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  25. <h1>E:/uas2/Server/WorldServer.h</h1><a href="_world_server_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __WORLDSERVER_H</span>
  44. <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __WORLDSERVER_H</span>
  45. <a name="l00025"></a>00025 <span class="preprocessor"></span>
  46. <a name="l00026"></a>00026 <span class="preprocessor">#include &quot;uas.h&quot;</span>
  47. <a name="l00027"></a>00027
  48. <a name="l00028"></a><a class="code" href="classc_world_server.html">00028</a> <span class="keyword">class </span><a class="code" href="classc_world_server.html">cWorldServer</a>
  49. <a name="l00029"></a>00029 {
  50. <a name="l00030"></a>00030 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
  51. <a name="l00031"></a>00031
  52. <a name="l00032"></a>00032 <span class="keyword">public</span>:
  53. <a name="l00033"></a>00033
  54. <a name="l00034"></a>00034 <span class="keyword">static</span> <span class="keywordtype">void</span> Initialize( <span class="keywordtype">short</span> nPort, WORD wLogicalID, DWORD dwSendCRCSeed, DWORD dwRecvCRCSeed )
  55. <a name="l00035"></a>00035 {
  56. <a name="l00036"></a>00036 UpdateConsole( <span class="stringliteral">&quot; Starting World Server ... &quot;</span> );
  57. <a name="l00037"></a>00037
  58. <a name="l00038"></a>00038 SOCKADDR_IN saSockAddr;
  59. <a name="l00039"></a>00039 saSockAddr.sin_family = AF_INET;
  60. <a name="l00040"></a>00040 saSockAddr.sin_port = htons( nPort );
  61. <a name="l00041"></a>00041 saSockAddr.sin_addr.s_addr = INADDR_ANY;
  62. <a name="l00042"></a>00042
  63. <a name="l00043"></a>00043 m_wLogicalID = wLogicalID;
  64. <a name="l00044"></a>00044 m_dwSendCRCSeed = dwSendCRCSeed;
  65. <a name="l00045"></a>00045 m_dwRecvCRCSeed = dwRecvCRCSeed;
  66. <a name="l00046"></a>00046
  67. <a name="l00047"></a>00047 m_Socket = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
  68. <a name="l00048"></a>00048 <span class="keywordflow">if</span> ( !m_Socket )
  69. <a name="l00049"></a>00049 {
  70. <a name="l00050"></a>00050 UpdateConsole( <span class="stringliteral">&quot;socket( ) failed!\r\n&quot;</span> );
  71. <a name="l00051"></a>00051 return ;
  72. <a name="l00052"></a>00052 }
  73. <a name="l00053"></a>00053
  74. <a name="l00054"></a>00054 <span class="keywordflow">if</span> ( bind( m_Socket, (<span class="keyword">struct</span> sockaddr *)&amp;saSockAddr, <span class="keyword">sizeof</span>( SOCKADDR_IN ) ) )
  75. <a name="l00055"></a>00055 {
  76. <a name="l00056"></a>00056 UpdateConsole( <span class="stringliteral">&quot;bind( ) failed!\r\n&quot;</span> );
  77. <a name="l00057"></a>00057 return ;
  78. <a name="l00058"></a>00058 }
  79. <a name="l00059"></a>00059
  80. <a name="l00060"></a>00060 UpdateConsole( <span class="stringliteral">&quot;success.\r\n&quot;</span> );
  81. <a name="l00061"></a>00061 }
  82. <a name="l00062"></a>00062
  83. <a name="l00063"></a>00063 <span class="keyword">static</span> <span class="keywordtype">void</span> Halt( )
  84. <a name="l00064"></a>00064 {
  85. <a name="l00065"></a>00065 closesocket( m_Socket );
  86. <a name="l00066"></a>00066 UpdateConsole( <span class="stringliteral">&quot; World Server: closing socket ...\r\n&quot;</span> );
  87. <a name="l00067"></a>00067 }
  88. <a name="l00068"></a>00068
  89. <a name="l00069"></a>00069 <span class="keyword">protected</span>:
  90. <a name="l00070"></a>00070 <span class="keyword">static</span> DWORD m_dwSendCRCSeed;
  91. <a name="l00071"></a>00071 <span class="keyword">static</span> DWORD m_dwRecvCRCSeed;
  92. <a name="l00072"></a>00072 <span class="keyword">static</span> WORD m_wLogicalID;
  93. <a name="l00073"></a>00073 <span class="keyword">static</span> SOCKET m_Socket;
  94. <a name="l00074"></a>00074 };
  95. <a name="l00075"></a>00075
  96. <a name="l00076"></a>00076 <span class="preprocessor">#endif // #ifndef __WORLDSERVER_H</span>
  97. </pre></div></div>
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