Clone of UAS2 @ https://github.com/drudgedance/uas2

class_treasure_gen-members.html 25KB

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  28. <h1>TreasureGen Member List</h1>This is the complete list of members for <a class="el" href="class_treasure_gen.html">TreasureGen</a>, including all inherited members.<table>
  29. <tr bgcolor="#f0f0f0"><td><b>burden</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  30. <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  31. <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  32. <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  33. <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  34. <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  35. <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  36. <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  37. <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  38. <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  39. <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  40. <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  41. <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  42. <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  43. <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  44. <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  45. <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  46. <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  47. <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  48. <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  49. <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  50. <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  51. <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  52. <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  53. <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  54. <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  55. <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  56. <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  57. <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  58. <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  59. <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  60. <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  61. <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  62. <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  63. <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  64. <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  65. <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  66. <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  67. <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  68. <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  69. <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  70. <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  71. <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  72. <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  73. <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  74. <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  75. <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  76. <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  77. <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  78. <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  79. <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  80. <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  81. <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  82. <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  83. <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  84. <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  85. <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  86. <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cClient *who, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  87. <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cLocation Loc, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  88. <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cNPC *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  89. <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cCorpse *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  90. <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  91. <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  92. <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  93. <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  94. <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  95. <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  96. <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  97. <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  98. <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  99. <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  100. <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  101. <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  102. <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  103. <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  104. <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  105. <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  106. <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  107. <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  108. <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  109. <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  110. <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  111. <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  112. <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  113. <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  114. <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  115. <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  116. <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  117. <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  118. <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cClient *who, DWORD ItemModelID, DWORD GUID, DWORD fEquipped) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  119. <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  120. <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  121. <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  122. <tr bgcolor="#f0f0f0"><td><b>GenerateChestTreasure</b>(cChest *Chest, cClient *pcClient) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  123. <tr bgcolor="#f0f0f0"><td><b>GenerateCorpseTreasure</b>(cCorpse *Corpse, cMonster *Mob, cClient *pcClient) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  124. <tr bgcolor="#f0f0f0"><td><b>mob_lvl</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  125. <tr bgcolor="#f0f0f0"><td><b>t_lvl</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  126. <tr bgcolor="#f0f0f0"><td><b>value</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  127. <tr bgcolor="#f0f0f0"><td><b>workmanship</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
  128. </table></div>
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