Clone of UAS2 @ https://github.com/drudgedance/uas2

c_models_8h_source.html 16KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <title>UAS2: E:/uas2/Server/cModels.h Source File</title>
  6. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  7. <link href="doxygen.css" rel="stylesheet" type="text/css"/>
  8. </head>
  9. <body>
  10. <!-- Generated by Doxygen 1.6.2 -->
  11. <div class="navigation" id="top">
  12. <div class="tabs">
  13. <ul>
  14. <li><a href="main.html"><span>Main&nbsp;Page</span></a></li>
  15. <li><a href="annotated.html"><span>Classes</span></a></li>
  16. <li class="current"><a href="files.html"><span>Files</span></a></li>
  17. </ul>
  18. </div>
  19. <div class="tabs">
  20. <ul>
  21. <li><a href="files.html"><span>File&nbsp;List</span></a></li>
  22. <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
  23. </ul>
  24. </div>
  25. <h1>E:/uas2/Server/cModels.h</h1><a href="c_models_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00023"></a>00023 <span class="preprocessor">#if !defined(AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
  44. <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_</span>
  45. <a name="l00025"></a>00025 <span class="preprocessor"></span>
  46. <a name="l00026"></a>00026 <span class="preprocessor">#if _MSC_VER &gt; 1000</span>
  47. <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
  48. <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER &gt; 1000</span>
  49. <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#include &lt;winsock2.h&gt;</span>
  50. <a name="l00030"></a>00030 <span class="preprocessor">#include &quot;<a class="code" href="_shared_8h.html">shared.h</a>&quot;</span>
  51. <a name="l00031"></a>00031
  52. <a name="l00032"></a>00032 <span class="preprocessor">#define MONSTER_MODEL_TABLE_SIZE 3000</span>
  53. <a name="l00033"></a>00033 <span class="preprocessor"></span>
  54. <a name="l00034"></a>00034 <span class="keyword">class </span>cModels
  55. <a name="l00035"></a>00035 {
  56. <a name="l00036"></a>00036 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
  57. <a name="l00037"></a>00037 <span class="keyword">public</span>:
  58. <a name="l00038"></a>00038 cModels( DWORD dwModelID, BOOL fAddToHash = TRUE )
  59. <a name="l00039"></a>00039 : m_dwModelID( dwModelID ),
  60. <a name="l00040"></a>00040 m_pcPrev ( NULL ),
  61. <a name="l00041"></a>00041 m_pcNext ( NULL )
  62. <a name="l00042"></a>00042 {
  63. <a name="l00043"></a>00043 m_dwUnknownDword = 0x0L;
  64. <a name="l00044"></a>00044 m_dwUnknown = 0x0L;
  65. <a name="l00045"></a>00045 m_wSeagreen10 = 0x0;
  66. <a name="l00046"></a>00046 m_dwFlags2 = 0x00800016;
  67. <a name="l00047"></a>00047 m_dwObjectFlags1 = 0x00000010;
  68. <a name="l00048"></a>00048 m_dwObjectFlags2 = 0x00000014;
  69. <a name="l00049"></a>00049 m_bItemSlots = 0xFF;
  70. <a name="l00050"></a>00050 m_bPackSlots = 0xFF;
  71. <a name="l00051"></a>00051 m_wUnknown1 = 0x0;
  72. <a name="l00052"></a>00052 m_flScale = 1.0f;
  73. <a name="l00053"></a>00053 m_dwTrio1[0] = 0x0;
  74. <a name="l00054"></a>00054 m_dwTrio1[1] = 0x0;
  75. <a name="l00055"></a>00055 m_dwTrio1[2] = 0x0;
  76. <a name="l00056"></a>00056 m_dwTrio2[0] = 0x0;
  77. <a name="l00057"></a>00057 m_dwTrio2[1] = 0x0;
  78. <a name="l00058"></a>00058 m_dwTrio2[2] = 0x0;
  79. <a name="l00059"></a>00059 m_dwTrio3[0] = 0x0;
  80. <a name="l00060"></a>00060 m_dwTrio3[1] = 0x0;
  81. <a name="l00061"></a>00061 m_dwTrio3[2] = 0x0;
  82. <a name="l00062"></a>00062 m_dwSpecies = 0x0;
  83. <a name="l00063"></a>00063
  84. <a name="l00064"></a>00064 <span class="keywordflow">if</span>( fAddToHash )
  85. <a name="l00065"></a>00065 Hash_Add( <span class="keyword">this</span> );
  86. <a name="l00066"></a>00066 }
  87. <a name="l00067"></a>00067 <span class="keyword">virtual</span> ~cModels()
  88. <a name="l00068"></a>00068 {
  89. <a name="l00069"></a>00069 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev-&gt;m_pcNext = m_pcNext;
  90. <a name="l00070"></a>00070 <span class="keywordflow">else</span> m_lpcHashTable[m_dwModelID] = m_pcNext;
