> }</span>
  70. <a name="l00046"></a>00046 <span class="comment">};</span>
  71. <a name="l00047"></a>00047 <span class="comment">*/</span><span class="comment">/*</span>
  72. <a name="l00048"></a>00048 <span class="comment">class cWand : public cAbiotic</span>
  73. <a name="l00049"></a>00049 <span class="comment">{</span>
  74. <a name="l00050"></a>00050 <span class="comment">public:</span>
  75. <a name="l00051"></a>00051 <span class="comment"> cWand( DWORD dwGUID, cLocation&amp; Loc, DWORD dwModel, float flScale, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwWeight, DWORD dwValue, BOOL fIsOwned = FALSE, DWORD dwContainer = 0 )</span>
  76. <a name="l00052"></a>00052 <span class="comment"> {</span>
  77. <a name="l00053"></a>00053 <span class="comment"> m_dwGUID = dwGUID;</span>
  78. <a name="l00054"></a>00054 <span class="comment"> m_bInventorySequence= -1;</span>
  79. <a name="l00055"></a>00055 <span class="comment"> m_strName = strName;</span>
  80. <a name="l00056"></a>00056 <span class="comment"> m_strDescription = strDescription;</span>
  81. <a name="l00057"></a>00057 <span class="comment"> m_dwModel = dwModel;</span>
  82. <a name="l00058"></a>00058 <span class="comment"> m_wIcon = dwIcon;</span>
  83. <a name="l00059"></a>00059 <span class="comment"> m_fIsOwned = FALSE;</span>
  84. <a name="l00060"></a>00060 <span class="comment"> m_dwContainer = dwContainer;</span>
  85. <a name="l00061"></a>00061 <span class="comment"> m_dwWeight = dwWeight;</span>
  86. <a name="l00062"></a>00062 <span class="comment"> m_dwValue = dwValue;</span>
  87. <a name="l00063"></a>00063 <span class="comment"> m_fEquippable = TRUE;</span>
  88. <a name="l00064"></a>00064 <span class="comment"> m_fIsStackable = FALSE;</span>
  89. <a name="l00065"></a>00065 <span class="comment"> m_fSelectable = TRUE;</span>
  90. <a name="l00066"></a>00066 <span class="comment"> m_flScale = flScale;</span>
  91. <a name="l00067"></a>00067 <span class="comment"> m_fEquipped = 0;</span>
  92. <a name="l00068"></a>00068 <span class="comment"> m_wNumLogins = 0x3C;</span>
  93. <a name="l00069"></a>00069 <span class="comment"> m_wPositionSequence = 0;</span>
  94. <a name="l00070"></a>00070 <span class="comment"> m_wNumPortals = 0;</span>
  95. <a name="l00071"></a>00071 <span class="comment"></span>
  96. <a name="l00072"></a>00072 <span class="comment"> CopyMemory( &amp;m_Location, &amp;Loc, sizeof( cLocation ) );</span>
  97. <a name="l00073"></a>00073 <span class="comment"> }</span>
  98. <a name="l00074"></a>00074 <span class="comment"> cWand( ) {}</span>
  99. <a name="l00075"></a>00075 <span class="comment"></span>
  100. <a name="l00076"></a>00076 <span class="comment"> // Use the Abiotic createpacket( ) for now</span>
  101. <a name="l00077"></a>00077 <span class="comment"> cMessage CreatePacket( );</span>
  102. <a name="l00078"></a>00078 <span class="comment"> void Assess( cClient *pcAsseser );</span>
  103. <a name="l00079"></a>00079 <span class="comment"></span>
  104. <a name="l00080"></a>00080 <span class="comment">private:</span>
  105. <a name="l00081"></a>00081 <span class="comment"></span>
  106. <a name="l00082"></a>00082 <span class="comment">};</span>
  107. <a name="l00083"></a>00083 <span class="comment">*/</span>
  108. <a name="l00084"></a>00084 <span class="preprocessor">#endif // #ifndef __WEAPON_H</span>
  109. </pre></div></div>
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