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- <h1>cMonster Member List</h1>This is the complete list of members for <a class="el" href="classc_monster.html">cMonster</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a1e7eee168a9de2e500b41fe6566855b1">Action</a>(cClient *who)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#afebc7ba7cd5d2ed4d44ad2bad8bb94aa">AdjustBar</a>(DWORD dwGUID, DWORD F7B0Sequence)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed=1.0f) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a193fc08e23f83528570730275859ff4a">Assess</a>(cClient *pcAssesser)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#aba44fbb509b06ae4a5754f51b770b2d6">Attack</a>(cClient *who, float flDamageSlider, DWORD F7B0Sequence)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CalculateDamage</b>(int strength, float flPower, float flResistance) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>cClient</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [friend]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ChangeCombatMode</b>(bool fMode) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a67ff3c100dd32acaf527bb8f2bb3a6a6">cMonster</a>(DWORD dwGUID, DWORD dwMonsterID, cLocation *pcLoc, char *szName, char *szDesc, cMonStats *pcmsStats, DWORD dwRespawn, DWORD dwDecay, DWORD dwChase, DWORD dwInfluence, DWORD dwExp_Value, DWORD dwHealth, DWORD dwStamina, DWORD dwMana)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_object.html#a880a13339708597d53cfed35471dd9af">cObject</a>(cLocation *pcLoc)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_object.html#ae98752182985569372cc076132432d78">cObject</a>()</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CombatAnimation</b>(DWORD dwTarget, WORD wAttackAnim) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CoordLoc</b>(float dNS, float dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a81596747a08432ed36a8864de0ed0bec">CreatePacket</a>()</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a16dda846eb5f02783ee0f5bea5d30887">DeathAnimation</a>(LPVOID wp, LPVOID lp)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#ae1c89da88da55f46d37864057e289ebd">DecrementHealth</a>(DWORD dwGUID, WORD amount, signed int &newhealth)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#a3c44446cdf5f87b0c49159d0bf961066">DoDamageMessage</a>(DWORD F7B0seq, std::string target, DWORD damagetype, double severity, DWORD amount)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>EstimateLoc</b>(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetContainer</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetGUID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetHeadingTarget</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetItemModelID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetMonsterModelID</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetRange</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetState</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetTotalHealth</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetType</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>IsStatic</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>item_type</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LocationPacket</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bCombatMode</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bIdleAnim</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bInitialAnimation</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bInventorySequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bStatSequence</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bWearPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bWearSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_Skill_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_SkillID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwAmount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwArmor_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwChase</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwConfirmSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwContainer</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwCoord</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwCurrenthealth</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwCurrentMana</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwCurrentStamina</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwDecay</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwDoorState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwEnd</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwExp_Value</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwF7B0Sequence</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwFlagCount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwFocus</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwHouseGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwInfluence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwItemModelID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwLevel</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMaxHealth</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMaxMana</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMaxStamina</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMonsterModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMonsterModelID</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags1</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags2</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwOwnerID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwQuantity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwQuick</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwReSpawn</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSelf</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSpecies</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSpellID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSpellModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwStr</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwTargetGUID</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwUnknownCount</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwValue</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwVitalID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fApproachDistance</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fCombatMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fDeadOrAlive</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fEquipped</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fHasTarget</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fIsCasting</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fIsOwned</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_flScale</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Acid</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Bludgeon</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Cold</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Electric</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Fire</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Piercing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Slashing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fSelectable</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fStatic</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_HRLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_intColor</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_iPosUpdateCount</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_Location</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_LSLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_lstEnchantments</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_SpawnLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_strDescription</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_strName</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_TargetLocation</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_vectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_Velocity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wAnimCount</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wCurAnim</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_WearVectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wIcon</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wMeleeSequence</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wModelSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumAnimInteracts</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumAnims</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumBubbleModes</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumEquips</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumJumps</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumLogins</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumMovements</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumOverrides</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumPortals</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wPortalMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wPositionSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wStack</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wStackLimit</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wUses</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wWearPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MonsterCorpse</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MoveTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MoveToTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Name</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#ab3dd7432fab3d59476294cc514627f5d">RecieveDamageMessage</a>(DWORD F7B0seq, std::string giver, DWORD damagetype, double severity, DWORD amount, DWORD location)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RemoveMonster</b>(cObject *pcObject) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RemoveObj</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#af9fd776f37a328ae148ea5aaa7faaa6b">ReSpawn</a>(cObject *pcObject)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ReturnToSpawn</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetGUID</b>(cObject *pcObj, DWORD nGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetHealth</b>(DWORD dwNewHealth) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(double dNS, double dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation &Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetPosition</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation &Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetState</b>(int state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetStatic</b>(BOOL state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetType</b>(int type) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SimpleAI</b> (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [friend]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_monster.html#ad2ed9828e2616cc5c8ff1d32c34c8fd4">SpellAttack</a>(cClient *who, cWarSpell *pcWarSpell, DWORD F7B0Sequence)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SpellAttack</b>(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TokenlessName</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TurnToTarget</b>(float flHeading, DWORD dwTargetGUID) (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~cMonster</b>() (defined in <a class="el" href="classc_monster.html">cMonster</a>)</td><td><a class="el" href="classc_monster.html">cMonster</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~cObject</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
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