  91. <a name="l00071"></a>00071 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext-&gt;m_pcPrev = m_pcPrev;
  92. <a name="l00072"></a>00072 }
  93. <a name="l00073"></a>00073
  94. <a name="l00074"></a>00074 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
  95. <a name="l00075"></a>00075 {
  96. <a name="l00076"></a>00076 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
  97. <a name="l00077"></a>00077 }
  98. <a name="l00078"></a>00078
  99. <a name="l00079"></a>00079 <span class="keyword">static</span> <span class="keyword">inline</span> cModels *Hash_New( DWORD&amp; dwModelID )
  100. <a name="l00080"></a>00080 {
  101. <a name="l00081"></a>00081 cModels *pcModel = Hash_Find( dwModelID );
  102. <a name="l00082"></a>00082 <span class="keywordflow">if</span> ( pcModel )
  103. <a name="l00083"></a>00083 <span class="keywordflow">return</span> pcModel;
  104. <a name="l00084"></a>00084
  105. <a name="l00085"></a>00085 <span class="keywordflow">return</span> <span class="keyword">new</span> cModels( dwModelID ) ;
  106. <a name="l00086"></a>00086 }
  107. <a name="l00087"></a>00087
  108. <a name="l00088"></a>00088 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Erase ( );
  109. <a name="l00089"></a>00089 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Remove ( cModels *pcModel );
  110. <a name="l00090"></a>00090 <span class="keyword">static</span> cModels *FindModel ( DWORD dwModelID );
  111. <a name="l00091"></a>00091
  112. <a name="l00092"></a>00092 std::string m_strName;
  113. <a name="l00093"></a>00093 std::string m_strDescription;
  114. <a name="l00094"></a>00094 DWORD m_dwSpecies;
  115. <a name="l00095"></a>00095 DWORD m_dwModelID;
  116. <a name="l00096"></a>00096
  117. <a name="l00097"></a>00097 <span class="comment">// Model Vectors</span>
  118. <a name="l00098"></a>00098 BYTE m_bPaletteChange;
  119. <a name="l00099"></a>00099 DWORD m_wPaletteVector;
  120. <a name="l00100"></a>00100 <a class="code" href="structs_palette_change.html">sPaletteChange</a> m_vectorPal[255];
  121. <a name="l00101"></a>00101
  122. <a name="l00102"></a>00102 BYTE m_bTextureChange;
  123. <a name="l00103"></a>00103 DWORD m_wTextureVector;
  124. <a name="l00104"></a>00104 <a class="code" href="structs_texture_change.html">sTextureChange</a> m_vectorTex[255];
  125. <a name="l00105"></a>00105
  126. <a name="l00106"></a>00106 BYTE m_bModelChange;
  127. <a name="l00107"></a>00107 DWORD m_wModelVector;
  128. <a name="l00108"></a>00108 <a class="code" href="structs_model_change.html">sModelChange</a> m_vectorMod[255];
  129. <a name="l00109"></a>00109
  130. <a name="l00110"></a>00110 WORD m_wPortalMode;
  131. <a name="l00111"></a>00111 WORD m_wUnknown_1;
  132. <a name="l00112"></a>00112
  133. <a name="l00113"></a>00113 DWORD m_dwUnknownCount;
  134. <a name="l00114"></a>00114 BYTE m_bInitialAnimation[200];
  135. <a name="l00115"></a>00115 DWORD m_dwUnknownDword;
  136. <a name="l00116"></a>00116 DWORD m_dwUnknown;
  137. <a name="l00117"></a>00117 WORD m_wSeagreen8;
  138. <a name="l00118"></a>00118 WORD m_wSeagreen10;
  139. <a name="l00119"></a>00119
  140. <a name="l00120"></a>00120 WORD m_wModel;
  141. <a name="l00121"></a>00121 WORD m_wIcon;
  142. <a name="l00122"></a>00122 WORD m_wAnimConfig;
  143. <a name="l00123"></a>00123 WORD m_wSoundSet;
  144. <a name="l00124"></a>00124
  145. <a name="l00125"></a>00125 DWORD m_dwModelNumber;
  146. <a name="l00126"></a>00126 DWORD m_dwObjectFlags1;
  147. <a name="l00127"></a>00127 DWORD m_dwObjectFlags2;
  148. <a name="l00128"></a>00128 BYTE m_bItemSlots;
  149. <a name="l00129"></a>00129 BYTE m_bPackSlots;
  150. <a name="l00130"></a>00130 DWORD m_dwFlags1;
  151. <a name="l00131"></a>00131 DWORD m_dwFlags2;
  152. <a name="l00132"></a>00132 WORD m_wUnknown1;
  153. <a name="l00133"></a>00133 DWORD m_dwUnknown_Blue;
  154. <a name="l00134"></a>00134 <span class="keywordtype">float</span> m_flScale;
  155. <a name="l00135"></a>00135 DWORD m_dwUnknown_LightGrey;
  156. <a name="l00136"></a>00136 DWORD m_dwTrio1[3];
