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  25. <h1>E:/uas2/Server/cNPCModels.h</h1><a href="c_n_p_c_models_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00025"></a>00025 <span class="preprocessor">#ifndef CNPCMODELS_H__</span>
  44. <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define CNPCMODELS_H__</span>
  45. <a name="l00027"></a>00027 <span class="preprocessor"></span>
  46. <a name="l00028"></a>00028 <span class="preprocessor">#include &quot;<a class="code" href="_shared_8h.html">shared.h</a>&quot;</span>
  47. <a name="l00029"></a>00029
  48. <a name="l00030"></a>00030 <span class="preprocessor">#define NPC_MODEL_TABLE_SIZE 2000</span>
  49. <a name="l00031"></a>00031 <span class="preprocessor"></span>
  50. <a name="l00032"></a><a class="code" href="classc_n_p_c_models.html">00032</a> <span class="keyword">class </span><a class="code" href="classc_n_p_c_models.html">cNPCModels</a>
  51. <a name="l00033"></a>00033 {
  52. <a name="l00034"></a>00034 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
  53. <a name="l00035"></a>00035 <span class="keyword">public</span>:
  54. <a name="l00036"></a>00036 <a class="code" href="classc_n_p_c_models.html">cNPCModels</a>( DWORD dwModelID, BOOL fAddToHash = TRUE )
  55. <a name="l00037"></a>00037 : m_dwModelID( dwModelID ),
  56. <a name="l00038"></a>00038 m_pcPrev ( NULL ),
  57. <a name="l00039"></a>00039 m_pcNext ( NULL )
  58. <a name="l00040"></a>00040 {
  59. <a name="l00041"></a>00041 <span class="keywordflow">if</span>( fAddToHash )
  60. <a name="l00042"></a>00042 Hash_Add( <span class="keyword">this</span> );
  61. <a name="l00043"></a>00043 }
  62. <a name="l00044"></a>00044 <span class="keyword">virtual</span> ~<a class="code" href="classc_n_p_c_models.html">cNPCModels</a>()
  63. <a name="l00045"></a>00045 {
  64. <a name="l00046"></a>00046 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev-&gt;m_pcNext = m_pcNext;
  65. <a name="l00047"></a>00047 <span class="keywordflow">else</span> m_lpcHashTable[m_dwModelID] = m_pcNext;
  66. <a name="l00048"></a>00048 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext-&gt;m_pcPrev = m_pcPrev;
  67. <a name="l00049"></a>00049 }
  68. <a name="l00050"></a>00050
  69. <a name="l00051"></a>00051 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
  70. <a name="l00052"></a>00052 {
  71. <a name="l00053"></a>00053 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
  72. <a name="l00054"></a>00054 }
  73. <a name="l00055"></a>00055
  74. <a name="l00056"></a>00056 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *Hash_New( DWORD&amp; dwModelID )
  75. <a name="l00057"></a>00057 {
  76. <a name="l00058"></a>00058 <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *pcModel = Hash_Find( dwModelID );
  77. <a name="l00059"></a>00059 <span class="keywordflow">if</span> ( pcModel )
  78. <a name="l00060"></a>00060 <span class="keywordflow">return</span> pcModel;
  79. <a name="l00061"></a>00061
  80. <a name="l00062"></a>00062 <span class="keywordflow">return</span> <span class="keyword">new</span> <a class="code" href="classc_n_p_c_models.html">cNPCModels</a>( dwModelID ) ;
  81. <a name="l00063"></a>00063 }
  82. <a name="l00064"></a>00064
  83. <a name="l00065"></a>00065 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_n_p_c_models.html#a814894333870ff61c8d61095c99eb112">Hash_Erase</a> ( );
  84. <a name="l00066"></a>00066 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_n_p_c_models.html#a5e939cf1b4863caf13cd62a6d98447bb">Hash_Remove</a> ( <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *pcModel );
  85. <a name="l00067"></a>00067 <span class="keyword">static</span> <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *<a class="code" href="classc_n_p_c_models.html#a948d342908872def4afaa35941aae53f">FindModel</a> ( DWORD dwModelID );
  86. <a name="l00068"></a>00068
  87. <a name="l00069"></a>00069
  88. <a name="l00070"></a>00070 std::string m_strName;
  89. <a name="l00071"></a>00071 std::string m_strDescription;
  90. <a name="l00072"></a>00072
  91. <a name="l00073"></a>00073 WORD m_wPaletteCode;
  92. <a name="l00074"></a>00074
  93. <a name="l00075"></a>00075 DWORD m_dwModelID;
  94. <a name="l00076"></a>00076
  95. <a name="l00077"></a>00077 <span class="keywordtype">float</span> m_flScale;
  96. <a name="l00078"></a>00078