  157. <a name="l00137"></a>00137 DWORD m_dwTrio2[3];
  158. <a name="l00138"></a>00138 DWORD m_dwTrio3[3];
  159. <a name="l00139"></a>00139 DWORD m_dwMedGrey;
  160. <a name="l00140"></a>00140 DWORD m_dwBlueGrey;
  161. <a name="l00141"></a>00141 DWORD m_dwUnknown_v2;
  162. <a name="l00142"></a>00142 DWORD m_dwUnknown_v6;
  163. <a name="l00143"></a>00143
  164. <a name="l00144"></a>00144 <span class="keywordtype">int</span> m_isContainer;
  165. <a name="l00145"></a>00145
  166. <a name="l00146"></a>00146 <span class="comment">//Stats for damage</span>
  167. <a name="l00147"></a>00147 <span class="keywordtype">float</span> mob_strength;
  168. <a name="l00148"></a>00148
  169. <a name="l00149"></a>00149 <a class="code" href="structc_animates.html">cAnimates</a> m_cAnimations;
  170. <a name="l00150"></a>00150
  171. <a name="l00151"></a>00151 cModels *m_pcNext;
  172. <a name="l00152"></a>00152 cModels *m_pcPrev;
  173. <a name="l00153"></a>00153 std::list&lt; cModels * &gt; m_lstModels;
  174. <a name="l00154"></a>00154
  175. <a name="l00155"></a>00155 <span class="keyword">private</span>:
  176. <a name="l00156"></a>00156 <span class="keyword">static</span> cModels *m_lpcHashTable[MONSTER_MODEL_TABLE_SIZE];
  177. <a name="l00157"></a>00157
  178. <a name="l00158"></a>00158 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( cModels *pcModels )
  179. <a name="l00159"></a>00159 {
  180. <a name="l00160"></a>00160 <span class="keyword">const</span> DWORD dwModelID = pcModels-&gt;m_dwModelID;
  181. <a name="l00161"></a>00161 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwModelID] )
  182. <a name="l00162"></a>00162 m_lpcHashTable[dwModelID] = pcModels;
  183. <a name="l00163"></a>00163 <span class="keywordflow">else</span>
  184. <a name="l00164"></a>00164 {
  185. <a name="l00165"></a>00165 pcModels-&gt;m_pcNext = m_lpcHashTable[dwModelID];
  186. <a name="l00166"></a>00166 m_lpcHashTable[dwModelID]-&gt;m_pcPrev = pcModels;
  187. <a name="l00167"></a>00167 m_lpcHashTable[dwModelID] = pcModels;
  188. <a name="l00168"></a>00168 }
  189. <a name="l00169"></a>00169 }
  190. <a name="l00170"></a>00170
  191. <a name="l00171"></a>00171 <span class="keyword">static</span> <span class="keyword">inline</span> cModels *Hash_Find( DWORD&amp; dwModelID )
  192. <a name="l00172"></a>00172 {
  193. <a name="l00173"></a>00173 <span class="keyword">const</span> DWORD dwModel = dwModelID;
  194. <a name="l00174"></a>00174 cModels *pcModels = m_lpcHashTable[dwModel];
  195. <a name="l00175"></a>00175 <span class="keywordflow">while</span> ( pcModels )
  196. <a name="l00176"></a>00176 {
  197. <a name="l00177"></a>00177 <span class="keywordflow">if</span> ( pcModels-&gt;CompareModel( dwModelID ) ) <span class="keywordflow">return</span> pcModels;
  198. <a name="l00178"></a>00178 <span class="keywordflow">else</span>
  199. <a name="l00179"></a>00179 pcModels = pcModels-&gt;m_pcNext;
  200. <a name="l00180"></a>00180 }
  201. <a name="l00181"></a>00181 <span class="keywordflow">return</span> NULL;
  202. <a name="l00182"></a>00182 }
  203. <a name="l00183"></a>00183
  204. <a name="l00184"></a>00184 <span class="keyword">inline</span> BOOL CompareModel( DWORD&amp; dwModelID )
  205. <a name="l00185"></a>00185 {
  206. <a name="l00186"></a>00186 <span class="keywordflow">if</span> ( dwModelID == m_dwModelID )
  207. <a name="l00187"></a>00187 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  208. <a name="l00188"></a>00188 <span class="keywordflow">else</span>
  209. <a name="l00189"></a>00189 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  210. <a name="l00190"></a>00190 }
  211. <a name="l00191"></a>00191 };
  212. <a name="l00192"></a>00192
  213. <a name="l00193"></a>00193 <span class="preprocessor">#endif // !defined(AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
  214. </pre></div></div>
  215. <hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
  216. <a href="http://www.doxygen.org/index.html">
  217. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
  218. </body>
  219. </html>