  97. <a name="l00079"></a>00079 <span class="comment">// Model Vectors</span>
  98. <a name="l00080"></a>00080 BYTE m_bPaletteChange;
  99. <a name="l00081"></a>00081 DWORD m_wPaletteVector;
  100. <a name="l00082"></a>00082 <a class="code" href="structs_palette_change.html">sPaletteChange</a> m_vectorPal[255];
  101. <a name="l00083"></a>00083
  102. <a name="l00084"></a>00084 BYTE m_bTextureChange;
  103. <a name="l00085"></a>00085 DWORD m_wTextureVector;
  104. <a name="l00086"></a>00086 <a class="code" href="structs_texture_change.html">sTextureChange</a> m_vectorTex[255];
  105. <a name="l00087"></a>00087
  106. <a name="l00088"></a>00088 BYTE m_bModelChange;
  107. <a name="l00089"></a>00089 DWORD m_wModelVector;
  108. <a name="l00090"></a>00090 <a class="code" href="structs_model_change.html">sModelChange</a> m_vectorMod[255];
  109. <a name="l00091"></a>00091
  110. <a name="l00092"></a>00092 WORD m_wModel;
  111. <a name="l00093"></a>00093 WORD m_wIcon;
  112. <a name="l00094"></a>00094 DWORD m_dwModelNumber;
  113. <a name="l00095"></a>00095
  114. <a name="l00096"></a>00096 <a class="code" href="structc_animates.html">cAnimates</a> m_cAnimations;
  115. <a name="l00097"></a>00097
  116. <a name="l00098"></a>00098 <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *m_pcNext;
  117. <a name="l00099"></a>00099 <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *m_pcPrev;
  118. <a name="l00100"></a>00100 std::list&lt; cNPCModels * &gt; m_lstNPCModels;
  119. <a name="l00101"></a>00101
  120. <a name="l00102"></a>00102 <span class="keyword">private</span>:
  121. <a name="l00103"></a>00103 <span class="keyword">static</span> <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *m_lpcHashTable[NPC_MODEL_TABLE_SIZE];
  122. <a name="l00104"></a>00104
  123. <a name="l00105"></a>00105 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *pcModels )
  124. <a name="l00106"></a>00106 {
  125. <a name="l00107"></a>00107 <span class="keyword">const</span> DWORD dwModelID = pcModels-&gt;m_dwModelID;
  126. <a name="l00108"></a>00108 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwModelID] )
  127. <a name="l00109"></a>00109 m_lpcHashTable[dwModelID] = pcModels;
  128. <a name="l00110"></a>00110 <span class="keywordflow">else</span>
  129. <a name="l00111"></a>00111 {
  130. <a name="l00112"></a>00112 pcModels-&gt;m_pcNext = m_lpcHashTable[dwModelID];
  131. <a name="l00113"></a>00113 m_lpcHashTable[dwModelID]-&gt;m_pcPrev = pcModels;
  132. <a name="l00114"></a>00114 m_lpcHashTable[dwModelID] = pcModels;
  133. <a name="l00115"></a>00115 }
  134. <a name="l00116"></a>00116 }
  135. <a name="l00117"></a>00117
  136. <a name="l00118"></a>00118 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *Hash_Find( DWORD&amp; dwModelID )
  137. <a name="l00119"></a>00119 {
  138. <a name="l00120"></a>00120 <span class="keyword">const</span> DWORD dwModel = dwModelID;
  139. <a name="l00121"></a>00121 <a class="code" href="classc_n_p_c_models.html">cNPCModels</a> *pcModels = m_lpcHashTable[dwModel];
  140. <a name="l00122"></a>00122 <span class="keywordflow">while</span> ( pcModels )
  141. <a name="l00123"></a>00123 {
  142. <a name="l00124"></a>00124 <span class="keywordflow">if</span> ( pcModels-&gt;CompareModel( dwModelID ) ) <span class="keywordflow">return</span> pcModels;
  143. <a name="l00125"></a>00125 <span class="keywordflow">else</span>
  144. <a name="l00126"></a>00126 pcModels = pcModels-&gt;m_pcNext;
  145. <a name="l00127"></a>00127 }
  146. <a name="l00128"></a>00128 <span class="keywordflow">return</span> NULL;
  147. <a name="l00129"></a>00129 }
  148. <a name="l00130"></a>00130
  149. <a name="l00131"></a>00131 <span class="keyword">inline</span> BOOL CompareModel( DWORD&amp; dwModelID )
  150. <a name="l00132"></a>00132 {
  151. <a name="l00133"></a>00133 <span class="keywordflow">if</span> ( dwModelID == m_dwModelID )
  152. <a name="l00134"></a>00134 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  153. <a name="l00135"></a>00135 <span class="keywordflow">else</span>
  154. <a name="l00136"></a>00136 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  155. <a name="l00137"></a>00137 }
  156. <a name="l00138"></a>00138 };
  157. <a name="l00139"></a>00139
  158. <a name="l00140"></a>00140 <span class="preprocessor">#endif</span>
  159. </pre></div></div>
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